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The Ferryman

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  1. The Ferryman

    Coming Back

    Scalpel is also stabbing people, and effectively so, but positioning is always going to be more important than raw damage. If I can distract a model I don't want to engage with, great, I'm not dealing with him in the scrum I'm creating. When I want Memory to be involved, he's actually pretty fast to move between positions. Often, I don't need to move him, and I can happily destroy two models at once. He's very flexible if you can get past BPM's complication. They are a model set that rewards practice, much like Obulus. Watch someone's first three games or so with Obulus, and they may end up coming away with thinking he is a Captain with a shitty playbook, expensive plays, and no HP, but anyone with practice knows why he has traditionally been considered one of the best captains in the game. It's a control playstyle, it's not easy to pick up, and the benefits aren't always directly measured in goals and damage, even if they ultimately facilitate both.
  2. The Ferryman

    Coming Back

    What has you confused?
  3. The Ferryman

    Coming Back

    I don't find it to be that magical Christmassy. Sure, getting my entire team around a single model can take a while, but if you hold back Scalpel, you can kind of take your pick of who to assassinate. And even if it is telegraphed, if you have a decent set up, you should be using your control elements in such a way that even if they know what's coming, they can't actually do anything about it. I find Memory to be very agile to a changing pitch, as he gets to move with every friendly activation. Hell, he's actually really good at telegraphing false information, as I can send him off in one direction, and then change my mind later and go a different way, or bait my opponent into killing him, only for him to use Thought on Brainpan's activation and go murder the model I was really focused on the whole time. Sure, some situations are magical Christmas land, but as Morticians, we should be crafting the pitch such that "magical Christmas land" happens more often than not. My goal is to leave the table with my opponent thinking that I'm extremely lucky, and not realizing that I'm just good.
  4. The Ferryman

    Coming Back

    On the other hand, my meta is convinced BPM is broken and should be nerfed into the ground. With Scalpel pushing everyone around, and They Ain't Tough from vGraves, it's not uncommon for me to be rolling 10+ dice from Memory on a knocked down, -1 armor opponent. With reasonable set up, he can easily turn 4 influence into 10 momentum and 2 VP.
  5. The Ferryman

    Metal Ratcatchers

    So the Ratcatchers Guild actually only comes in PVC plastic, and have never been in metal or resin. The two cross Mortician players, Veteran Graves and Bonesaw, were each originally released as metals for Morticians, and have been rereleased in resin with the new resin Morticians. Additionally, at the Ratcatchers' release, vGraves and Bonesaw also had Ratcatcher themed limited models in metal, as well as an alternate Piper, also in metal.
  6. The Ferryman

    When do you not take Scalpel?

    I took Scalpel against Smiths yesterday. Had Hearth Casket Timed top of turn two. Ferrite and Alloy tried to get away, but simply couldn't. Bonesaw goal for the win.
  7. The Ferryman

    When do you not take vHemlocke?

    Okay, but then you have to have Dirge activate to position before Cosset goes. Still, that's a lot of pressure.
  8. The Ferryman

    When do you not take vHemlocke?

    How does that turn look by activation? What are you doing when?
  9. The Ferryman

    Season 4 Ratcatchers - Share your play experiences!

    After scouring the internet, I find that I am decidedly in the minority in that I didn't ever use snackdigger. I used snackbreak mostly for the health regen, but I usually just preferred the damage. Occasionally it was handy to turn a mascot kill into a normal 2 point take out. I never really saw the possibility of a snackdigger as justification to bring S3 vGraves. In S3, I took the basic Ratcatcher box team in just about every game. I never really found a justification to bring S3 Bonesaw or vGraves, unless I was playing a newer player and wanted to give myself a handicap. So, my play actually focused around a good deal of goals to begin with, with Pelage and Scourge on takeout duty. I feel like they were already capable of the goal oriented style the design team wanted, and the only reason that people weren't using that was because they had the option of snackdigger, not because they weren't capable footballers. Now, all the players are viable, and most of them are better footballers than they used to be. I feel like vGraves is now nigh mandatory, ironically. As much as I like his interplay, I am frustrated that the very badly needed upgrade to Squeak is on Graves's card. And since you have to take Squeak, his usefulness is determined by Graves's presence. I also think that Graves is now an even better beat down partner for Scourge. With KD They Ain't Tough on 2... I can't imagine a better set up for a Scourge finish. Ironically, even though the Piper and Skulk got better Kick, and Bonesaw is now useable, meaning the team is now much better at goals, I personally will be doing more takeouts than I used to just due to the 1-2 punch of Graves and Scourge. I suspect others will be moving more in the other direction, especially if they played heavily into snackdigger. I've only played a few S4 games, but those are my observations. Also, new Salve on Miasma is super awesome. My team is typically Piper, Squeak, vGraves, Scourge, Miasma, and flex between Skulk and Bonesaw depending on kick or receive.
  10. The Ferryman

    Request for Support (Free Cities Draft)

    No, I certainly will not.
  11. Your Alt Mist, is it metal or resin, and is it painted? And are your Fish assembled?
  12. Wait, you think Bonesaw getting good is more reason to go for Layne? Nonsense. Bonesaw is plenty striker alongside Hemlock, Scalpel, Pelage and Graves. We need Edge to complete our Lady Death Squad.
  13. The Ferryman

    Season 4: rebalance of Spooks

    I think it's going to be a little while before anyone really masters Scalpel. Obulus is still crazy powerful, and capable of things that even new Scalpel can't do. Certainly, who to take when has changed from S3, but Obulus is still going to have matchup that favor him over her.
  14. The Ferryman

    Random Models for sale, UK based

    Which Obulus's do you have? Do you have a vChisel or vSakana?
  15. The Ferryman

    Season 4: rebalance of Spooks

    I'm really happy with all the changes, but I am a little disappointed in Bonesaw. It seems that in order to make him work, he had to sacrifice a large part of his uniqueness in Football Dervish. I was curious to see how Dervish might be effective with tap in passes, but that's off the table, now. With that said, 10/10 to the designers, I am genuinely excited to use every single model on the team.
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