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About irondesk

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    Barrie, ON, CA

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  1. irondesk

    S4 Line ups

    That makes sense, thanks. Gotta say, these new alchemists sound like so much more fun to play this season!
  2. irondesk

    S4 Line ups

    So generally then, are you trying to out-football the footbally teams?
  3. irondesk

    Game balancing the butchers

    Wouldn't that make it the only ability in the entire game that carries over from one round to the next?
  4. irondesk

    irondesk's minis

    Finally got started on the brewers... I'm pretty happy with how he turned out, even if I did chicken out on the tartan.
  5. irondesk


    Well yeah....
  6. irondesk

    My Union

    Great stuff! Coin and Strongbox look really natural
  7. irondesk

    irondesk's minis

    Its been great to get back into it. I was impressed at how many of my old citadel paints were still viable. Most had dried out to the point of no return but about a third were still good. Heck I even had a couple pots of Ral Partha that were still usable!
  8. irondesk

    Any tips for speeding up your play?

    This is my problem. I have fun playing so many different teams. I really need to narrow my focus of I'm going to get faster.
  9. irondesk

    Clock Questions

    Ok thanks, that helps. The 1 minute running out and finishing your current action rather than activation was what was tripping us up most. So it seems like if your clock runs out with more than a few minutes difference to your opponent's you are well and truly cooked. Has that been people's general tournament experience?
  10. irondesk

    irondesk's minis

    My last Kick-Off Mason...Honour And a group shot...
  11. irondesk

    Clock Questions

    Played my first game using the clock and I just wanted to clarify some things. We read through the clocked games section of the regional cup document here on the website. It states that when the clock runs out, the player goes to one minute intervals and gives up a victory point at the end of every activation. Then during one of the examples It states that you give up a VP immediately when the clock runs out, but it doesn't say that in the body of the document itself. So which is it? Give up a VP when the clock hits zero AND at the end of each activation ( including the one in which the clock hit zero? ), or just at the end of each subsequent activation? Also, the document doesn't actually state what happens at the end of each 1 minute interval. I assume I am I forced to put down my dice and forfeit the rest of the model's activation. So not only am I bleeding out VPs at a crazy rate I am also unlikely to be able to finish the activation of any model with more than a couple influence on it?
  12. irondesk

    irondesk's minis

    Thanks for the encouragement! Marbles...
  13. irondesk

    irondesk's minis

  14. irondesk

    irondesk's minis

  15. irondesk

    irondesk's minis

    My next mason.... Harmony. Skin tones seem to be my nemesis