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Everything posted by Steveedoug

  1. Quick query, if Tater charges, deals damage and hits Quaff with the sweeping charge, does loved creature trigger? I don't think so as it is a trait not a attack or play dealing the damage but clarification would be great.
  2. Steveedoug

    Falconers Guild changes for S4

    It is why she is better in Theron Hunters, he can put Sunstrike on her so it is mom. I still like her for bouncing putting out poison on 1 net hit with Falconers though, that takes a lot of clearing which means they aren't healing.
  3. Steveedoug

    S4 Theron 4+ Takeout list

    I don't think I have played Jaecar since June, been double pushed or double dodged away from too many times, but that's my bad play so should get him out again
  4. Steveedoug

    Hunters Guild Ball Draft Prep

    26 hour notice on Facebook gives the name of the next rookie
  5. Steveedoug

    Hunters Guild Ball Draft Prep

    Sounds like a good idea! Then we have the weekend to vote before the draft begins next Monday.
  6. Steveedoug

    Hunters Guild Ball Draft Prep

    I am liking the sound of edge too, not knowing too much about her seems to fit well with us too. We do love a bit of pace in our team.
  7. Steveedoug

    vHearne vs oHearne with vMinx

    Whoops! I have done that wrong a lot. Might make me want to take vHearne for last light even more
  8. Steveedoug

    vHearne vs oHearne with vMinx

    They can benefit from another model giving it to them, spend it, then give it to themself though, meaning they never have it on them twice, or have me and my mates been playing that wrong for the last six months? Probably have been knowing us lol 😂
  9. Steveedoug

    vHearne vs oHearne with vMinx

    I like the potential for Theron to get 5 momentous character plays in turn one with vHearne if you are receiving. Two successful passes to generate momentum, then Blessing from Minx and last light from vHearne. Use last light to put on Sun Strike, then use BotSF 6 info and his own BotSF to have net 4 mom at end of turn one putting out 10 dmg without anyone having to get close.
  10. Steveedoug

    vMinx card shown

    We are the only guild without a player that tackles on one (I didn't include mascots), and majority of guilds have more than one, hence why we struggle with ball retrieval. VMinx does help with this allowing strikers to charge for one and get the tackle easier.
  11. Steveedoug

    vMinx card shown

    It takes some planning but it does work with Ulfr. If vMinx is 2" away on one side and Ulfr is 1" away on the other side, as the smallest base is more than 1" they can engage the same model but Ulfr would be outwith 4".
  12. Steveedoug

    Veteran Minx Speculation Thread

    I am thinking she will have lost Hunters Prey since she can now lay traps. The traps I think will basically be the same as Chaska. I am hoping she is still as quick, maybe now with light footed, furious and 2" melee, playbook probably staying similar to the original but losing her character plays for a new one. I am looking forward to this model sooooo much.
  13. Steveedoug

    Falconers pics

    Yeah, it is rough ground
  14. Steveedoug

    Veteran Decimate Speculation Thread

    On a more serious guess though, with Vet Gutter, she was taken back to being what a butcher is, so I am thinking it will be similar with Decimate. So what is a Brewer? A higher attack than length of playbook. Drunk Decimate may be slower at 5/8 move. Maybe only gain anatomical against knocked down models.
  15. Steveedoug

    Veteran Decimate Speculation Thread

    You forgot the mom T <<<< on 1 :-P
  16. Steveedoug

    Falconers pics

    Frelsi is a 3/4 kick, that's some kick for an eagle lol
  17. Steveedoug

    Falconers Guild ... player names

    That's really interesting. I remember reading somewhere that a lot of the hunters team names mean hunter, so I wonder if that means Mataagi and Rundaas are going to be the duel guild players?!
  18. Steveedoug

    Falconers pics

    That sounds soo interesting, I can't wait to see the cards for them!!
  19. What are peoples thoughts on what our minor guild will be? And what will they do? The thought I had was the Coopers Guild. Traditionally cask makers so makes sense with the link to Brewers. Not sure how different they would be to the Brewers in what they do, maybe trick barrels or something. What are peoples thoughts?
  20. Steveedoug

    Hub Ball 5: Hub Ball Strikes Back

    Payment sent across
  21. Steveedoug

    The Goal They'll Never See Coming

    Yeah, I have done that goal but with Theron instead of Skatha's, mostly to do midnight offering for free and back up momentum with sun strike. It's a fun way to get a first turn goal.
  22. Steveedoug

    Any ideas about the minor guild

    The only Master who has a trait that mentions their apprentice is Ferrite and get over here. You can still use all the other Masters with any other apprentice. It is more apprentices that care about the master, even then not all them do so you can use those ones instead. I wouldn't always take the given master and apprentice combinations, it is fun to try other combinations.
  23. Steveedoug

    Any ideas about the minor guild

    I am not sure if the Blacksmiths will get a minor guild or not. The point in the flavour for the minor guilds is that using their players is a replacement for using Union, but Blacksmiths don't use Union. I think it may be that we will eventually get a third box of Smiths. I would prefer this, it would hopefully contain a veteran apprentice turned fully into a master!
  24. Steveedoug

    Farmer Errata has landed

    Does ploughman not become more of an include? Being able to produce multiple rough grounds that produce an extra harvest marker when planted in
  25. Steveedoug

    Captain my captain with Hunters

    I want peoples thoughts on this. For those of you that don't know, captain my captain is a format where you have a roster of 5 (1 mascot and 4 players), and every round you get given a random captain to captain your team. What would be peoples choices for your roster? I would automatically say Fahad as the mascot. Zarola could be very useful against for captains that want to get in there quickly (Ox and Tapper) or give goal scoring captains even more of a boost. Jaecar because Jaecar. Then I am thinking oHearne for blessing and Egret for the striking potential.