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cabbagecannon last won the day on January 12

cabbagecannon had the most liked content!

About cabbagecannon

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  1. cabbagecannon

    Advice needed to cope with vDecimate

    II have always been of the opinion that the ball is the most important model in any guild ball game, so think you really do need to retrieve it. Who are you running? With limited experience I feel this can be a case where oCinder has better utility than vet cinder. Sprint, far strike, decoy, pass should get the ball and your player safe. If you feel like you have time you could also run hearth to add a 'use this' before you retrieve the ball to turn unpredictable movement on. If you don't want to run oCinder, depending on where the kick goes, bolt might be your best bet. 10" of movement, dodge from a pass and free shoemerang/I'm open go a long way towards getting him out of trouble. Keep everyone else close to anvil/farris and decimate will have trouble being too impactful. Another option is iron. Retrieve the ball with iron first activation, using impetus to make him 6/8, pass for a dodge, then activate ferrite to get him an extra 6" dodge. VetDec can't do much to iron without setup thanks to tough hide and if they try to set up you get time to move him. Does want you to play ferrite, which I know is considered a bad idea at the moment but if this is the main thing you struggle to deal with may be worth it.
  2. cabbagecannon


    I believe the exact wording from Sherwin was "Brewers are finally getting a story arc in season 4. I'm really sorry."
  3. cabbagecannon

    S4 Spoiler for Smoke and Vitriol

    Worth remembering that vitriol can take burning/poison from friendly players to trigger the free sprint/charge. Comes up more than you might think, especially if some venin/okat mechanics don't change
  4. cabbagecannon

    Free Cities Draft Discussion

    With obvious "not seen his season 4 card yet" provisos I think oKat is fairly good at taking a bit of a beating. Problem is, with no def tech other than loads of hp he is kinda vulnerable momentum farming and chip damage. I tend to use him more as a mobile threat than a central lynchpin anyways, which is why I'd like to get knuckles
  5. cabbagecannon

    Free Cities Draft Discussion

    I actually think a striker should really low down on alchemists priority list. Given the general high movement and kick stats of nigh on the whole guild there are no shortage of striking options. My personal vote is for knuckles, for the same reasons as Meejosh gave, Smoke would really like someone who can stand in place and take a few hits, but I am not opposed to nomad as movement jank wins games, or kami, because guns
  6. cabbagecannon

    Keeping the ball safe

    If you are wanting to kill the ball with rats your best bet is probably dropping it behind Scourge but close enough to Skulk to trigger his lightning reflexes if anyone tries to dance round the big guy. None of your players can really hold the ball safely against a team set up to steal it, so the idea would be to make it as costly as possible to get it. Your opponent wants to score? Make sure it takes a full stack and all their momentum using Skulks auras and Scourge/Miasmas 2" melee, then make it so that you can farm 3vps off that model with a snack break take out, or 4vps if you have vet graves handy. You can't really stop anyone stealing the ball so the objective is to make it costly enough that its not worth it.
  7. cabbagecannon

    The Navigator's Guild

    Interesting side note - Horizon breaks the rule of every player having a damage on 1. Memory sort of already did, but as he did not have his own activation I'm not counting him