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Jacob C

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  1. Jacob C

    Hybrid Guild Models

    Yeah, I think you're right. I was under the same impression as well, but wanted to be sure. I keep thinking there area few cards with "Target other guild model" or "target other squaddie" but it's probably just my brain forgetting words
  2. Jacob C

    Minerva's Nocturnal Hunting

    I see. Thank you!
  3. Jacob C

    Football Legend

    Yes: In a typical game of Guild Ball there are six Guild models per team, including a Captain and a Mascot. The most important member of a team is the Captain who determines the team’s Guild. A team may only have one model with the [Captain] type. A team may also only have one model with the [Mascot] type. The Mascot and all other models selected must be able to play for the same Guild as the Captain model. Each named character is unique and can only be taken once per team. Try not to be frustrated, I'm only relaying what he is saying and what we have and are thinking about. We both understand that there are two teams, but if we are bringing this up then surely someone else will and hopefully they will find this explanation. ...to make up their team for the game... OK, each player has a team, and Active/Enemy models more or less states that they are opposing. ...six Guild models per team... Clarifies teams better, putting forth that Rosters =\= teams, but the 6 models on the pitch = teams. Now let's add Mallet on both teams to the mix. Each named character is unique and can only be taken once per team... Mallet is now on both teams. Harmony is out of Mallet's range but because enemy Mallet is on the other team, even if she was in his range it is the opposing team that is controlling enemy Mallet. I think it may behoove others to put this into the clarifications. You may not think it needs to be clarified, but if we need to go to more than one area in the rule book(pg 8 and pg 14), even though it's easy to understand when it's laid out (Enemy Mallet =\= Friendly to Harmony in our example, because of the enemy model rule), and that it can be argued this far, it may deserve to go into the post. I don't presume to know how things are done, though, so do with it what you will Thank you for the discussion and clarification!
  4. Jacob C

    Football Legend

    I agree with everything that has been posted. I wasn't arguing to be an ass, it just needed to be clarified. Everything said makes logical sense, but not logistical (I think that's the right word?) sense in terms of the rules that have been printed by SFG. There are two separate teams, but it's all implied. Am I making sense?
  5. Does Lucky count as both a Mason and a Brewer while on the pitch, or only as the team that took them?
  6. Jacob C

    Football Legend

    But friendly model/marker according to the rules states: A friendly model/marker is a model or marker that belongs to the same team as the active model. And around and around we go. This is the problem my friend and I had. Team needs to be defined to stop somebody from arguing this at a tournament and eating up time.
  7. Jacob C

    Football Legend

    Right, but if Harmony is Active, Mallet is technically a friendly team due to them both being on their rosters for their team, and both being from the same guild, therefore Mallet can be argued to be on the friendly team when he is not on the pitch of the active model. There is no differentiation between the two Mallets other than the obvious, he's on the opposing player's side of the field kind of thing
  8. Jacob C

    Knockback Character Trait

    Oh! I didn't know there was a collected clarifications. Could you point me in that direction? EDIT: Nevermind, i'm blind. I';m used to them being called FAQs
  9. Keep Your Chin Up! specifies: The first time a friendly model uses Come on Mate!, it may do so without spending MP. Is this for every model that uses Come on Mate! for the first time, or only once per turn?"
  10. Jacob C

    Football Legend

    So then who's team does it affect, assuming Mallet is on both rosters?
  11. Nocturnal Hunting states: Each time a model suffers the taken-out condition while within this aura, after the current action is resolved this model may immediately use Come On Mate! without spending MP. My first question is this, does the player controlling Minerva first have to have MP to be able to do this, or can they use Come On Mate! without having a pool. My second question is, does this activate in the maintenance phase? Because it doesn't specify due to a character play or playbook damage result, it can be procced off of condition damage, but because there is no action needing to be resolved (taking condition damage is not considered an action because "An action is a Movement, a Kick, an Attack, a Play, an Active Character Trait, or any other ability that states "action" in its description"). EDIT I don't understand how three posts got created, I apologize
  12. This character trait has caused a lot of questions with my friend and I. I've searched in the forums and didn't seem to find anything addressing this issue. Football Legend [4" Aura] states: "While within this aura friendly Guild models gain [+1/+1"] KICK" That's not so bad on the outside, but when you get into specific circumstances it gets hairy (not Harry :D) Friendly Model: A friendly model/marker is a model or marker that belongs to the same team as the active model. Active Model: During a model's activation, it is the active model unless another model is performing an action. In all other instances where a model becomes the active model, it is not considered to be that model's activation. There can only be one active model at a time. This mostly brings up questions of Masons v Masons and Mallet. If the active player is Masons, activating Harmony, and does not have Mallet on the pitch but is on the roster/team, does this apply to them? Harmony is a friendly model, according to Mallet (Harmony belongs to the same team as Mallet, and is in the same guild). The only ambiguity here, really, is what defines a "team". There is nothing in the rulebook for the definition of a team. I would assume "team" would mean who is on the pitch, but it is very easy to argue that a guild or a roster is also a team. I would then to go the roster, but if Mallet is on Harmony's roster then it's still ambiguous.
  13. Knockback In addition to any successful Attack or Character Play, the target enemy model suffers a [1"] Push directly away from this model. This model may then make a [1"] Dodge directly towards the affected model. Does this 1" push combine with playbook results of pushes (according to rule book, where all pushes in an attack combine to a single push), therefore making, say, a 2" push turn into a 3" push directly away, or are players able to make a 2" push in any direction and then a 1" push directly away?
  14. I was playing a friend of mine. It was Masons v Union. Before I get into the thick of things, I'll put in the rules that I need clarification on for convenience. Counter Charge: Once per turn when an enemy model ends an Advance within [6"] of this model, if this model is not engaged this model may immediately make a Charge targeting the enemy model. Icy Sponge: During the Maintenance Phase, each model currently suffering the taken-out condition may be returned to play... A returned model is placed in base contact with an edge of the pitch within the friendly deployment zone and may then make a Jog. If a model was coming into play due to Icy Sponge, could, say, Brick, counter-charge in the maintenance phase if the model coming into play ended his jog (which is an advancement) within 6"? EDIT In addition to this, Charge does not state that it has to end closer to the enemy model, or advance anywhere towards the model. The wording in question is this: A Charging model may Advance up to its max-move and, if able, must end the Advance engaging the target enemy model. [see picture] S Brisket ended an advance within 6" of Brick. Because Marbles is engaged, he cannot counter-charge, but Brick is not engaged. He "...if able, must end the Advance engaging [S Brisket]." Because he is not able, is he able to then counter-charge another model or in a random direction for free movement?