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MARCVS AVRELLIVS

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  1. MARCVS AVRELLIVS

    Traps mechanics changing.

    Hmm. So I've run out a Jaecar, vMinx and Chaska line up that got out all 7 traps... but now I'm limited to 5 total. And vMinx goes from having a respectable 6 damage hit, bypassing toughness, to having a 3 damage hit with a condition that people almost always clear... but Chaska gets a slight damage buff? But Jaecar's trap no longer threatens the 3 damage bleed, but he can put out more traps maybe? Not sure about this being a buff or a nerf or just a change for change sake.
  2. MARCVS AVRELLIVS

    Gut and string nerfed.

    Exactly my concern. A -2"/-2" isn't much, particularly with what looks like the new designs that are adding range to everyone's moves.
  3. MARCVS AVRELLIVS

    Gut and string nerfed.

    Ouch. The only hope I'd have is if they're nerfing G&S like this, Jaecar gets his GB result with a 2 damage and Momentum, so there's a reason to take that result on the playbook. Or they change Back to the Shadows into a 6" dodge or something.
  4. MARCVS AVRELLIVS

    Indirect S4 Egret spoiler

    And Harrier could help with the Tough Hide problem. I'm hopeful she keeps this.
  5. MARCVS AVRELLIVS

    Minerva in Hunters.

    I've run out Minerva twice now, and she's definitely been a help. Used her in a Ladies lineup (Skatha, Fahad, Egret, Seenah, vMinx, Minerva) info Shark Fish and she did work, particularly with vMinx, as a set up for Seenah. KD, Eye Spy, and Harrier turned a Seenah charge into something scary and her 2" melee negated a lot of the typical fish advantage. In a different lineup into Union (Theron, Fahad, Jaecar, vHearne, vMinx, Minerva) she was also effective, and helped keep the game close. Mostly that early KD and 2" melee, plus the possibility of having vMinx set up with her kept my opponent working hard. Really enjoy having her as an option for the team.
  6. MARCVS AVRELLIVS

    Season 4 Changes

    So now vHearne's Last Light is going to cost INF to use? Not sure how efficient that's going to be now.
  7. MARCVS AVRELLIVS

    Possibly tweeks in S4

    Seenah, like most of the Hunter's line up, is balanced around the idea that she's hitting a snared target. So -1DEF, and she's getting +1 DMG. But the number of times I'm actually able to hit a snared target with anyone on the Hunter's is fairly low, and if it does happen, it's a function of my opponent just deciding it's not worth it to clear the conditions and instead going for a goal or takeout instead.
  8. MARCVS AVRELLIVS

    Resin Hunters

    I like the new poses - and it gives me an excuse to try out a new colour scheme. The stand out is the terrain, though, I think.
  9. MARCVS AVRELLIVS

    Resin Hunters

    Well, this is going to be an expensive year.
  10. MARCVS AVRELLIVS

    vHearne vs oHearne with vMinx

    I think I'd take oHearne if I'm not running Chaska with the lineup, and vHearne if I am running Chaska with the lineup. (Having finally gotten off a rather good 4 boom boxes with a shove to trigger two of vMinx's traps to take down Fangtooth was fairly satisfying)
  11. MARCVS AVRELLIVS

    vHearne vs oHearne with vMinx

    On the other hand, 3 players with Blessing of the Sun Father helps a lot to mitigate the Influence...
  12. MARCVS AVRELLIVS

    vMinx card shown

    Interesting how little she's going to rely on things being Snared, which is something I've noticed all the other Hunters appear to be balanced around.
  13. MARCVS AVRELLIVS

    Is Guild Ball a tournament game or a casual game?

    I've mostly played casual, but that doesn't mean I'm not trying to win. If the game wasn't something I could play for fun, I'd have stopped by now (what with my terrible 90% loss rate... )
  14. MARCVS AVRELLIVS

    Hearnes on a part-time leave

    I find I like Egret when my opponent doesn't have a bunch of Tough Hide ... and don't like her when I slip up and miss that my opponent has a bunch of Tough Hide.
  15. MARCVS AVRELLIVS

    Your favourite 6.

    Theron, Fahad, oHearne, Jaecar, Chaska, and (Minx, Seenah, Egret) usually.
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