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About HeroQuestFrance

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  • Location
    Perpignan / France
  • Interests
    Dungeon Crawls / Survival Horror

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  1. HeroQuestFrance

    French version

    Hello all the team. Can you tell me if you have planed ALL the game + expansions in french for september ?
  2. HeroQuestFrance

    Painted RE2

    Well done ! I really like the fact you tried to keep a maximum the original color schemes.
  3. HeroQuestFrance

    Building your own scenery

    Just bought the Tablescapes tiles and many modern buildings & vehicules. Will start a tile system set for everyone soon and also the paints + scenery in the streets.
  4. HeroQuestFrance

    Painted RE2

    Nice paints ! I didn't start yet, just got the package so I have to check everything this afternoon.
  5. HeroQuestFrance

    Building your own scenery

    Well, I will probably buy a pack of damaged street tiles from Tablescapes. I'm now searching for building, shops, gaz station etc. If you have some urls, I take it.
  6. HeroQuestFrance

    Building your own scenery

    From a french friend who is doing traps, sewers tiles and rotative room compatible with Dwarven Forge / Mini Worlds / Dungeonext 3D modular boards. He's name is KWARP. http://lessouterrainsoublies.fr/Decors3DKwarp.html Contact is at the bottom of the page. I asked the unpainted sewer set from him. And another friend did the same paint to match the dwarven forge sewers.
  7. HeroQuestFrance

    Game terminated

    I saw many comments on the KS page about the date of the delivery, how many cards, are the dices produced etc etc. I think people around are really believing they will receive the game in september/october 2018 but it won't be the case at all. First because of the classic excuse of the chinese new year. During one month no production there. Secondly the transport : 1 month for the container + 1 more for the custom control + 1 more for the dispatching and an half to start delivering. Thirdly no pledge manager yet. You will have to wait longer than expected. Another thing : the last video shows you clearly that the rules aren't finished at all. Until it aren't finished, you cannot finalize the cards & character sheets, the rulebook and map adventures because you have to test it. So no dice production too until they are sure the sides are okay or need modifications. More you forgot the prototypes of each miniature & 3D scenery, they need to check the general production too. So wait please wait for the news when they are ready to publish it. KS are no more done in 1 year, it's now became a generality to get the game on an average of 18 months / 24 months for the projects not the false KS which are presales.
  8. HeroQuestFrance

    Game Tiles

    We dunno nothing nothing about it. Even the ones from the RETRO PACK. I think it will be reversible so you won't be able to use every tile except if you bought 2 games. The point is that they don't know how to make tiles with integrated squares. Designers are doing great drawings for the tiles but they put a stupid grid placed on it so it definitively kills immersion. Doom V1 & Space Hulk were the last boardgames released with real squares drawed : scenery +squares. It can be done easily into buildings & dungeons games,, a little bit harder for the street tiles but possible. (check the sewers I have now to see it's possible in 3D scenery topic here)
  9. HeroQuestFrance

    How to decrease the randomness in RE game?

    In fact I use D&D for a very long time. (remember I'm the elder ... gneee)
  10. HeroQuestFrance

    Community suggestions

    As I just said in another topic, the problem is quickly solved. Handgun = 1 blue die. (very low chances to defend yourself against hordes) Modified handgun = 3 blue dices (more chances but more ammo wasted) I don't like at all Leon's ability. As a cop he should have the right to reroll one die when he fires with any weapon giving more sense. Claire would heal better the wounds for herself and others. While Sherry can reroll her escape die to pass zombies Ada can better fight in hand to hand combat etc. Your character can pass a zombie on a sqaure : roll 1 blue die. - no hit = okay - 1 hit you have to stop on the zombie square, you take one damage and can use your remaining action points to fight it - 2 hits or a double hit or more : you have to stop on the zombie squares, you take one damage and cannot use you remaining action points. (be prepared to be devoured) You roll one more die for each additional zombie on the square you try to pass. (up to 3 I guess according to the square size)
  11. HeroQuestFrance

    New playthrough video... UPDATED RULES

    In DC I play, the mortal zone is one square all around the ennemy who can makes a free attack against you if you try to escape. I think we can do the same : Roll 1 die for one zombie, 2 zombies then 2 and so on. - If you have one hit, you take one damage and stop. You have to fight/heal with remaining action points you have. - If you have 2 hits on the die/dices you stop too but you loose your remaining actions and push back the zombies. Simple & logical : more zombies = less chances you pass through.
  12. HeroQuestFrance

    Game Tiles

    They didn't want to add spawn tokens so the spawn points are appearing on the tiles. So we won't be able to use it differently so bad ...
  13. HeroQuestFrance

    How to decrease the randomness in RE game?

    You can simply scan the character sheet, keep the main ability SFG gave to the character, and add : Main stats : - Strenght - Dexterity - Constitution - Intelligence - Speed (action points) Skills : - Investigation - Medecine - Survival - Perception On a D10 or 20.
  14. HeroQuestFrance

    Tension Deck

    You forgot the HARD MODE ... we've unlocked it so what is it : less clear tension crds more ennemies on the map, less ammo, monsters have more life points ? mmm To do a such mode, as you previsouly said, SFG must have a solid base in the rules.