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Krozdin

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About Krozdin

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    New Blood

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  1. http://steamforged.com/sfg-news-blog/11-9-2018-cutlass-free-cities-draft So Cutlass is our gal?
  2. Being a guild ball rookie has nothing to do with whether the player is a master or apprentice. See Farris, for example
  3. Krozdin

    Stratagy against fish?

    This advice is going to be like the blind leading the blind, but I imagine that vHearne, Minerva and Rundaas would be key players against fish. They really don't like being pushed around and out of snap shot range, and those three have pretty easy access to pushes or other disrupting plays.
  4. Krozdin

    10?

    I forgot Iron! I don't always use him, but I've found him to be the best repositioner on the team in addition to the strengths @Kahun mentioned. I'd probably put him in a flex spot along with Bolt, but with him making the 10 more often than not.
  5. Krozdin

    10?

    My rationale for the 10 is as follows: Hearth, Ferrite, Furnace, and Burnish for the Masters and Alloy, Cast, and oCinder for the Apprentices are too useful in too many situations to drop, locking 7 slots automatically. Anvil has his uses, but they're too situational and he's too slow to always use them effectively, so he's out. I personally think Sledge is great even without Anvil, but both his damage dealing and ballkeeping roles can be duplicated pretty well by other players, so he's a bit redundant in a 10. This leaves Farris and Bolt. I love Farris for all the reasons you mentioned and I've gotten great use out of her in a large number of games to the extent where she's in my 6 at least 50% of the time. Bolt, however, only shines if he starts within 6" of Farris...otherwise he becomes much, much less useful. This really shackles Farris, whose speed and threat radius is one of her best points. Also, in my experience he's remarkably easy to shut down if your opponent has encountered him before.
  6. Krozdin

    Season 4 wish listing

    Regarding Farris, how about instead of moving the KD, she automatically does a KD in addition to whatever other playbook result she rolls during a charge or impact attack? Admittedly, it may make impacts too strong since she can keep moving afterwards.
  7. Krozdin

    Vs. Union

    Of all the matchups I've played, the team I seem to have the most issues with is Union, particularly VRage Union. No matter what I try, I can't seem to get enough points before all my Blacksmiths are reduced to a fine paste...do any of you any advice against them?
  8. Krozdin

    Wild Season 4 Speculation

    I don't think this would be a good idea... it's already not that hard to get a first activation goal as the kicking team (guild dependant), and auto-starting with the necessary momentum would make it even easier.
  9. Krozdin

    Veteran Cinder

    Is there actually lore available somewhere?
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