The journey with Ratcatchers begins! I've played a couple of games with the starting six, so just wanted to jot my thoughts down to see if anyone agrees/disagrees.
Piper: So much interesting jankiness! The biggest thing I''ve learnt with Piper is he's not very good at going on the goal runs himself. Without easy access to dodge, he's much better at playing that control game by pushing other players around and maneuvering his own!
His heroic and legendary are both fantastic - in one game I managed to pull Blackheart over to the welcoming arms of Pelage and Scourge. Combined with his mom you can pretty easily move someone 6" as a minimum!
Squeak: Haven't got much out of this cute little guy yet - I can see situations where he would be useful, but generally speaking Pelage, Scourge and Piper suck up a lot of the influence...
Pelage: Amazing. I hadn't thought much of her initially, but after playing 2 games with her she makes life so frustrating for the opponent! Her playbook aside, the passive traits on the back of her card are worth their weight in gold! Not to mention she's a decent footballer too.
Miasma: Kicking off with her was interesting! Putting out 6 damage to multiple people and then jogging back to safety was rude! Also, in later turns standing around with come on mate for free is essential, especially as the disease begins to spread!
Scourge: Not amazing, not bad, in the middle. Like any big model with low defense, he is vulnerable to being farmed horribly, but if you keep him in the back as a threat he works quite well! Need to be more careful not to give disease to all my own players.
Skulk: I love the model. In Morticians, i think he's amazing. In ratcatchers... I didn't find him that useful. As I mentioned earlier, everyone else is quite influence hungry, which leaves him standing around. I haven't tried him vs a super footballing team though, so possibly this is the problem. He's the first candidate that is likely to be swapped out for VGraves/Bonesaw.
Do you agree/disagree?