Coffee Shop Triumvirate in Tales of Infamy Posted January 27 Saturday January 26th 2019 - S4 Brewers - Kicking (Phlop) Tapper Scum vDecimate oSpigot Friday Hooper Navigators - Receiving (Folken) Windfinder Wander Fathom Azimuth Ebb Horizon Pre-Game Analysis: This is a match-up for which both players have minimal experience with their guilds, Folken having recently acquired the Navigators and Phlop’s least played team. Folken is looking to try out the base Navigator team before he swaps in any Fisherman crossover models. Phlop is playing his season one Brewers with the addition of Veteran Decimate. Kickoff- Tapper lines up on the right wing of the pitch looking to take advantage of the fast ground and kickoff as close to the midfield line as possible to force someone into his threat range. Navigators lineup relatively center field with Azimuth on their left wing closest to the kickoff. The scatter lands the ball in front of Azimuth. Turn One AllocationBr- 6 Tapper, 4 vDecimate, 1 Spigot & ScumNv- 4 Fathom, 3 Windfinder, 2 Wander & Horizon, 1 Azimuth, 1 EbbTurn One Key Activations Tapper goes in on Azimuth who had retrieved the ball after Spigot uses his heroic to extend Tapper’s range. Unfortunately Tapper doesn’t manage to hit his knockdown on column one in his first attack and gets pushed out by Azimuth’s free counterattack ending his activation. After being passed the ball and dodged up by Wander, Horizon is able to go straight up the pitch for a mid-turn one goal. Fathom gets Full speed ahead from Windfinder and proceeds to find a lane through Scum & Friday to get in on vDecimate & Spigot. Although she takes both parting blows coming through she only takes damage for her troubles. From here she takes the ball off of vDecimate and dodges into her kick range and hits a second goal of the turn. vDecimate goes in on the damaged Fathom but only gets her down to 1 hp. Turn One Recap Brewers - 0 Navigators - 8 This turn was as rough as it gets for the Brewers. The scatter left Azimuth able to recover the ball while only being threatened by Tapper encouraging him into a risky activation. When that activation came up the worst case scenario it put the Navigators in a commanding position with a free goal on the table and most of the Brewers influence, and momentum, invalidated. When Fathom was able to reach the ball and score a second goal at the end of the turn despite the defensive positioning it all but spelled the end of this game. Turn Two Game Plan and Allocation GamePlan Cards Brewers - “Full-Back” Navigators - “Seize The Initiative” (Wins Initiative) Br- Nv- 4 Fathom Turn Two Key Activations The Brewers took a risk and decided not to snap the goal-kick after it landed next to Scum to give themselves the opportunity to pick up the ball with a different player. Unfortunately the Navigators win initiative with “Seize the initiative” and dodge the 1 HP Fathom back to pick up the ball. Both players decide to just play out the Fathom activation to end the game. She uses Spigot to dodge around into her kick threat and takes the game winning goal. Game RecapBrewers - 0 Navigators - 12 While this was a very one-sided match I think it demonstrated both the impressive goal threat of the Navigators, Fathom in particular, and how quickly a pure goal oriented team can seal the game given the opportunity. The Brewers got unlucky in a number of ways and often found themselves in a position where they didn’t have the momentum to even respond to the Navigator’s plays. That said though, the Navigators had a solid game plan and executed very well closing out the game before the Brewers could re-establish their board position. Mistakes Navigators - Azimuth’s deployment While the scatter made this a moot point I think Azimuth deployed too close to the center. If Tapper gets a better scatter Azimuth may not be able to pick up the ball which would be a disaster for the Navigators and even a mediocre scatter would force Azimuth to run across and well into Tapper’s threat. Deploying further on the wing gives him more area he can secure the ball as well as placing him closer to the point of retrieval to then get away from Tapper. Brewers - Tapper’s risky activation Phlop debated whether to charge before making the correct call as the odds of hitting his knockdown on the 5+ defense Azimuth in cover was 86.8% vs 80.6% if he charges and Azimuth defensive stances to 6+ defense. While this is a reliable activation I think this game perfectly demonstrates how game ending it is if the attack fails. Not only did this leave Azimuth healthy but it stopped the Brewers from getting any momentum until vDecimate managed to land some attacks at the end of the turn. That lack of momentum made Fathom’s goal run easier (no counter-attacks) as well as lost the Brewers initiative for turn two. I think it’s a better idea to take their time moving up other models, particularly Scum, who can go in on Azimuth for momentum and a gang-up. Brewers - Turn one positioning The Brewers got caught off-guard by Fathom’s sheer mobility to get to the ball that was on their own deployment line. But if they had been more aware of this I think they could have pulled off slightly better positioning that would have prevented this goal-run. Namely I think they forgot about Spigot’s heroic during Hooper’s activation and didn’t move him far enough up the pitch. If fathom has to enter Hooper’s melee zone then she can’t safely take parting blows as he will likely knock her down. Him being even two inches further up likely takes the second goal off the table. Brewers - Not snapping the goal kick at the bottom of turn one This decision was pretty greedy. Brewers were up one momentum but they are essentially forfeiting the game in the event that the Navigators have “Seize The Initiative” as it allows Fathom to start with the ball and safely acrobatics and dodge off of one inch melee models to the game winning goal. Key Model Brewers - vDecimate Not only was vDecimate the only model that did damage but her large threat range under Spigot’s heroic was forcing the movements of the Navigator’s to account for her. Navigators - Fathom In a similar way that vDecimate was forcing the positioning of the Navigators, Fathom was forcing the defensive positioning of the Brewers in an attempt to protect the ball. And even with these efforts Fathom was able to cross the entire center of the pitch and take a goal from the middle of the Brewer’s formation. That sheer threat range was the key to this game. Under-performing Models Brewers - Tapper Tapper getting his activation invalidated by Azimuth was crushing. But even beyond that by over-emphasizing the fast ground on the right wing of the pitch Tapper allowed the majority of the Navigator team to run away from him. Had this game gone further Tapper likely would have found himself struggling to get into threat of anyone besides Azimuth and struggling to put down an impactful commanding aura. Navigators - None/Windfinder Every model on the Navigators was instrumental in their victory. The game simply didn’t last long enough for Windfinder to get into the game. But even so her ‘Full Speed Ahead’ was instrumental in Fathom’s turn one goal. Play of the Game Award Fathom opting to take double parting blows from two models allowed her to run straight through the Brewer’s formation and get to the ball carrier. At first glance this looked incredibly risky. But once I realized the lack of impactful parting blows and that there was no momentum on the Brewer’s side to counter attack I realized how smart this move was. Not only did this move put the Navigators in a commanding VP lead but it put them in competitive spot for the momentum race as well as a potential goal-threatening model in enemy territory that the Brewers would need to deal with. All three of these advantages would prove useful in allowing the Navigators to win this match.