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  1. Krozdin

    New Player - Blacksmith Questions

    Welcome! Blacksmiths are a ton of fun to play and have the potential for real greatness, but can be tricky to get the synergies down right in order to get the most out of them. To answer a few of your questions before I dash off to work: While you're definitely going to want both boxes, picking up just one is perfectly fine for learning purposes. I'd go for the first box (Ferrite, Anvil, Furnace, Iron, Sledge, Cinder) as those guys are a bit more straightforward than the later six. Unfortunately, there's no official way to get vCinder (that I know of) without buying the faithful box. Ebay is always an option though, or finding somebody in the community to trade with. Burnish and Furnace together form the basis of team fireball, one of my favorite lineups, so feel free to run them together with a dedicated ball-scoring master like Ferrite or Farris. As far as the Master/Apprentice pairings go, my experience is that there's really only a couple apprentices that REALLY need their master (Bolt needs Farris, Sledge mostly needs Anvil), the rest can be mixed and matched to some degree. That's all I have time for now, I'll try to go more in depth later on!
  2. Krozdin

    Multiple Instances or Conditions

    took me longer than I want to admit, but I found the actual rule that prevents effect stacking on page 10:
  3. Krozdin


    Maybe not the BEST use of her as captain, but she makes a decent 1st activation goal scorer if your opponent receives. Have her kick off, load her up with 4-5 influence, and send her off. With a 10" sprint, 2" melee, and momentous tackle on 2, she'll usually be able to get into a position where she can steal the ball and score unless specific steps are taken to negate her. Fair warning...she will almost certainly be murdered after doing this if you're playing against a team that's even remotely good at combat
  4. http://steamforged.com/sfg-news-blog/11-9-2018-cutlass-free-cities-draft So Cutlass is our gal?
  5. Being a guild ball rookie has nothing to do with whether the player is a master or apprentice. See Farris, for example
  6. Krozdin

    Stratagy against fish?

    This advice is going to be like the blind leading the blind, but I imagine that vHearne, Minerva and Rundaas would be key players against fish. They really don't like being pushed around and out of snap shot range, and those three have pretty easy access to pushes or other disrupting plays.
  7. Krozdin


    I forgot Iron! I don't always use him, but I've found him to be the best repositioner on the team in addition to the strengths @Kahun mentioned. I'd probably put him in a flex spot along with Bolt, but with him making the 10 more often than not.
  8. Krozdin


    My rationale for the 10 is as follows: Hearth, Ferrite, Furnace, and Burnish for the Masters and Alloy, Cast, and oCinder for the Apprentices are too useful in too many situations to drop, locking 7 slots automatically. Anvil has his uses, but they're too situational and he's too slow to always use them effectively, so he's out. I personally think Sledge is great even without Anvil, but both his damage dealing and ballkeeping roles can be duplicated pretty well by other players, so he's a bit redundant in a 10. This leaves Farris and Bolt. I love Farris for all the reasons you mentioned and I've gotten great use out of her in a large number of games to the extent where she's in my 6 at least 50% of the time. Bolt, however, only shines if he starts within 6" of Farris...otherwise he becomes much, much less useful. This really shackles Farris, whose speed and threat radius is one of her best points. Also, in my experience he's remarkably easy to shut down if your opponent has encountered him before.
  9. Krozdin

    Season 4 wish listing

    Regarding Farris, how about instead of moving the KD, she automatically does a KD in addition to whatever other playbook result she rolls during a charge or impact attack? Admittedly, it may make impacts too strong since she can keep moving afterwards.
  10. Krozdin

    Vs. Union

    Of all the matchups I've played, the team I seem to have the most issues with is Union, particularly VRage Union. No matter what I try, I can't seem to get enough points before all my Blacksmiths are reduced to a fine paste...do any of you any advice against them?
  11. Krozdin

    Wild Season 4 Speculation

    I don't think this would be a good idea... it's already not that hard to get a first activation goal as the kicking team (guild dependant), and auto-starting with the necessary momentum would make it even easier.
  12. Krozdin

    Veteran Cinder

    Is there actually lore available somewhere?