I’m a quiet new Guildball Player. In January i started with masons and now i had my first games with shark. Last three games i Played against Blacksmith. Three different Players used the same Squad. These are Ferrite (Capt), Iron, Farris, Bolt, Hearth, Alloy. Their intention was clear, fast movers to ruin sharks game. First Game i played shark, salt, angel, oSiren, jac and greyscales. Angel did nothing, so i changed her to sakana and third game i took hag insted of jac.
I don’t know how to respond to the speed and hitting power with a shark matchup. First game i lost, cause i made mesurement mistake while kicking out with shark, then he ripped my whole team appart. Second game i won, but it felt bad. I shot a last activation goal with shark but in respond he shot a one activation goal with bolt, the rest of the game ran like that. Third game was nearly the same with the difference that he shot a first activation goal with alloy after kicking out. I had the luck that he missed two tappin goals later. But i don’t know how to stop their goal runs, they are so quick, that it needs just one activation after goal kick. In combination with their hitting and kd possibilities it’s very hard. I Always had sakana an greyscales on the sides around the middle line, shark in the middle in max. tap-in range or dodged back to threaten the goal kick, hag/jac, salt and siren in the back-middle.
How do you position shark after the goal, how do you allocate the influence (standart situation). Do You have some tipps? (beside the ones from the « how to shark like pro » Thread)