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cacklad

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cacklad last won the day on January 31 2016

cacklad had the most liked content!

About cacklad

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    Milton Keynes

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  1. Cacklad's Hunters

    Zarloa's playbook gets a lot of flak but the model itself is stunning... definitely one of my favourites in the GB range. I wanted some height so she got a post to perch on, but that left her hand dangling. To continue the cannibal theme she got a freshly skinned trophy skull and some clothes made from the same victim:
  2. Cacklad's Hunters

    The colour scheme was turning out quite barren and desert like so I figured Fahad would be a sandy colour to blend in. To give him a bit of presence he got a big rock to pounce from....
  3. Cacklad's Hunters

    So after being a Mortician fan boy since day 1 I have been tempted to give Hunters a go. Played against them a few times and their playstyle seems similar enough to Morts for me to enjoy but with some new tricks to learn to keep things fresh. Next trick was to come up with a colour scheme that hadn't been done before - and there are some gorgeous teams out there that I can't hope to emulate so 'winter' or 'autumn' was out. I decided on a crazy back-woods cannibal murder family theme, with hints towards a supernatural 'somethings not quite human' vibe to some of the players. First up as a test scheme was Chaska:
  4. Football themed CPs and traits

    I still miss the original Football Dervish play It could be called "Nutmeg!" and basically work exactly the same way....
  5. Black Friday Sales

    I just want Skulk. The rest of the swag stuff will just rot in a box or get given away. Would have liked to be able to buy him separately. Might make some useful spot prizes for local tourny next year but hopefully won't make him too expensive :/
  6. Morticians' Playstyle?

    I've always played for 3 goals... Now I think 2-2 is more realistic with all the ball killing. You can switch to attempting 6-0 or 4-1 quite easily though, using Casket Time or Gravedigger to help drop the number of TOs needed. Morts have quite a flexible roster and can play for either goals or kills but you need to pick the team carefully if focusing on one or the other; our players generally don't do both well.
  7. Took a break, coming back into it.

    I use a list like that quite a bit but take Graves1 over Ghast for the T on 1 and extra speed / Inf. Ghast adds some useful midfield control and ties up some of the 1" melee beaters quite nicely though so can see benefits to both. BpM and Bonesaw both suffer from 'when it works its unstoppable, when it doesn't work you are screwed' syndrome in that often their janky goal runs rely on a passing chain to work or the ball is punted miles away or ends up intercepted. Bonesaw going for early goal and then playing snapshot-turret is a good distraction away from Mist and Memory and gives you a 3-pronged attack for collecting goal kicks. With Obulus kicking off you can even get the ball straight back with PM and go for a turn one goal with Bonesaw to shut up the doubters. Just for the sheer joy of playing for 3 goals though I heartily recommend giving this sort of line up a go.
  8. Took a break, coming back into it.

    Basically, all of this. My favourite player on the team by far. So much fun to use - even when Brainpan misses the 4 dice pass. Again.
  9. First game in our local big league was Morts on Morts, Obulus vs Scalpel. Phone died so had to scrounge a picture from the gaming group.... (Which may or not work😞) https://flic.kr/p/ZGZKmG Obulus pulled in Scalpel to attempt an early boxing but the slippery 2nd Capt wriggled away and scored a quick goal. Knee sliding and sprinting away from immediate danger, Cosset lured her back in for the bird and Graves to slap about a bit. Mist scuttled up the opposite flank with the returned ball. Everyone else advanced into a mosh pit in the centre. Obs 0 - 4 Scalpel By threatening a TO on a wounded Scalpel, Graves and Cosset kept her out on a flank away from Obulus's central shenanigans. Mist jogged through Casket 's stench to score a long range goal, dodging closer to goal hang ready for later. The central mosh pit closed in towards Obulus who Puppet Mastered the opposition Brainpan to punt the returned ball back towards a now unmarked Mist. Graves (Scalpel team) got knocked down by Casket (Obs team). Obulus got surrounded and his head kicked in by Cosset. At some point Dirge got stabbed too but no one cared much. Obs 4 - 7 Scalpel Obulus limped back on, pulled Scalpel away from ball retrieval duties and left her on the pitch edge so she had to flee Graves' push threat. Cosset (Obs) charged Graves (S) and tore him to ribbons. The two Caskets were joined by the opposing Cosset and Graves and thumped each other in a 2 on 2 pillow fist fight.Mist tapped in a second goal and his team mate Dirge swooped in from the flank onto the ball. Obs 10 - 7 Scalpel Scalpel stabbed the bird again to get the ball away from Mist's clutches but that was just a distraction: Graves and Casket ganged up on Cosset in the middle and dumped her in the box for an overkill finish. Obs 12(14) - 8 Scalpel The old man takes the win but he has tutored Scalpel well in the scheming arts and she accumulates a massive 25 CPs for the big league!
  10. Your opinions: starting 3 for league?

    I second Obs, Graves and Ghast. Good control and Ghast's passive effects and KD threat helps lock up their players. Graves adds combat efficiency with Tooled Up and Bleed and can play football / steal the ball as needed. Obs can do killing or janky goal runs, keep the ball safe or steal it with PM. Also form a good core for whatever 3 players you want to add next.
  11. Vileswarm can be fun to use in friendlies, trying to blow him up for best effect or seeing if he can push someone off the table. Competitively? Leave him at home. VetGraves provides a KD if you don't have Ghast / want 2 fairly reliable KDs and with Arm2 can (sort of) hold the ball from non-charging strikers. As mentioned before Gravedigger + Cosset =3vp kills, which is always nice, or a 5vp Casket Time. Also makes mascots hunting a thing. As also mentioned though, does all this at the loss of Tac, crucial artery, tooled up and any useful passive abilities / Heroics. His Synergy with Vileswarm is laughably bad. I've used him to great success on occasion but I always feel that he is like Bonesaw. He has 1 trick ( Gravedigger vs Dervish) and if it works you're golden. If it doesn't then he doesn't do much else and takes a slot a better, more versatile player ( oGraves vs Mist) could have filled.
  12. How to Graves

    Usually turn 1 he gets 1 inf to sprint into position to be ready to hand out Tooled up to designated beater. Turn 2 is about Bleeding as many players as possible to burn their MoM / weaken players ready for T3 or threatening their strikers with his reach and Tackle. Maybe just a couple of inf for this. Turn 3 is a 4 inf murder fest of weakened targets or going on a yolo goal run... Ending a game with a Graves goal/kill has been my preferred win style since Season 1 πŸ˜‰
  13. Something that represents this on the pitch.....
  14. I'm not a fan of using unpainted miniatures to game with, even though it's a board game, so wanted to get cracking straight away. Life has got in the way a bit - as well as focusing on Guild Ball ready for Vengeance last weekend so it's been slow progress The nature of the plastic used, even after an undercoat, hasn't made painting the easiest and I've struggled with edging on some of the softer parts. First model completed is The Dancer, although not sure on basing yet so it's been left plain for now...
  15. Game Finder

    Well I was born in Aylesbury.... In MK which, while not a million miles away, isn't that local. Always happy to host though on the random Saturdays I get off work though.
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