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    See them driven before you.

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  1. Bbzs

    Mataagi, first cross guild player spoiled

    I rather would have a Tooled Up, as this AOE has some ways to counter and still you give the activation advantage with it. It will be different in Falconers for sure. Situationally very good. As the Hunters are usually.
  2. Bbzs

    vMinx card shown

    This is where I meant to other teams. Grayscales - the plus 1 Tac makes more likely to hit 2nd column then not. On a 2" meele. Direct measurements between players will off as you have to consider the teams too. If you feel that Snared is not a baseline design element for Hunters thats fine. To be ontopic again, vMinx mught be the one who change that. And again, she was designed with the two Falconers players, so we only see half the picture yet.
  3. Bbzs

    vMinx card shown

    Egret Tac4 T on 2nd - she is the striker Jaecar has 2 damage on 2nd to 4th columns - he is the damage dealer. Even with anatomical and tac6, you can't count on pushdodge before some -def application. All our models are significantly better against below average def. You can KD with Theron or oHearne. Etc.
  4. Bbzs

    vMinx card shown

    Snared is counted in every Hunter playbook, so it helps all the players, not just the additional damage ones. (As it would equally help if not factored in by design.) Sure you can put out with Theron, but his output much better when it's already there. Loosing the second best Snared source is count. She might be up for it, but she is not a straight upgrade from the original. Her role is similar, but her use is really different.
  5. Bbzs

    vMinx card shown

    With this rithm of spoilers we will see the Falconers when she arrives. Until then it's too early to figure out the new lineups. Naturally she will replace oMinx in the rooster. And if I can let go oMinx, then I truly like what she bring on the table. Finally a useful striker (nonsense to call her a damage dealer) in Hunters! Who also happens to be a setup piece. Both of our captains will like her. I'm only sad because of the bear. Can't see a way to field her, but she is the centerpiece what bringed me in Hunters.
  6. Bbzs

    Captain my captain with Hunters

    I only played once this format, with Butchers on Steamcon UK last year. (Had Theron once, that was great!) I would play what is comfortable in a normal game for me. If any of that players need setup from the regular captain, switch them. For me it's Fahad, Jaecar and Zarola for sure. OHearne is a great and efficient setup piece, but without a forest jump from Theron he is less than optimal. On the other hand a 2" meele is a must. And he brings only 1 inf, so if your captain is inf hungry... But I would take him. Egret is only in my team against low def teams (Corsair, Brewers, Farmers), and I generally think she is a really bad striker. Even Ulfr is better, and I don't like him either. I would take Minx or Hamelock for the last spot if the format allows you. I recommend to play the players you like, this format is more about fun than competition.
  7. Bbzs

    Hunters v Farmers

    It's still a better matchup for Hunters, than to most other teams. (Maybe Morticians have better chance, but still not sure about them) With all that, it's still favourable for farmers. (Except if the farmer forget to play the game - distances, auras etc.)
  8. Bbzs

    Vet Minx in May

    I think it's a very good point, that the same size trap markers are possible confusion sources IF they are different. So +1 on being the same as Chaska has. Reach alone will be a huge improvement to the team, so I think she will see as much table time as the original before.
  9. Bbzs

    G.B. Scrum: Android / Web App

    Love the program, this is the absolute best! Buy looks like vBrisket has a mistake in her playbook. The third colimm is push tacle instead of dodge tacle!
  10. Bbzs

    A new blog dedicated to the Hunters guild

    Congrats on the new episode. Generally i found very hard to listen this podcast. Let's say, usually they are very far from what interests me. The guests used to bring quality and you did it very well.
  11. Bbzs

    Help vs Blacksmiths

    Fixed for you.
  12. As the incarnations of Minx would play in different teams and not fighting for the same spot, they can be fairly similar. I see no reason to make vMinx vastly different than the original. (Except the two inch reach!)
  13. Bbzs

    Help vs Blacksmiths

    I have no chance to watch the movie, but I would rather play Theron into Blacksmiths. Snipe is golden, the -2/2" kick is often overlooked. Jaecar anatomical precision handy against their armor too. This two have the tools to slow down the fast scoring game.
  14. Arguing against self targeting with BotMG and mentioning other captains: Although I don't think Skatha is bad, but this thread make me wonder what you think about her in contrast with Midas? Anyway self reposition is great in this game, and the better captains usually has it. With a cost, but for sure. Snowball has a chance to miss and happens a "lot". That's fine too, an important and interesting interaction on her. But why would to have a momentous 2 dodge in the first column extremely good? (With a cost of additional influence and again a chance to miss?) Anyway I kinda like this second box as it is but I never play any of them. They are not fit my style so I leave them on the shelf. Follow up questions: If you use this models as intended, are they still frustrating? Or we want something they not offer? I guess the first is true in this case, but nothing urgent here, a season four streamline will do.
  15. Week 5 of our Kick About escalation league Game 2 This time I went against our previously mentioned Fish player - who went for the extreme in the league and picked up a Butcher starter six. I was lucky enough to pick up 9 agenda point worth of cards, so the game was on! Scalpel kicked off, but the Butcher lineup was excellent, so no funny first turn play. I lured instead the Defstanced Boiler in, than hit him with both Scalpel and the puppet. I even had a momentum to run to the side With Scalpel, where oBrisket was close to the sideline. On the first turn I had the 6+ momentum and the plus 4 momentum agendas. (4 agenda points) I started the turn with a Scalpel legendary, which pulled Brisket in to b2b, Boiler right next to Dirge and out of Cosset melee. With a low dice I missed the 3rd column 4 times (7 dice on 4/0), so pushing Brisket OFF the pitch become impossible. Ox came in and deleted Cosset and the Puppet too. On my left vetGraves and Bonesaw faced with Shank and Boar. Made a KD on Shank, so 1 more agenda point for condition. A few rounds and Morti players death later I was able to push the KD Boar off the table from 7+ inches. VetGraves rolled that 2s like a boss. (2 agenda points) And I finally get the ball! I positioned Scalpel to snapshot position - as she was the only target who could stand a chance against the Master Butcher to stay there. Bonesaw had to pull of a football dervish action for getting into range and naturally missed the first attempt. With a four inch dodge and a run he would be in range to pass to Scalpel... but just not. At this point my opponent decided to give up to try the wrap agenda and finished off Brainpan for the win. A lovely game of agendas for Hemlock. Keep up the good work fellow Morts, I need that miniature to happen!