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kaladorm

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kaladorm last won the day on December 19 2017

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About kaladorm

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  1. kaladorm

    Tournament? Oh... I'm not ready for that!

    One of our local pundits has come up with two ideas here to make tournaments more accessible: 1. Development Tourney. Basically everyone under our top 8 players on longshanks (which was a clear gap) can enter, and make it welcome to new players to playing on clock, playing 3 round tournaments etc 2. Split tourneys. As above, but splitting into pods of top/developing players in tournaments to pair people of a similar experience
  2. It's 10-8 to Engineers, and Fish get to play first. If the Fisherman don't score they almost certainly lose the game to a dead Shark or a taken-out Greyscales. You are the engineers player. Greyscales declares a charge against Colossus, what do you do, and why?
  3. kaladorm

    Stave X Windle

    And thus dual guild mascots are born
  4. kaladorm

    Faithful of Solthesius in May

    Played against them recently. Feels like Harry and Benediction are the usual great setup pieces for...nothing. It was like playing against Shark levels of beaters except they have 2 ball threats instead of 4, and those 2 ball threats aren't quite as good. Their mascot is there to slow the game down so their opponent has more time to win the fight they dont want The box badly needs the New Beginnings :-)
  5. kaladorm

    Fisherman Player Summaries

    One of the things missed on Jac is that he enables a T1 goal with Salt relatively easily if receiving by use of Get Over Here, bringing Salts goal threat range on T1 from 17" to potentially 24". This makes a 'safer' T1 goal since you are possibly trading 4 points for 1 rather than 2.
  6. kaladorm

    G.B. Scrum: Android / Web App

    I mentioned it as after the initial changeover I know you were aware of some performance issues and issues an update not long after. A full reinstall did seem to resolve the performance issues but they crept back in, perhaps in a later version update. It seems to be only the roster screen that has the performance issues and killing the app and restarting fixes performance until you enter the roster screen again. The only way I've been able to fix it is to remove all players from the roster via the individual guild selection pages (rather than roster page). I'll run it and check the memory usage next time I have a chance
  7. kaladorm

    G.B. Scrum: Android / Web App

    Had some performance issues on a Kindle FIre HD8 since the initial changeover to text, specifically in the roster. Not only is performance a problem but the button to clear the roster becomes unresponsive. I did a full uninstall and reinstall which seemed to fix it temporarily, but the most recent update has seen the performance problems come back. Note I am using the Roster function to track both teams on a pitch (so 12+players)
  8. Had a rough game with Corsair vs Ballista, in part due to trying to take out Hoist (I know). Took Corsair, Tentacles, Hag, oSiren, Gutter and Greyscales. Toss up between Greyscales/Sakana for that last spot, with Sakana allowing better setup with weak point and Greyscales offering better ball holding ability, and in the end I went Greyscales. I was playing against Ballista, Mother, Hoist, Ratchet, Velocity, Colossus. Colossus and Ballista (and Hoist) are pretty much no go targets now without A&G. That leaves only Veocity and Ratchet for TOs. I ended up losing Corsair to a Ballista TO but killing Velocity before she could do much. Greyscales scored a goal, managed to control the ball and eventually finish off Hoist. oSiren got a seduced off on a nimble Velocity and took the initiative to finish with a goal next turn. Having to pick your targets is very difficult now, as Ratchet is often well hidden by the engis, and you can sink an entire turn and more into trying to take out Hoist or Ballista.
  9. kaladorm

    Game Plan deck discussion

    I've found that generally the higher the +MP the more likely it gets played. There is no ability on any of those cards that beats going first. Also though the abilities make more tactical sense at various times in a game, it is rare that the ability you want at that time also coincides with the +MP you need at that time, and so they become largely secondary to that number in the corner. I had a game last night where I was dealt a 2,4,5,6,6,7,7. Not only did I know I could probably go first each turn, it also meant I could freely spent momentum knowing my opponent had nothing better than a +5. Even if you ignore the abilities on the card, that pool of cards said to me "you have at least 2 free momentum to spend each turn" knowing I didn't need save it to hedge on the played cards.
  10. kaladorm

    Salt ftw!

    Winner gets promoted to captain right?
  11. kaladorm

    Mulligans during play.

    It could be open to abuse (i.e. to 'feel out' what the opponents plan is whether they take it or not) but I doubt that to be impactful enough to not allow changing a decision.
  12. kaladorm

    Mulligans during play.

    For tournament play where do you stand on, for example: player announces tackle, you say close control, so player opts to take a different result
  13. kaladorm

    How to Shark like a pro?

    Shark is never not chasing the ball except when waiting for an icy sponge
  14. kaladorm

    How to Shark like a pro?

    My problem with Krakens damage to inf ratio is that that damage is worthless in Shark unless you plan to go 2-2. Also I see his inf cost for everything as being 1 higher, since he brings 1 less to the team than any other choice
  15. kaladorm

    How to Shark like a pro?

    This! Very well said
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