Jump to content

Jotnebane

Members
  • Content count

    231
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Jotnebane

  1. Jotnebane

    Making a 10 post vChisel

    I'm with @Nykolae on this. Now that we got another way to deal with conditions with v.Chisel I tend to drop v.Harmony but Lucky still does lots of work.
  2. Jotnebane

    vet. Cinder

    vet. Cinder on the steamforged blog. I'm looking forward to trying her out in a few games.
  3. Veteran Chisel on the SFG blog Feel free to discuss her and what role she will fill.
  4. Farris & Bolt from the SFG blog Another strong hint at a Watch/Lawkeeper minor guild for blacksmiths.
  5. Latest Vassal module was posted on Discord today. Vassal module 7.95 • all ‘Faithful’ models • added Gameplans tokens to ‘New Game’ pitch by default • added option to clear all conditions (CTRL+G) • added option to heal 4 HP (CTRL+NUMPAD_/ or CTRL+U) • added option to allocate max influence (NUMPAD_multiply or CTRL+O) • added option to change colour of the rim of Harrier template (CTRL+Q)
  6. Jotnebane

    Hammer Masons

    @Nykolaespeaks (writes) the truth. Hammer wants to go last in the first turn, with tooled up if possible, do tons of damage and generate lots of momentum so he can go first the next turn, finish the job and move on, preferably with the ball for a 6VP activation. So first turn if receiving, make sure Hammer can't reach the ballholder and remember those extra inches he gets from Knockback. And if you want that first turn goal, don't make it to easy for Hammer to delete the scoring model after the goal. Or at least if you let him do it, make sure it happes so far back on the field that Hammer will need an activation just to get back to the midfield where the action is.
  7. Jotnebane

    Any ideas about the minor guild

    Well, the Librarian was a special constable, if we look to the Ankh-Morpork city watch for inspiration they might still get a "mascot".
  8. Jotnebane

    Any ideas about the minor guild

    I guess that depends on if the Watch will use the Master/Apprentice system or not. Since the Blacksmiths INF is balanced by the master/apprentice pairs it might not be that easy to use them in a guild without the same division of models so I think the crossover models will be one master and one apprentice.
  9. Jotnebane

    Vassal Bug/Suggestion Thread

    Game plans are there, at least in the newer modules. Check the other threads here to find the latest version. Why the GICs and Plot cards have not been removed I cannot tell you.
  10. Jotnebane

    Any ideas about the minor guild

    Yes, and maybe a focus on debuffs if we are to read even more into it.
  11. Jotnebane

    Being taken for Granite...

    Even with slow models like Brick and Mallet on the team, I'd say the two things that stops me from considering her is her movement and her 1" reach. Her playbook is nice enough and when they fix her by increasing her speed, gives her 2" like her massive build suggests and adds Protective Instinct so Between a Rock starts to matter, then I'll try her out for a few games again and see if I can make room for her in my 10. But I think she has the coolest model of all the Masons and I love what they obviously wanted her to do, I just don't think they hit the target.
  12. Yes, as the active player the v.Kat player can choose to resolve the playbook results in any order meaning that Intensify with the separate check for taken out can be resolved before playbook which is resolved as a single effect. See vKat and wrapping plays for relevant ruling.
  13. The active player decides which order the results are resolved in, but since resolution of character plays check for taken out you'll check for take out for each of the 3x intensifies. So the way I read it there are several options. Intensify 1, v.Harmony takes Towers damage and dies when checking for take out. Tower takes 4 damage for the remaining intensifies Intensify 1, they take 2 damage each. Intensify 2, They take 2 damage each, v.Harmony dies. Intensify 3, Towers takes 2 damage Intensify 1, they take 2 damage each. intensify 2, v.Harmony takes Towers damage and dies at take out check. Intensify 3 , only Tower left anyway, he takes 2 damage.
  14. Jotnebane

    Ideas about minor guild

    Ranged plays would be nice.
  15. Jotnebane

    Veteran Chisel - no more speculation

    Tried her out for 3 games yesterday and she did her job. Hammer never got charged by 1” models so I never got that counter, but the assist with Irin Fist was brutal. 9 TAC and +2 damage put down v.Deci real quick. My Brewer opponent finally felt the receiving end of them wraps. 4 up to 6 and mom 2 up to 4. She’s not OP like v.Deci but she adds a lot to the Masons. I think she will be in most of most of my games when I get the model next month.
  16. Vassal GB mod 7.91 Found this on Discord Uploaded 7.91 for the first half of the Faithful: * Added new Sakana, Chisel, Spigot * Added counter-charge aura for Marbles with an ugly inner ring for the 4" distance * Added drift range for harrier AOE
  17. Jotnebane

    Comparisons to RL Nations

    Eis = Ice nor= North Sounds like Iceland to me.
  18. Jotnebane

    Veteran Chisel - no more speculation

    With the help of vChisel Honour can missile herself with full INF for the second activation. Honour uses SS on herself, drops from 6 to 3 INF. Sprint if you need the extra range. Then vChisel moves 3-4 inf from herself or another friendly model within range onto Honour bringing her back up to 6 INF for her second activation. You now have Honour with 17” threat range, 19” if you buy the dodge, and enough INF to do some real damage or just steal the ball and dodge off her opponents to get a shot at the goal.
  19. Jotnebane

    Veteran Chisel - no more speculation

    So 4 INF on mallet, go hit something , gaining Singled Out. Super Strat on Mallet, he's now on 1 INF with an activation to go. Chisel jogs up and engages Mallets target, gives Assist and transfers 3 INF to Mallet. Mallet goes again, 9 TAC and +1 Damage with another 4 INF to spend. Yup, sounds great, but takes a bit of setup and for the assist you need t do it against someone who has already moved.
  20. Jotnebane

    Veteran Chisel - no more speculation

    The good thing is that it also works mid-advance, so if there is a fire AOE right in front of Hammer he can charge straight through it and let vChisel take the burning condition so he does not lose any movement.
  21. Jotnebane

    Veteran Chisel - no more speculation

    Assist is the name of the ability. Somewhere in the rules forum it says that you can be have both assists, but can only benefit from one. So no +3 damage Honour only +3 damage Hammer
  22. Jotnebane

    Veteran Chisel - no more speculation

    So what will o.Chisel look like in S4? Before today I figured v.Chisel would go down either the beater road or the striker road, but she turned out to be mostly about setup. But I like v.Chisel a lot. I don't think the Iron Fisted, Tooled up and Assisted Hammer will come into play that often, but she'll be able to do a whole lot of work even without going down into magical Christmas time land.
  23. Jotnebane

    Falconers Delayed until 3rd Aug

    As long as this means I'm still the only one who has a tournament win against the Falconers I don't mind.
  24. Jotnebane

    Season 4 wish listing

    That would certainly see him get dropped as captain a lot more.
  25. Jotnebane

    Being taken for Granite...

    When receiving the Brewers can generate some momentum and vDeci can threat 16" on a jog if you dodge her up on a successful pass. Enough to threaten your deployment line. Add another 2" if she spends an INF on acrobatics. When kicking I assume they can't generate any momentum and her threat is still 16" from their deployment on a jog if she did the kick off. So basically the only same spot out on the flank or behind our deployment line. I just reckoned that Granite should have a fair chance of surviving the first turn and wondered if anyone had used her against vDeci. Even against Lucky and his 4/1 she has a fair chance, 72,6%, of hitting that Stagger Knockdown on a charge with Bag of Quaffers so it's not like we have anyone who she has problems with.
×