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StevekCole

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  1. First game vs hunters.... any advice?

    Who are you dropping to for crucible in your ten? Very interested.
  2. Mist or Decimate Union pick

    Both are really good players. Probably best to think about playstyle a bit more. Mist really boosts your goal scoring game as you can run Midas/Smoke, Vitriol and Mist while as Forest Rambo points out decimate gives you more utility and momentum. The other big plus with decimate is second wind - if you run Mercury, Calculus and Smoke and kick it means all 3 can move forward and then back (kick with Mercury/calc so you can move back after throwing an aloe, 2nd wind the other so they can advance throw and retreat and smoke does smoke stuff). Might also be worth thinking about match ups. For my mind Mist is better if you’re facing farmers a lot (as you’re going all in on goals) while decimate is super helpful into Corsair or Obulus. Personally, I’m leaning towards decimate as Corsair while a rough match up is more winnable than farmers at the mo.
  3. My view, as a relative noob, is that (in any system) there's a trade off between clocks making games fast and exciting vs the time pressure meaning noobs get less help and there's less opportunity just to laugh at stupid stuff like missed 5 dice tap ins, the monkey throwing poo etc. Guildball is (in many ways) attractive because there's lots of funny ad amusing mechanics but clock pressure removes the ability to take pleasure in them. Thus can make tournament games rather serious. I don't think this is something that needs a fix (as clock free games can really drag) , it's just something inherent in a clock based tournament system.
  4. Into the mirror?

    A pretty standard smoke gunline of smoke, naja, calc, mercury, vkat & compound. My opponent is a better player than me and won the tournament but the big learning curve for me was how effective the 5+ def and multiple 4 point threats (smoke, mist, vitriol & vkat) were in that mirror match.
  5. Into the mirror?

    Played and lost a smoke mirror at a tournie this weekend. My opponent's team was smoke, mist, vitriol, mercury, vkat, & naja. That's a strong line up in the mirror. Lots of 5+ defense, lots of scoring threat. If I played the match again I'd run midas instead of smoke with vitriol, kat1, decimate, naja & compound.
  6. Best and worst pairings Smoke/Midas

    Thresher can run Grace (& Harrow & Peck) so I imagine (and personally think) it's one for midas.
  7. Midas post-nerf? Little buff pls?

    I've been running midas more recently. He's definitely still good. I do think his legendary could do with a little boost. Especially if you compare it to shark and seasoned brisket who are the other goal focused captains. Personally I think he could be a 4/8 kick too. He is a striker captain.
  8. Best and worst pairings Smoke/Midas

    Likewise I'd pretty much always run smoke into hammer. I tend to only run midas into farmers or in the mirror match. Though that is partly a playstyle thing.
  9. Kicking/receiving Midas or Smoke?

    Surely you've only moved 22" when you need to go 24"? Admittedly you can charge someone to gain a couple of push dodges but it's not as easy as just taking the dodge from received pass.
  10. How do i play Smoke well?

    Smoke is the stronger captain low. The main reason to change from smoke to midas is if you need to recover the ball. Smoke is really rather poor at that.
  11. Does the current holder automatically qualify?
  12. The competitive 10

    Personally, my 10 is Smoke, Midas, Mascot (both are good so a playstyle choice), okat, vkat, calc, merc, Compound, Vitriol & Union. I'd love to find a slot for Venin or Cruicible but really struggle to justify it. Venin in a smoke team is a solid battery but then so is Compound and he's a lot less clock intensive plus Venin basically wants to do what smoke does (go last, push out conditions) in the early game and smoke is better and safer for doing that. He's definitely got more merit in a Midas team and can be filthy with okat but again, for me, decimate or mist edge him out.
  13. Getting reaped by the Farmers

    Too late, it's now (inaccurately) an eponym. That 6 will forever be referred to as 'a Botts'.
  14. Getting reaped by the Farmers

    How would folk play into the Botts thresher team? What would you line up with etc?
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