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About Morganrl

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  1. If Vet Honour pays an influence to use crofting time, and then used her legendary, does she get to use crofting time again, despite it being OPT?
  2. Vet Calc confirmed

    I'm hoping she dosn't compete with oCalc, but fills in a different role entirely
  3. Vet Calc confirmed

    New Beginnings box. To be released in June. Let the speculation begin.
  4. Harriet 'the Hat' revealed!

    Can't you also deletion Harry, give her 4 and get at least another 3 3 dmg plays off? Assuming that the big guy isn't in range for her to walk up to with the crowd out and get them off the book.
  5. First game vs hunters.... any advice?

    For Theron from my 10 I'd take Midas, Decimate, Vitriol, Compound, Venin and whichever mascot I've got. Try for a 3-0 game. 2 5 def and glut mass makes it hard for a Theron team to get the board control he wants. Find an opertunistic TO or 2. If they don't have Theron I take Smoke and build her for take outs. Haven't really played into Skatha too much but if they have both captains and drop her I probably take oKat and Mercury rather than Vitriol and Venin. Play 2-2 or 4-1.
  6. Looking for KS Tapper

    I thought they were mirrored in foot placement? KS is the same as kick off
  7. In addition to any successful attack At what point can thus trigger? Can Decimate dodge before resolving the playbook results (dodge towards then push the model away) or does she have to make the dodge after the attack is resolved?
  8. Counter Charge Discussion

    And even if it doesn't happen often, games where it does go off it is monumental. I've seen games in the bag lost to a single counter charge.
  9. Alchemist Player Summaries

    Sorry, he snap shots for free
  10. Alchemist Player Summaries

    Venin - My personal favourite secret tech. Coagulation rips through tough hide models and 1 mom turning into 9 dmg is brutal. If he goes early into a beaty team he can absorb 4 or 5 inf without too much hassle. Takes practice to work out but has a huge pay out. The most taxing model in the game. OG Katalyst - Can easily make 6" to 10" of pushing. Great for knocking wingers off the board. Midas - The man, the myth, the legend. Can score as ealily as Shark but looks better doing it. Send him in last activation on the first turn and get yourself a goal 6 mom and a group of snared targets. Shoboating means he can score with out momentum. Those non momentus tackles on everyone else are now your friend.
  11. Alchemist Player Summaries

    Mercury - With the right setup this dude is devistating. Get a couple of crowd outs and and a def debuff, he'll take you to wrap city with double momentus 5. Calucus - Same as mercury, she's super scrappy when you've got a model ganged up on.
  12. What do we need from a minor guild?

    My money is on Crucible and Venin
  13. Brewers Player Summaries

    Vet Spigot - Basicly the best striker in the game, in any other team he'd be played in 80% of match ups. Shame his name is Spigot.
  14. So, given there seems to be a few discussions in the same vein I was wondering if anyone could explain Mash for me. I've been running Brewers recently and for the most part I've been getting my head around them pretty well. But every time I drop Mash I find myself wishing for a different player. Who do you play him into, and what do you do with him once he's on the field?