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  1. Priesmal

    Traveling with Terrain?

    For me, I keep my 3D stuff home and only travel with my 2D terrain.
  2. I thought all results were selected at once but are resolved one at a time at the attacker’s discretion. At the time of selection M1 was valid, unlike with tough hide where it negated. Edited: Sorry, just saw the “correctly answered” post; I didn’t mean to post afterward even if I’m in concurrence with it.
  3. Priesmal

    Free Cities Draft -All Butchers Read-

    Story-wise, I could see the argument that Fillet would look to replace Brisket as a striker. But maybe not. There are plenty of reasons that she would pick up a more killy rookie. Maybe she wants a protégé she can trust to have her back in the long run. Or MAYBE she wants someone to replace the Beast. Or at least make Boar less relevant. Game-wise, Brisket is still available in two forms and I feel that we don't really have the strongest take-out game on the table. I HOPE this changes in S4, but in the end we have to make decisions based upon what we know rather than what we hope. Brisket is fine at scoring goals. Lets claim top DPS! Side note: Rookies shouldn't be allowed to be coaches, but I'm sorely tempted to see how he would help us.
  4. Just a clarification on something, for the up and coming S4... Previously Gliding was ruled "not an action" but it is on the card shown in the S4 release kit under "Momentous ACTIONS", as is Bonus Time. Is this an intentional change, so a controlled player can no longer Glide (declaring an Action during another action)? Is there a change coming to the timing of declaring Bonus Time? Or is it where it is on the card just because? Bonus question, but not quite Rules Clarification: Are there going to be new Game Plan Cards? I thought they were designed with S4 in mind, to make it worth buying for a while longer... (Looking at you, Keep your Chin Up!)
  5. Priesmal

    Get Off!

    So come Season 4 players will no longer be able to end a move on top of an Obstruction. While I appreciate how much this can simplify I have a concern. When going into a pushy team (vDecimate anyone?) I try to use the obstructions to avoid being thrown off the pitch. Without the safety of these anchors I the wings getting less and less action and players with loads of pushes or Knockback becoming uber-good. Positioning can help to some degree, but is there anything else to help mitigate being shoved 3" per attack? I had floated the idea that maybe being in base with an Obstruction could grant Stoic, but that is too powerful in the other direction...
  6. Priesmal

    Rookie Boiler

    A caveat: I did NOT look at anything past the R-Level cards. I just figure I'll play him and let him grow. I get that Boiler can turn into a legendary murder machine by choosing an Aggressive Cutter. However, I wanted to try giving him some flex. I am concerned that at full strength a Slippery Puppy Pal might not have the necessary bite. Actually, I am wondering about Puppy Pal in general. I'm a bit concerned about focusing on the mascot simply because if the Princess is not close enough to Assist (assuming Boiler gets Assist eventually) or gets taken out that basically half Boiler's card is irrelevant. Then again, at Level R the only ability there is Here, Girl!! and that functions without range restrictions while adding some defense. So, without spoilers if able, I wanted to know if people think that Puppy Pal might be too much of a liability / limiting. As is I am leaning toward a Slippery Cutter. I like him having some bite, but mostly want to have fun. I'm hoping this is a good balance. Besides, in my FLGS my Boiler already has a reputation of not dying when he probably should, and I'm hoping Slippery will enhance his reputation.
  7. I really want the Entertainer's guild to show up. They should all come with a Character Trait called Globetrotter: While in possession of the ball this models Attack's gains "exploding 6's".
  8. Priesmal

    Any tips for speeding up your play?

    1. Play more. Even if its an untimed game play with the clock just to help you track your time usage. 2. Play the same team for like 10 games in a row. By that I mean the exact same players, not just the same guild. 3. When you finally feel comfortable with your original six, sub one player out at a time. 4. On any given game decide that you are going to focus on a specific player. Challenge yourself to utilize each trait and Character Play. This can actually be harder than it sounds on some players, especially for defensive skills. 5. Make a plan and stick to it. Most the time I run out my clock it is because I am second guessing my plan. You make your plan when you allocate influence, not on your players' turns. The only reason to deviate is if you plan has already failed or a REALLY good opportunity comes up. Otherwise, stick to the plan. 6. Do things you can do on your opponents time. It's a little cheeky to put Influence on your characters during their maintenance turn, but you can sort them into stacks or even put them on the player cards while you think. Plan out your turn during your opponent's turns. By time he clocks over to me I USUALLY am settled on a course. All that said, I break every rule. Except #1. I'm a GB junkie.
  9. Priesmal

    Teach Me To Paint

    I would recommend finding a cheap lot sale / bits box on eBay. You don't need to plaint whole figures to practice techniques, thought there is satisfaction in seeing something "done". If you don't have supplies yet, I would recommend either getting a starter kit for a small variety of colors and initial brushes. Avoid the expensive brushes til you're at least a few models in. Every brand has their own starter kits. I personally am loving Army Builder paints after working with Citadel for decades. It is so much more consistent!! A can of primer / base layer in a neutral color. I prefer bone/tan. YouTube is my best friend when it comes to painting. I have been binging on Miniac. He has some really good intro vids. *****Wet Pallette. YouTube how to make one for a demo. They are dirt cheap and save you LOADS in paint. And make mixing a breeze. Simplified wet palette: Buy a sealable, shallow container. I use a 5x7 photo case by Iris (here) for like a buck and a half. Get a fresh, clean sponge cloth. Cut it to fit the bottom of the case. Buy Parchment paper. I had some high quality stuff lying around but once I ran out I bought Reynold's and found the cheaper stuff works better. Cut a rectangle of parchment paper to rest on the sponge, leaving about 1/4" on sponge expose on all sides. Set the paper aside. Soak the sponge and put water in the container til it is just below the top of the sponge. Put the paper on top, holding the corners flat (it'll try to curl). Flip it and repeat. Repeat again. I usually like to let the paper soak a couple minutes before adding paint, but once the paper will rest flat you're ready to paint.
  10. Priesmal

    The Faithful - New Beginnings

    Fluff-wise doesn't really seem to matter in the grand scheme of things. To make fluff match the gameplay, a player running Farmers should never playa against Snakeskin, for example. You wouldn't be allowed vet- and o-[Same Player] on the same roster. And Harry should NOT be playing on the Church team. (I actually am bothered by that one anyhow.) Not allowing two captains on a ten-man roster might be fun in a variant tournament maybe. As a Butcher who prefers Ox, it would be a HUGE challenge into quite a few teams.
  11. Priesmal

    Best "Killy" Teams?

    My vote goes to vRage and Farmers as two of the top three most killy teams. I almost want to rank Butchers as second or third. They have brute force but far fewer tricks.
  12. Priesmal

    Why Butchers

    I'm just feeling like chatting but am stuck at work so there's that.... I was thinking about GB and why I play Butchers as my primary team. I am not by any means pro, but I am an enthusiast. I have multiple teams available to me, but I feel that I will always identify as a Butcher. And I was sitting there thinking about why I started with them and why I identify primarily as a Butcher player. The first is easy. My LFGS was hosting an event and I picked a guild that was as yet un-represented. Further, I am a huge fan of alliteration and my initials are BB. Seriously. That's all it took for me to try them. I never even played a single game / demo or anything. I didn't even see a game played. Just saw the event and knew the people playing and said, "Let's do it." The second is more complicated. I love variety, which is why I really like GB. When you play a different team you play a different game. Character interactions and synergies and combos are wildly varied. But as much as I read into, paint up, try out or run with another team, I always go back to Butchers after a week or two. I think the reason is that Butchers represent a lot of what I value. On the face of things they are very simple - Bash skulls, repeat. And with the nature of the game there is plenty of complexity and strategy. And there are plenty of things to experiment with and try out. Like load up as much 2" melee as possible. Run an all-girl team. Full bleed. Anti-Armor. Et cetera, et cetera. Heck, I've even tried a series of games where I brought Tenderizer out just to see if he can be a ball chaser. (N-to-the-O. Just don't. Ever. Failed experiments have value when you learn what not to do. This was a waste of time. I have no clue why I bothered. It seemed like a bad idea and it was.) But this is stuff that comes out in almost every team. So: Why keep returning to butchers? I think I've finally started to figure it out. I've played a LOT of games in my time. I've tried all sorts of weird games, from Clue to Bunnies & Burrows, Shadowrunner in all its forms, video games, board games, gambling, card games, word games... If it can be played I am more than happy to try. All this said, I've played a lot of Games Workshop stuff. I started with 40K in second edition. I've run various armies and I've tried a lot of their spinoffs / specialty games. Of all my gaming, there is one thing that I truly enjoy: Randomness. I know there are a lot of people who hate Random. But I enjoy it because it is what keeps a game interesting. It's why we roll dice instead of just playing chess. Rather than go with a simple mechanic in game that is entirely reliable (input said effort/action/resource, get exact and known predictable result), I really appreciate what randomness does for us. It grants replayability. Otherwise this game would all but literally be: see opponent's team and know everything from who is being picked, where people at lining up and who is going to win. My favorite faction I've ever played in any game: old school Skaven (rat race in Warhammer Fantasy). Skaven show up with potentially the strongest weapons and creatures on the table. However, most games I've nuked about as many of my models as my opponent. (Total aside: My favorite game ever involved a game where on Turn 1 my Warp Lightning Cannon or my left flank misfired across my entire battle line and took out a huge swathe of my army. The WLC on my right then misfired and took out the first cannon!) So where does this tie in? To me, the Butchers feel like the most random of the teams I've tried. Our Character Plays sometimes seem the most boring, and our traits are often short. We've only one Heroic. I drool over every new model and card that isn't ours and think: imagine if we could get Harrier, or I wish our team had someone who could move like that. But we don't get the bells and whistles because we have the highest average TAC in the game. Which is rolling the most dice, which is relying on Random to eventually bless us with the I-Didn't-Miss-With-Any-Of-My--Twelve-Dice! at the expense of the mighty He-Shoulda-Been-Dead-Two-Influence-Ago-And-Now-My-Entire-Activation-Is-Wasted-Because-I-Cannot-Roll-Above-A-Three!. It's why vGutter is in the running for the Worst of the Exiles, and yet... she works. Weird, right? So long ramble, but that's about it for me. I got into Butchers by chance that they start with B, and I keep coming back because you never know for certain where it will end. Well, sorta. "Butchers" ends with an S, but I meant it as a metaphor. A bad metaphor, but you get the point.
  13. I really enjoy the painting aspect of the hobby. I even have had copious amounts of time to paint at different stages of my life. And I appreciate looking at teams where their owner has taken the time to make them their own. I don't expect to see everything painted to a high standard or anything of the sort, just some personal touch. And that is what I think the end goal of the painting "requirements" should be. The plastics/resin being getting waived for the requirements seems bogus to me, but not because I want to look down my nose on players who don't paint. It's because I believe it should be the same standard across the board. If you pick up ANY models the day of the event and want to play with it, it should be allowed regardless of what the model is made out of. It isn't the player's fault that the only Boar or Chaska option is metal. Maybe Harry the Hat is one of the hardest to find models and the tournament venue is the first place you've managed to find him. Any model bought at the venue should be waived for playing. If this is already how places run it, kudos to them. I do however like having some set standard for painting with stuff you've brought for home for two reason. One is differentiation, being able to tell two player's models apart. Saying that the dyed resin or plastic is enough is woefully wrong. Just go to a release even for any guild. At our Blacksmith release I gazed upon a gaggle of grey engaging another gaggle grey. I don't even think a requirement needs to be out there to a 3-color minimum. Just prime it and base coat it and maybe add a splash of color purely for the purpose of telling models apart in the event of a mirror match. There is also a commercial aspect to making people bring painted minis. It helps to draw in spectators who become our future players. We want more people to play in order to keep the game alive. Making pretty and shiny stuff helps to grab their attention. So instead of making a requirement to paint, maybe offer incentives, beyond a "best painted" which I never anticipate winning. The Kickabout campaign came with a bunch of Lucky's. Maybe future OPD kits could come with a few LE models just for those who take the time to paint to a minimal level of completion. I know it isn't realistic to think that the models wouldn't leak out to everyone, but it would still be good to put it into people's heads that painting comes with rewards. In short, I would like to see the same standard and rules applied across the board regardless of material. I do want to see personalization, but I don't care for elitism. If you say it's good enough with primer white bodies and purple heads, then it's good enough for me. However I would love to see some reward for those who make an effort to try and make their tabletop gaming cool to look at.
  14. Priesmal

    Rationale for measurement in ball scatter

    The excerpt is from page 30 in the rules. Every other movement is using the leading edge of the model. If you try to do that with a 1" scatter the bases overlap. In your method, in order to be consistent you would measure 1" from the losing model and try placing the FORWARD edge of the ball marker there. Unfortunately, it won't fit because 30 mm > 1 inch.
  15. Priesmal

    Wild Season 4 Speculation

    1 in = 25.4 mm If the ball scatters 1 inch but has a 30mm base...