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  1. Fluff question - Decimate

    I recently go into GB but enjoy the game and the story enough that I was looking at some old Season One stuff and came across this under Decimate's entry: "This all changed after the Maldriven guild houses took control of the Brewer's Guild in a short, violent coup in 19C. As before, the new masters were quick to purge all trace of the former houses' influence within the corridors of power. Awoken in the early hours of the morning by a botched assassination attempt on her person, Decimate fled into the night." Originally I though she just had a disagreement and left. But from what I read here and elsewhere she was doing well and had not anticipated the assassination. So she was betrayed by the Brewers and then the Union dissolved around her. She had a kinship of sorts with the Masons, but she decided to return to the team that tried to kill her? This makes little sense to me... Is there anything in the fluff that might explain this? I know there are bits and pieces that had to have come out that I haven't found yet. I've looked at everything on the SF site but cannot find anything that would justify her return to her would-be killers. Also if anyone has links to bits of story that aren't on the official website or in the Season one rulebook I'd love it if you could share the link!
  2. Interestingly, I cannot find anywhere where the book says the ball has to move "backwards". (The collected clarifications does mention MODELS moving backward, because they have limited movement.) What it says is "place the ball in base contact with the obstruction along the ball path." So rather than being placed in contact with both the kicker and the obstacle, should the ball then be placed simply in base contact with the obstruction and in the ball path? I can see this visually as the ball hitting the crate or whatever and bouncing up and over, landing just on the other side. I'm not trying to muddy the waters here, just trying to understand the source.
  3. So... Cutlers..?

    Cutler's battle cry must be: "SPOOOOOON!!!"
  4. I think my confusion comes from the phrasing on p. 48 where is says " When a ball marker makes contact with an obstruction during a scatter..." Reading that, it seems like the ball is traveling along the ball path and if the ball were to hit the obstruction along that path it stops. I understand that when knocked down it is a Standard Scatter, thus no ball path. What about if a kick misses?
  5. If a Player is in possession of the ball then jogs onto an Obstruction and is then knocked down, how do we determine placement? I would love to say put it in the closest legal position, but if there are equidistant points this is troublesome. Would you instead roll for scatter direction and place the ball along the path, touching the Obstruction? Or should a ball handler not be allowed onto Obstructions? I would imagine climbing a stack of crates while juggling a ball is tricky at best.
  6. Escalation league starting team

    Our local group started Escalation a few weeks ago. What I found was that during the first week (Captain plus two players) I almost couldn't lose, especially if Boar was on the team. Butchers don't have the uber-synergies that the other teams have, but each Butcher individually is pretty nasty to face one-on-one. Partial teams seem to hurt the other teams MORE than it does us. The point of the escalation league is to experiment with different combos. It's a perfect excuse to drag in new players (me!) or to start a new team, especially since the win/lose record doesn't matter. It's all about those agendas. Experiment. The ONLY player I don't recommend trying on a 3-man team is Tenderizer because he has such a narrow niche.