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number2648

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About number2648

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    New Blood

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    Male
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    Winnipeg, Manitoba

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  1. number2648

    Free Cities Draft -All Butchers Read-

    I feel that I would be ok with Layne, but tend to agree with malladin about wanting extra damage output from our player choice. If a player that has the damage output we're looking for doesn't get revealed in the coming weeks, I think it might be worth taking a look at Kami. While I doubt her damage output will be through the roof I think there's something to be said for being able to reach out and touch somebody. Additionally the description makes it seem like she'll be able to strip the ball from players at range to make it easier for us to score a goal, and more importantly more difficult for the opponent to. With regards to her not liking the butchers, it's not like the guild hasn't dealt with that before.
  2. number2648

    Anvil & Sledge S4 Anticipation

    I don't have much issue with anvil and have even taken him as my captain occasionally. If I were to make one change to him, I agree with Rugi that it should be 2" melee. I have never understood why Sledge has an inf of 1/3 so I think that should be increased to 1/4 (same for bolt, but that's for another time). The more complicated issue in my opinion is the amount of setup his playbook requires. In order to get much done you need Piledriver active and probably want some other bonus from outside his activation unless you're wanting the KD on his fourth column. Admittedly, he can be good at ball recovery with tackle on the first column with Knockback can be quite good, especially with access to Long Bomb, but I've found that blacksmiths aren't really hurting for ball recovery (only 4 players in the roster require more than 2 hits for a tackle) and he is somewhat restricted in this role due to his reliance on Anvil.
  3. number2648

    Game balancing the butchers

    This sounds interesting and I'll give it a go, much of which will be agreeing with the above. Fillet: I like swapping Quick Foot for Quick Time. Ox: I like the idea of switching Tough Skin with Stand Firm(Sturdy). Princess: Either Hobble or Follow Up to harry models. Truffles: Make Hog Wild a character trait. Boar: Seems fine, so the 2KD on the sixth column sounds good. Boiler: Possibly too much, but Get Over Here[Princess]. Brisket: A reliable dodge, probably 1< on first column. vBrisket: I rarely find myself using it on other models so changing to Acrobatic sounds good. vGutter: I have yet to put her on the table, but Grapple Hook being able to target friendly or enemy models seems much more interesting. Meathook: Seems fine to me, possibly lose Sanguine Pool? vOx: I've never been able to get much if any work out of him so I'll leave this to others. Shank: I know the game states only one change per player, but I could see him becoming better at ball handling or fighting. If ball handling, change KICK to 2/8"(not any more accurate, but better at getting the ball where it needs to go). If fighting, a trait to go after returning players such as "And Stay Down: This model gains [+1] damage to Playbook damage results against players at or below their Icy Sponge level". Tenderiser: Definitely feels like he needs a rework. For a different idea give him Poised while within 4" of the friendly goal-post. It still won't stop a lot of strikers getting goals, but does make it a bit more tricky to bounce off of.
  4. number2648

    Butchers Player Summaries

    I only started playing late last year so I'm no expert but I can give my take on the mascots to keep the ball rolling. Princess (M) – The more popular and good all around mascot, she can usually be found hanging out with Boiler to turn him into a murder machine. When not helping out Boiler she is effective at blocking charge lanes and tying up models since most players won't want to trigger Loved Creature to give your team an even higher TAC. Good into: ?? // Risky into: ?? Truffles (M) – A bit on the slow side, Truffles can be fairly good at getting in the way. With better survivability than most squaddies opposing players won't want to bother damaging him and with a reasonable chance to hit a knockdown they may not want to risk a parting blow or counter attack unless they have steady. Good into: Fighting teams(Butchers, Brewers, Farmers) // Risky into: Mobile teams (Alchemists, Fishermen), non-human teams(Engineers)
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