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ShortcutBacon

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About ShortcutBacon

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  1. ShortcutBacon

    Drafts

    Oddly enough I find my top pick to be on no one elses radar yet. My big fave for farmers is Nomad. Currently we only have one winger in Jackstraw. He plays a slightly tricky reposition game but id love to see that dialed up with a tricky playbook that I think we can find in Nomad. His fluff describes him as charismatic and sparkling, Im picturing him with a small wagon going around selling on the guilds wares at major markets. On the pitch he'd be applying his salesmen knowledge to make enemy players think they are getting a better deal when the are clearly being swindled. Some passive auras/playbooks may include. Two for one sale: 4" Aura. At the start of the maintenance phase choose one friendly harvest marker within 4" of this model. That harvest marker is worth 2 influence. You break it you bought it: 6" Aura. Once per turn this model may advance toward a harvest marker that has been removed by an enemy players sprint/charge action and make one attack without spending influence.
  2. ShortcutBacon

    Tempo-Smiths. A new way to play Blacksmiths

    Ran the list just yesterday in my local meta 3/0. Neither fish nor falcon really appreciated the amount of hate I was generating. A very well balanced comp as it felt that every model was useful in their own way turn by turn. Will be interesting to see what it brings in S4
  3. ShortcutBacon

    Harrier clarification

    CAW! Hay falcons, just to clarify some rules. If the falcons manage to plant down 3 Harrier AOE effects on the field and an enemy model is sitting smack in the middle of all 3 of them, do the AOEs stack to provide a +3dmg buff? Im under the impression they do not because they come from the same named effect. Thoughts?
  4. ShortcutBacon

    vet. Cinder

    Shes a beautiful model. Recently tried her out in a game. Had cpt Burnish light up 3 models (Buckwheat, Windle, Harrow) Leaving all but Harrow on 3 hp (Windle had taken dmg earlier in the game). VCinder activates after Jackstraw fails to move the ball. She charges Harrow, auto killing Buckwheat and Windle due to sweeping charge. Harrow meets his fate and an engaged Tater cops an Impale to the back of the noggin. Vengence triggers and she swoops off to provide gang/crowd bonuses to a waiting Cast(With tooled up)
  5. ShortcutBacon

    Themed terrain and goals

    @ningu I like it. Never heard of putka pods until now. Will look into those. @S_A_T_S Intense stuff man. Im in love with the idea of using a door mat. Great series of posts. I look forward to seeing more content.
  6. ShortcutBacon

    Themed terrain and goals

    Greetings fellow laborers, Looking to make some themed terrain for the best team out there and was hoping for some inspiration. I already have a windmill goal in construction. What kinds of terrain/goals have you constructed? I would love to see them.
  7. ShortcutBacon

    Sick of blacksmiths

    I often find that Thresher combined with Buckweat of all things can give Smiths a hard time. They tend to telegraph their setup for the turn, nothing is as satisfying as sending in the donkey to kick Sledge 4" back then make a free jog outta there with a well placed harvest marker.
  8. ShortcutBacon

    Escalation league

    Ah I see it now. Unless the ball declares itself an enemy combatant we are out of luck there.
  9. ShortcutBacon

    Escalation league

    Greetings fellow toilers, Local club is organising an escalation league very soon and myself and another player where discussing the options available to smiths. My thought on the initial line up was Ferris, Bolt and Cinder. Given that cinder is a great standalone model as well as being able to make an 8inch kick from 6inches away under Ferris feat. Just seemed like a cool little group of models. Thoughts? What are your 3?
  10. ShortcutBacon

    Dealing with Alchemists

    Thanks for the input everyone. The whole discussion has me thinking that Grange line up may be the way to go into smoke.
  11. ShortcutBacon

    Dealing with Alchemists

    Greetings my fellow labourers, New player here, all in all maybe 5 games under my belt. I recently found myself playing a game against Smoke Alchemists. (Smoke, Flask, Katalyst2, Mercury and Vitriol... not sure on 6th) What followed was a smack down of my mostly paperdoll team (Thresher, Peck, Jackstraw, Tater, Milstone, Bushel) Final score 4-12 So my question to the community; How do farmers deal with a smoke team? Any advice is appreciated. To answer a something that may come up, yep, Turn one Vitriol goal was a thing... shes quick.
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