Jump to content

Wild Rose

  • Content count

  • Joined

  • Last visited

About Wild Rose

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Wild Rose

    will S Brisket get a change in season 4?

    Yeah the scoring on 3's I forgot about, was focused more on wanting a more accurate I'm open play. i think balls gone still fits with in her selfish player the same way as in she passes to them and then use I'm open. You would use balls gone in the same way. an MP dogs on 1 would be nice but that would give a moentus result on every column which might be to good? I like how route one plays in to the fluff of her focused on the ball but just find it a bit to limiting in its current state. If you had it so it could target some one with out the ball it loses that flavour.
  2. With the season 4 Play Test event coming up has got me thinking of possible changes to Seasoned Brisket with her move to the order. One of the things I wold really like to see changed on seasoned Brisket's card is "route one". I feel it is a very restrictive play with a high cost and likelihood of failing. I would really like it to change to target self "immediately make a jog directly towards the model in possession of the ball marker" this stops the possible wast of influence as it can't miss and opens up more options to be used when your team has the ball. the second thing I would like is a rework of her play book. I would like to see the inclusion of a momentous tackle double dodge on her 4th column. I did want to remove "with aplomb" for "balls gone" and for the double guild ball symbol to be moved to column 3 but now that seasoned spigot is out I think that is unlikely to happen. as the "balls" gone is unlikely to happen, I fell that she could do with a momentous push dodge on her 3rd column to help with the fact that she is a 1" melee zone striker. the last thing I thick she could do with is to increase her kick state to a 4/8. the back of her card is fine, except maybe unpredictable movement but thats more of an issue of how that rule works with her 1" melee zone. what do you guy's think? does she need a change or is she fine as she is? what would you like to see changed and what do you think of my suggestions?
  3. Wild Rose

    Season 4 wish listing

    Good to know, as that felt a little bonkers
  4. Wild Rose

    Season 4 wish listing

    If burnish had this and alloy got dirty knives off the playbook while with in 4 would it generate double the momentum?
  5. Wild Rose

    Season 4 wish listing

    That got post twice for some reason 😶
  6. Wild Rose

    Season 4 wish listing

    It's still a 7 inch threat unless you don't want him to do anything and sprint him for 9, assuming his not the captain, and if he is you've spent 3 inf getting to your target which is really inefficient.
  7. Wild Rose

    Season 4 wish listing

    It's still a 7 inch threat unless you don't want him to do anything and sprint him for 9, assuming his not the captain, and if he is you've spent 3 inf getting to your target which is really inefficient.
  8. Wild Rose

    Mercenary status of the church

    Jamie Perkins stated in the keynotes at vengeance that grace and benediction won't be available for use in farmers once they become church (the order) models. Don't know about the others though.
  9. Wild Rose

    Season 4 wish listing

    The other fix I can see them doing for sledge is keep his playbook the same length but increase his damage on his column 3 and 5 to momentus 3 and 5 respectively. This would also make his damage out put more reliable and not make is piledriver ridiculously powerful.
  10. Wild Rose

    Season 4 wish listing

    I'm doubting that those models will be nerfed as Steamforged only really nerf teams that are doing absurdly well (farmers, alchemists, fish), and let's face it blacksmiths just haven't been making waves in the competitive scene. yes there really good abilities but I wouldn't say there game changeing, shoemargange is opt and 3" KD is opg so there not busted. But I do agree that Ferries shouldn't have a really easy KD as she already has an easy stagger and having both is really good, just look at v decimate.
  11. Couldnt tell from the wording but it sounded like you didn't add honest labours buff is grange was KD'd. This is not correct as the ability states melee zone and even though grange is KD and is not engaging they are still inside his melee zone and the buff applies. Just thought I would let you know.
  12. Wild Rose

    Season 4 wish listing

    But where does the KD go? Wouldn't put it on the second column as I would rather have an earlier stager. Posiably 3rd column replacing the tackle, having it on first would be too good. i'm not sure sledges problem is his inf cap it's more that it's so telegraphed. i could get behind I bigger sentinel range 😀, that would make him a 2/4 when in sentinel... sounds legit
  13. Wild Rose

    Season 4 wish listing

    with season 4 on the horizon got me thinking of what I would like to see for Blacksmiths in season 4. first on my list is that master of the forge gives +1/+2 influence making the captain 4/5 inf. this would put the blacksmiths on the average amount of 13 influence whilst still keeping the master apprentice 3/3 and 1/4(3) split. whilst I don't think any of the player cards need changing I would like to split the masters legendary plays in two, one of which is captain only, instead of one combined one. I feel this will make things clearer to new plays and also opens up the possibility for some of the master only parts of the legendary plays to be heroic plays instead. what do you think of my list and what do you want to see in season 4 for blacksmiths?
  14. Wild Rose

    V. Honour is Stronger Than You Think

    this has already been ruled that fields of wheat only affects friendly harvest markers on the rule forums so she can no longer wreck enemy harvest markers