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Cats Laughing

Pundits
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Cats Laughing last won the day on April 18 2015

Cats Laughing had the most liked content!

About Cats Laughing

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    Seasoned Veteran

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  • Website URL
    https://www.facebook.com/groups/NerfAccountantsGuild/

Profile Information

  • Gender
    Male
  • Location
    Grass Shack in the middle of the Pacific
  • Interests
    Soccer/Football, Guild Ball, WarmaHordes, Malifaux

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  1. NEW OPD (15.12.17)

    Wait, no 3 Captain rosters... Disappointed...
  2. Bakers and Brewers are both very grain & yeast based. Most home brewers I know also end up baking bread or visa-versa... Not saying you're wrong (cause I know nothing like a certain Snow), but my guess/speculation leans towards Brewers & Bakers (Butchers & Chefs, if it's a Chef guild instead of a Baker's guild)
  3. Pin Vice vs Ballista (again) the 6 player box question

    Thanks all for the advice. I got my friend the Ballista box, and if he gets them assembled I'll get to face them on Wednesday or Friday. Now to tech against him
  4. Ok, so I have a friend who is thinking of expanding into Engineers. We don't have any local Engineer players (the one guild we're completely missing) and the 6 player boxes seem like a good starting place, so I was wondering what your comments are on the two boxes. Ballista, Mainspring, Salvo, Velocity, Ratchet, Colossus Pin Vice, Mother (and three nest markers), Veteran Velocity, Hoist, Compound, Locus. Does either box struggle into any specific match ups? Does either box do really well into any specific match ups? Strengths? Deficiencies? Any specific union models that are good to add to either box (we have a good selection of union models locally and are fairly happy loaning them out to others in our small group), especially if they cover a massive weakness? Is there a blog or forum post that discusses all this (and maybe the other guild 6player boxes)? I've been a bit busy this year and somewhat out of the loop...
  5. Hunters being swept under the rug?

    Double Dodge (them strange Aussies) interviewed the Kiwi that came in and stole their national crown jewels with his hunters in their latest podcast. I don't know how everyone chooses to listen to podasts, but the episode link is: http://doubledodge.com.au/index.php/2-uncategorised/24-double-dodge-episode-22-ayers-rock-fishing-club It's a fun listen, though not yet owning Hunters I did let it go in one ear and out the other, as I often do with podcasts, so I don't think any lessons really stuck with me. I recall that the winning Kiwi did tend to use Theron, iirc, including in the mirror match where his opponent took Skatha.
  6. Snakeskin legit

    This thread makes me happy, given how much I like Snakeskin's model (though as a Brisket/Meathook fan from season 1, I hate her fluff :). Sadly my last experience with Snakeskin was the terrible realization that neither Seenah nor Fahad (but more Seenah) is male...
  7. Are the Farmers just a beadown team?

    This was only one game, but one of my locals got in Farmers recently and he beat my Kick-Off Masons with his Farmers via 3 Jackstraw goals. Oddly enough it was his knockdown on counterattacks/parting blows that helped him to that 3 goal win. We're not high level players, so take that with a grain of salt.
  8. Guild Ball Store Support Staff

    Exchange rates are the answer. Back when the Pound was $1.35/Pound I ran some calculations comparing Discount Games Inc with their 10% discount and free shipping (which is always cheaper than the local store, sadly) versus paying full Steamforged online retail (in Pounds), shipping, and my credit card's 3% foreign transaction fee. Buying direct from Steamforged was cheaper, and is probably even a better deal with the Pound down to $1.29/Pound.
  9. Thoughts on OP criticism

    What if (throwing darts at a board) the draft system was altered to require that the second player choose his captain in the same round of the draft his opponent chooses his captain. IE: player one could force a captain draft by picking his captain early, maybe even first. Naturally this has the issue of Guild that have only 1 captain (or only take 1 captain) being able to force the opponent's captain choice with their first draft pick as they have no reason to hold their captain selection until last. This of course is a similar issue to the double blind captain picking mentioned above. I'm not sure this issue would be an actual problem, but it does weaken the captain selection bonus that Fish have and possibly in a way that could drop Fish too far.
  10. Thoughts on OP criticism

    What if, instead of the current "drafting" method, the 6-man selection was more like Malifaux. Simultaneous and secret from full availability, done after Guild is declared and kickoff side determined (so after you know the opposing Guild and who is kicking off). Plot cards, I imagine, would be selected after 6-man teams are announced. Yes, this does get into the "own entire guilds + union" territory, which may be somewhat off putting for new players, but given the Key Note speech that suggested that Guilds will not continue to grow and grow forever, this may not be as big an issue as it is in Malifaux (where the size of complete faction collections has resulted in tournaments using limited pools of models, similar to the 9-man rosters of Guildball). It is just a thought and maybe best as a tournament variant at this point. Secret/simultaneous team selection might actually lead to bigger blowouts if one player picks wrong (and this might be worst against Fish, where selecting a team to face Shark when you opponent shows up with Corsair can be bad). Anyway, just an idea.
  11. Scoring Goals Prior to 4/21

    My totally serious comment (as a hunter opponent) is because Jaecar is dangerous so I take him out first, which makes it hard for him to score goals.
  12. Thoughts on OP criticism

    While I understand where you are coming from in an overall sense, I don't know that your response is a sufficient dismissal. You're still only allowed 6 players on the pitch, so having access to more good players beyond the current 9 doesn't always mean a better 6. There is a possibility that some niche players that wouldn't otherwise make a 9-player roster (especially the 2nd or 3rd choice union model) could be a good counter in a specific match up. That would be a benefit of opening up rosters beyond the 9. One instance of this might be Hemlocke if your opponent takes Crucible. Now, I'm not in a position to make statements that this change would be a net good, but it would be interesting to see a more in depth discussion on this idea. It's possible that the remaining Fish (assumed top guild) players not taken in their current 9 are even better counters to the "not in the current 9" counters their opponents would gain access to, so this would be a bad idea. Or maybe Alchemists would gain too much from the additional player access and leap over the Fish, so likewise a bad idea. But if the other guilds gain more than Fish/Alchemists and level the playing field, then it would be a good idea.
  13. Scoring Goals Prior to 4/21

    My opponent's top scorer is Egret. Jaecar tends to spend too much time coming back onto the pitch to have much of a shot on goal
  14. Thoughts on OP criticism

    Wildly divergent, but what if you weren't restricted to 9 player rosters, but could select from any players available to your guild (1 union player on the field for non-union teams still in effect)? Does this help or hurt any particular teams?
  15. There's going to be a big twist, and Steamforged will shock you all, and no one will die...
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