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Fish-in-a-Beer

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Fish-in-a-Beer last won the day on September 11

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  1. Fish-in-a-Beer

    Free Cities Draft

    I like the sound of Nomad a lot; he brings some neat options to the table and seems to fit our identity as "the tough guild." Mind you, he's no Amber, but... So far, my order of preference is: AMBER then Nomad, Knuckles, Cutlass, Kami, Edge, and lastly Layne.
  2. Fish-in-a-Beer

    Saving Amber

    Just some quick thoughts (inspired by a similar post on the Butchers' board): 1) This isn't a foregone conclusion this time. We're not playing the Masons this year. We're playing everybody. That means we can't count on getting out to an early lead and then coasting like last year. We need all hands on deck (or at taps, as it were) to get games in early AND often. 2) Reporting games is priority #1. While a lot of us are on "Team Amber," maybe you aren't. That's OK. We can shift our pick by shifting our reporting later in the process if we need to. The important thing is to get games in. WHO we're backing is far less important than number of games reported- it won't matter which player you're pulling for if we don't get an early pick, so get games reported. 3) Don't get lazy/discouraged. We're Brewers, through and through. Season Four drops halfway through this league, and we don't know whether it will be great to us or horrible. I prefer to hope for great but plan for horrible, so in that regard... at the end of the day, it doesn't matter! We're going to be playing this guild over the long haul; the most disappointing thing in the world would be for us to lose this contest b/c SFG changes the guild in S4 in ways we don't like and we sulk about it. If it's that bad, they'll fix it in an errata six months from now, but the player we get or get stuck with is going to be with us for the life of the team. No matter what happens mid-October, we need to keep playing games. Plus, if you hate the changes, the only way to prove they need to be undone is to get a bunch of data playing games with them, anyway (and you gotta play a bunch even if you think they're bad in order to confirm that you're right, anyhow). So no matter what, whether you love the S4 Brewers or hate them, remember that an individual edition (and errata) is temporary, but a model added to your Guild is forever and should be prioritized as such! 4) We don't owe anyone anything. The Butchers won last year because they convinced a lot of other Guilds to help them. That's all well and good, but let's not leave anything to chance this time. We have a dog in this fight, all the way to the end, and we can each only play but so many games. Let's make them count for what we need them to count for- ourselves. 5) We know who we are- we're the guild that brought Decimate home, that kept slugging away even at the bottom tier throughout Season Three, and that keeps growing in numbers no matter how bad things might get because we're just that cool. Let's remember that, get out there, and win this thing! (Or at least get second pick after the Butchers...) #saveamber #bringamberhome
  3. Fish-in-a-Beer

    Free Cities Draft

    There's a difference, to my mind, on a Brewer having a drinking problem VS being on drugs all the time. Plus, even when Spigot was drinking too much, he wasn't staring vacantly into space the way Layne is described. Just a matter of personal taste, I guess! To each their own, I suppose- I meant that we already have a whole guild full of various takes on Goth (Morticians), do we really need to dredge that particular well any deeper? It's just not a look I like in the context of the GB universe unless you're a Mortician. Again, a matter of personal taste- I want more kilts and less eyeliner for my drunks. Knuckles doesn't strike me as a bad backup plan; he's the one (other than Amber) so far whose story and look feel the most "Guild Ball" and "Brewer" to me. I'm not sure what he is bringing to the table that we don't already have (a tough guy who fights), but maybe it's OK to double down on what we're good at. I'm a little nervous we're going to change directions sharply when S4 comes out; Guilds who haven't had their blog entry before the event starts are going to have to operate from guesswork about how SFG might be changing their players/playstyle. Ah, doesn't matter. We know who we need. #saveamber #bringamberhome
  4. Fish-in-a-Beer

    Free Cities Draft

    Honestly, if we can't get Amber, of the other four we've seen so far, I guess I'd take Kami or Cutlass, but I actively don't want Layne based on his story (guy spends half his time addled? No thanks...) or Edge based on her look (do we really need another pseudo-goth character?). Maybe next week will reveal a backup pick that I can get behind, but until then, it's Amber all the way, followed closely by "anybody but Edge or ESPECIALLY Layne." #saveamber
  5. Fish-in-a-Beer

    Free Cities Draft

    Totally agree with you we should be thinking about backup plans just in case- I was trying to say that before, but lost track of my point during my last post in my excitement over the narrative possibilities. =) If we CAN'T get Amber (though I think we can if we push hard), I'd vote for a striker or a winger over a defensive midfielder or a goalkeeper- I don't think "hunker down" works well for us with our speed issues, and we have plenty of players who can do that, anyways; we need somebody who can get up there and get involved. A coach could be interesting, but that seems like a strange thing for a rookie to become! I don't think any of the ones who have been revealed so far sound like our kind of players; I particularly am not interested in the one who came out today (Layne). I guess we'll have to see what else turns up!
  6. Fish-in-a-Beer

    Free Cities Draft

    Haha, fair point! Considering things from the tactical perspective, even, I think I'd still rather have an attacking midfielder who seems like a good kicker- in my experience, I like doubling down on my strengths rather than shoring up weaknesses when I'm creating lineups; this is one of the reasons (aside from her rules) why I just don't play Bushel much when I'm picking a Farmers lineup. What she does is neat, strikers are nice to have, but it's so different from what the rest of the guild is trying to do that it ends up often not working well in concert with the rest of my plan. Friday is a nice striker for us because she can contribute in other ways when she's not making the goal run, too- if Amber as an attacking midfielder turns out to be a model like her, maybe a LITTLE less good at scoring but a little better at scrumming, I think she'd be a fantastic addition to the squad. #saveambersavethedrunks
  7. Fish-in-a-Beer

    Free Cities Draft

    I suppose that's true, but I'd rather work for what's a good story than something based on effect on the pitch. We're among the most popular guilds- if we make it clear early and often that we're after Amber, the others may look elsewhere anyway.
  8. Fish-in-a-Beer

    [spoilers] Season 3 Brewers Fluff

    Since I can see you're following, Sherwin, I'll take the opportunity to say thanks for writing such wonderful stuff for our Guild. It's always a treat and the Decimate/Tapper story at the end of UiC was poignant and wonderful. Now that I've done all that buttering up...please don't let that horrible woman (Esters) take control of our guild! #teamtapper #saveamber #bringamberhome #amberwillsaveusall 😃
  9. Fish-in-a-Beer

    Free Cities Draft

    My vote is 100% behind Amber, and sure, it's 100% for story reasons (well, OK, 85% for story reasons- I also would like a little more goal-scoring for the kutte squad), but that's still my vote. We've played Brewers when they were really bad as a team, and we've played them when they were good; we're here because we love them and most of that isn't about how they actually play on the tabletop (although we love that, too). =) I say we do whatever it takes to bring the lass home!
  10. Fish-in-a-Beer

    V. Honour is Stronger Than You Think

    I like vHonour in principle (because she's Honour and because allocating influence mid-turn is great). In practice, what it costs to bring her in a lineup (by way of whatever player you have to leave out), I feel, outweighs what she brings to the table. I played Thresher into Blacksmiths yesterday and had a pretty solid win (Thresher, Peck, Tater, Millstone, Harrow, Jack vs Capt. Burnish, Hearth, Ferrite, Alloy, Cinder, and Cast). I only ended up using Tooled Up once, so maybe in that niche scenario she could have replaced Harrow, but I feel there are too many situations where you're going to want the 2" reach and Tooled Up. In another game, against a different Smiths lineup, I think I would need Harrow. In my Grange teams, I'm usually running Grange, Peck, Millstone, Harrow, Tater, and Fallow (sometimes Bushel). I don't think she can replace anybody in that grouping- MAYBE Millstone if the opposing team has a lousy condition game, but even Get Out! and a free harvest marker is much better most turns than what Honour is going to do, sadly. TL,DR: She's just not good enough for my playstyle to replace Millstone, Jackstraw, Tater, or Harrow in any of my sixes, so why give her a spot in my ten? (admittedly, my taste is questionable, because I sometimes run Bushel, but...)
  11. Fish-in-a-Beer

    Need a better team list, Model question,

    Lucky is amazing. He does wonderful things for Brewers! My tourney ten is: Tapper, Esters, Quaff, oSpigot, Friday, Hooper, vetCimate, Lucky, Mash, and Stoker. I am trying to squeeze in the cat, but can't decide who to drop. Combos I like a lot: The Anti-Condition Squad: Esters, Quaff, Hooper, Stoker, Lucky, and Mash I use this setup against Alchemists, Hunters, and Ratcatchers, especially if as the draft goes on it appears they're leaving a lot of their 2" melee models at home (if they draft a lot of 2" melee, especially Vitriol, I will swap Mash for Friday or Spigs). This lineup clears conditions like a boss, between Esters' heroic play, Stoker's Magical Brew trait, Hooper's True Grit heroic, and Lucky's free start of activation removal. It drives teams like Smoke Alchemists and ESPECIALLY Ratcatchers bonkers, because conditions are so important to their gameplan and in the case of Ratcatchers turns disease from an advantage into a liability, as I can play around it and my opponent can't. These teams often have a lot of vulnerability to Stoker, as well, as they're either lighting themselves on fire (looking at you, Katalyst) or are easy for us to set on fire. Don't underestimate what +1 TAC from Quaff's Bag of Quaffers can do to boost some of our squaddies- it can make an enormous difference on players like Stoker, Mash, and Lucky (it's much easier to hit that Howzat! on a counterattack when you're TAC 6). This team also has some sneaky goal scoring potential. Lucky can Raise the Stakes and take Esters' speed buff for a 20" goal run (10" sprint, 4" dodge, 6" kick) from weird angles. Mash can also get some surprising work done for such a big guy with the speed buff taking him to 16" (8" sprint, 8" kick after super shot). The Beatdown Team: Tapper, Quaff, oSpigot, Hooper, vetCimate, Lucky or Friday Lucky or Friday in this one is dependent on taste- if you think you need momentous damage, Lucky is the guy. If you want a better goal threat and the ability to debuff defenses to set up the rest of the team, Friday's your gal. The key thing to remember with this lineup is that without the cat, Tapper is going to get less work done than you might normally expect (as he can't tactical advice up to 6 INF). That said, he does what you need- Commanding Aura, Old Jakes, and knock people down for the rest of the team to tee off on. vetCimate also plays as a good setup piece here when she's not deleting players out of hand- she's another source of reliable momentous KD to set up Hooper and Spigs. The overall game plan is pretty simple- control the scrum as best you can, beat the heck out of your opponent's players one at a time, and eventually sneak through to try to go for the goal run with Spigs or Lucky/Friday to close out the game. The Goal-Scorers: Esters, Scum, vetCimate, Friday, vetSpigot, and Lucky This is not a lineup I use often (as I don't have vetSpigs or Scum in my 10 at present), but they can do some neat things- they've got more movement tricks than your opponent suspects and some pretty decent kick stats. It's worth noting vetSpigs heroic play can absolutely blindside opponents, as most people aren't used to seeing him. Friday makes an excellent ball holder- she's 6+/1 near Spigs. You can swap in oSpigs here, too, for Time's Called and Football Legend, but then he turns into more of a support piece and less a scorer in his own right. I'd write more but I'm out of time- good luck! =)
  12. Fish-in-a-Beer

    Painting Blacksmiths as Alt Avengers and need ideas

    What about Aunt May for Hearth? How to get that to come across, I'm not sure...I feel like you'd need to do Alloy as Spider-Man if you do that, though. =)
  13. Fish-in-a-Beer

    Farmers into alchemists

    Tater is also dangerous on his own that if you can put him somewhere to threaten the Alchemist team, the player may feel "forced" to try to blind him (which often requires playing around counter charge, too), which leaves Thresher free to do his thing.
  14. Fish-in-a-Beer

    Tips against Ballista gunline

    This is coming from a Brewers player, so it's going to be a little different for you, but my normal goal against Engineers is to get in there as rapidly as possible. Without the ball, you're right, you're not going to keep up your healing as well as you'd like, but you CAN outfight them if you can get close. For as long as you've got Union options, I'd also consider thinking about Mist against them- 2" melee is a big problem for their "hide the ball and shoot you" strategy, as few of the gunline models have 2" reach, so Mist can get in there and get the ball back without much fear of reprisal.
  15. Fish-in-a-Beer

    Newbie at Tourney

    Agree strongly with this. Have a plan for him, and a backup, spend a few moments at most looking for other opportunities that might have presented themselves, and then make a choice. You don't want to end up burning through your clock just to end up doing what you probably would have initially done anyway. The other thing to remember with any control team is that the sexy play is sometimes not the right play. Puppet Master-ing someone to get into threat to attack a high value target if things go well is exciting, but it's not as good a choice as jogging an already-activated enemy model into range of your whole squad.
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