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The Glorious One

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  1. What do we need from a minor guild?

    Yeah, whatever it is, I think that strengthening the condition game is probably the thing I'd like to see the most. I really don't find that it works the way it has been intended to work from the beginning. then again, in the beginning, you had a lot more - MOV than you do now.
  2. Wild Season 4 Speculation

    yep, had this happen today just in fact. 13 dice in a row, couldn't manage a single 4+ This is a fairly regular occurrence. lost two blood bowl leagues because I couldn't "Roll anything but a 1" Multiple times in a row. My friend, who also is a notoriously awful dice roller was marveling at how trash my rolls are. I would kill to roll AVERAGE. I don't even think about spiking, so I'm a big noperino on the MOAR RANDOM.
  3. First game vs hunters.... any advice?

    Sorry, I had this reply up and then lost track of the post >.< I LIKE Crucible, so I usually always find room in my 10 for her. She does good work without even having to put INF on her and can do anything. I think scoring the three goals faster than they can kill you is better than trying to out kill them when you are already a squishy team yourself as an Alchemist team. Smoke can die so horribly to hunters. She's not going to out range them and Alchemists is like the ONE team hunters can probably out MOM so they should be able to fend off conditions and heal up fairly easily.
  4. vMinx card shown

    No one saw that.... <.< I'm not too concerned about playing with old Minx, I guess. I'm really excited about vMinx. She's just amazing.
  5. vMinx card shown

    Proxied her last night. I lived the dream today. with 2 INF on Chaska, I got off 1 charge, 1 attack and 2 boom boxes. It was glorious. I already loved Chaska, but he is now even BETTER now. Her survivability is great. She can be 5-2 or 6-1 pretty much against everyone. The traps are just great too. That 2 damage is really helpful for keeping people on their toes and making sure that they are damaged. Her personal damage output isn't that spectacular, but she has so much utility that it doesn't really matter. She's lacking snared, and, in fact, with the list I ran, I wasn't covering the field in snares like I can with other lists. That was definitely something I felt, but the one or two models I kept it on, I shredded. I took Theron, VHearne, Chaska, Jaecar, Fahad and VMinx, just to see how many traps I could throw down. It was very obnoxious, which is the Hunters way!
  6. vMinx card shown

    I think she pairs with EVERYONE but Ulfr, really.
  7. vMinx card shown

    I almost think she might replace Egret, unfortunately.
  8. vMinx card shown

    I think her very existence makes vHearne a much more viable option. You can live the chaska dream without having to The Ron also. (Though now oHearne can get even MORE work done with just one INF) I love her so much ;o
  9. First game vs hunters.... any advice?

    I take a DEF 5 team against them. It’s a Midas team with good Scoring potential. Midas, Naja, Vitriol, Crucible, Mist Then Compound for defense/vKat for some intimidation/oKat for KD or whatever you’re comfortable with for the 6th As someone who has Hunters as the other team I play, this is EXTREMELY frustrating to deal with.
  10. Which Kat?

    The great thing about VKat is that he's a threat without even putting influence on him. With a few exceptions, most teams MUST take him into consideration nad will have to play around him to a certain extent. He's a scary piece that you can use just to threaten and bully, even if you don't have the chance to use him to his full effect. And, yeah, Witness Me! is also very awesome. He's a good finishing piece, like Seenah in the hunters.
  11. A glorious choice! That thread might help. One of the best things I have found about the alchemists though, is they are very adaptable. They are very good at playing "their game" or changing from footballing to beating even mid game if the situation calls for it. They are one of the best at building well rounded teams as they often HAVE to win 2-2 or 1-4 and rarely win 0-6 or 3-0 (though the later can be done)
  12. What do we need from a minor guild?

    So, definitely Venin at least. ;P I kind of hope that one of the models is a Golem. Not like the mecha you have from the Fungineers, but something more like the legends, I.e. golem of Prague, etc. I think there’s a lot of potential in using the minor guild to bring in some different branches of alchemy.
  13. Descripion of Falconers from SFG Email

    I love it. These guys might be my new favorite guild. My main Guild, the Alchemists, are heavy into the tricksies playstyle and I play the Hunters as generally a beaty team looking for takeouts, but there's not a lot of room for those living the dream moments in Hunters. So, this feels like the perfect combination of my two guilds with the potential for lots of dreams to come true . I am so excited!
  14. What do we need from a minor guild?

    I can't imagine vKat going. just because the first two guilds happened to have a striker and vet doesn't mean it's a pattern. I would love for it to be Crucible as I absolutely find her fantastic. Not to mention, it sort of lends itself to the minor guild having more of a condition game. Venin is also a good choice. He really doesn't have much of a spot in the alchemists, so maybe he could find a place in a minor guild. He's also very condition based.
  15. vGutter card shown

    As someone who plays Hunters and gets most of my points off of Seenah Bear Hug takeouts, Gutter would be an auto include for me in every list. The abilty to potentially win the game with 4 takeouts instead of 6 makes anything else on the rest of her card irrelevant imo. Add 2” melee, potential 20” goal threat and anatomical precision? That’s just a bonus. Anytime you have a chance to get more VP with less effort, it’s a good thing. Gutter doesn’t even need set up, really. She gets it doing Butcher things. But, I don’t know. I don’t play Butchers.
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