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angyi

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  1. Try to run in that pose at full speed, like the model is intended to do, then reconsider this statement while sitting in the hospital emergency department
  2. angyi

    Game balancing the butchers

    +0/+1 INF for the next turn would also do for me
  3. angyi

    Mascot Time! Frelsi

    A falcon that moves as fast as a man in full metal body armor, with a flamethrower and a cast iron riot shield in his hands
  4. angyi

    Butchers minor guild speculation thread

    This one, maybe?
  5. angyi

    Minerva, The bird is the word.

    For me, it's the usual hunters' feel. Tons of setup, which sounds good if my opponent will pass his next 2-3 activations. Only he won't. I mean they will be a challenging lot to play with or against, which is no problem, but they are so far from the "insane" & "no words" level. Anyways, they need table time. Sometimes I'm happy to be proven wrong
  6. angyi

    vGutter card shown

    If you think those 2 are cool, check this out
  7. angyi

    Game plan cards

    So I participated in my first tournament with the new game plan cards, and I have to say I like them alot. First I thought the MOM+cards system will be a mind game, but in practice it's more like resource management with little to zero bluffing element. I think the game plans have a positive effect on Ox, because you can build an advantage of 1-2 MOM and still secure the next turn, which is huge for him. Of course you will lose other initiatives, but you can likely secure the important ones, and therefore play less conservative (read: more offensive). The effects can be useful, but there are no real game changers a la knee slider, which is a good thing IMO. More often than not, effects and INF modifiers only kick in when you're about losing the next initiative, so you start reading your cards beyond the +MOM value What is your experience so far?
  8. angyi

    vGutter card shown

    Can you please go into details on this? I really want to like this model, and now I think there's something I fail to understand about her. She is definitely playable with Ox, but I don't undestand how is she super reliable (because her 2M result is not). And her threat extension cripples her ability to do reasonable damage, even her T result is little more than a coin flip vs strikers. I think she can be a good substitute either for Boar or Brisket vs certain teams, and she is of course a good friend of Meathook. So she has a place if I really want her to have a place. Now, how would you play her?
  9. 1. They are not exactly sub-par as a fighting team, but they sort of lack reliable mechanics. Too much critical rolls with modest, more-likely-than-not odds, which make butchers extremely vulnerable to above average rolls. And most opponents have the tools to punish those mishaps immediately. 2. I feel them sub-par in the actual meta, only because they don't have the reliable and effective "signature techs" that most factions have. I'm not talking about scorched earth abilities, just techs like securing an alpha strike, grab the ball and score whenever your opponent fails a greedy pass etc. 3. My theory is that the owner aura + the legendary of Ox are the main reason of this restrictive design. (And ironically Fillet also have to field the same team that is purposefully restricted because of Ox. Hell, even Ox himself is restrained because Ox.) That said, I like playing butchers, but sometimes I get a little upset when I see how smoothly others run their own thing. The good news is that GB is a very good system, so being sub-par here means that you still have some room. The best players will make your butchers eat dirt, because they are the best players, and the faction-defined 45-55 chance in their favour is an enormous handicap vs them. However, 45-55 also means that you always have game vs opponents in your own league, and reliably can beat weaker players.
  10. angyi

    Tactics for the Butchers Guild

    Epic work thanks! The only clarification you should make is that Briskets with pass&go have 22" threat range, not 24". This makes the "Maybe just score" plan really tight (although still doable).
  11. angyi

    vGutter card shown

    2" melee: we already had 4 models with 2" melee. The problem was not the utter lack of 2" melee, the problem was the unreliability of those models. Tenderiser is a goalkeeper, Shank lacks the 4th INF, Boar is as much a liability as a killer, and vOx, in my opinion, is a subpar model without old Harry, although I know some people like to experiment with him. Playbook: AP sure makes up for her wonky playbook and TAC5 to some extent, but now vGutter is stuck in the no man's land of odds. In many cases you have exactly 50% to achieve the desired results. It's the same thing that makes oBrisket (TAC4, tackle on 1) a better tackler than vBrisket (TAC5, tackle on 2). Of course you are right that once she gets in melee, her 4 INF is exactly what Ox needs. But once the enemy gets engaged and the auras of Ox are up, it never was a problem to maim the opposition, no matter which models you got. The problem was to engage on your own terms, at least in my experience. Using Grapple to engage: given that you are not already in melee (otherwise go to "Using Grapple to escape"), you pay 2 INF to gain a really enormous threat range. Only you'll have 2 more INF left to do something with said threat range, which, in my book, pushes this in the corner case category. Using Grapple to escape: you hit your opponent, playing for the combined odds to hit and to get away with the free strike KO. Grapple is not momentous, so you hopefully have MOM to stand up outside his melee and continue your journey. Can all this be useful? Sure. Corner case usability? Sure. ----- Don't get me wrong, I think I can see the situations when vGutter can be good enough. Only I think that she doesn't address any problems that my actual butcher lists struggle with, and (personal preference) I don't like models that _can be_ good in the given circumstances, especially if you are not likely in control to trigger those circumstances. All in all, I don't want to be a die-hard naysayer, I only submitted my gut feelings because the OP asked for "Thoughts?" These are my thoughts ATM. The model itself is gorgeous, and while I don't feel her necessary for my teams, she is not vOx level bad, so I surely will try her. Possibly my opinion will then change dramatically.
  12. angyi

    vGutter card shown

    Not excited at all. Another 2" melee model with corner case abilities, w/o any means to capitalize on its melee range, and not a single reliable mechanic that could be compared to the competition. I don't buy the "can be good with Ox" argument because everything gets better with +1dmg. (I'd say he himself does cripple butchers' model design, everything goes restrained because of the OMG owner + get'em lads turn.) Also we are told things like "Grapple Hook gives Gutter a potentially enormous threat range". ?? "Grapple Hook should be used to close the distance when an opposing team is playing cautiously, or to catch up with a wounded enemy trying to escape being taken out." ???? "Alternatively, Gutter could trigger Grapple Hook from her playbook to escape a melee (be careful of parting blows!)." ???????? By the way, we are talking about a model with TAC5, character play on 3, tackle on 4. Now this is getting almost comical. I will probably buy her for the sake of a nice model to have, but it seems like the UiC/Exiles project is not supposed to change the actual status quo in any way.
  13. angyi

    Falconers pics

    Forest animals move awkwardly when stuffed into undersized patchwork jackets, with elephant tusks glued on their shoulders.
  14. angyi

    Organized Play Update

    +1 That's why the concept of GIC cards failed. If the minor guilds are designed to be competitive (and they are told to be so), the very term "balancing" is a bit awkward. The Union already has more players to choose from. The winners of Union in Chains will have +1 model to choose from. Butchers have a "squaddie" who plays only for one of their two captains. So what. If you choose to play a minor guild, you agree to have a tighter sortiment, without losing any competitive edge as I understand. You sure lose some diversity, but that belongs to the fun department IMO.
  15. angyi

    Without a chance against masons?

    The mason lineup above has only one model with a reliable KD result on a counter attack vs your 4/1 and 5/0 models... Your opponent must have red hot dice to keep your team on the floor.
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