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  1. To the tune of Vitriol crying tears of impotence from the gaping wound she tore in her own face to allow her mind to explode. The Turn 1 Snow goal Range: 20-24" Theoretical chance of success: ~9% (6,707,183,616/78,364,164,096) True chance of success: −273.15°C Requirements: Friendly team receives Snow with 3 inf Skatha with 3+ inf A 3/6 kick squaddie with 1+ inf No enemy counter charge equivalent Pigs to fly The Play Deploy Snow centrally on the 10" line. Collect the ball with a 3/6 kick squaddie and pass to Skatha, bank 1 momentum (189/216 chance of success). Activate Skatha, forget all about Nature's Chill (Snow doesn't need it anyway). Snowball pass to Snow and dodge Snow 4" (1216/1296 chance of success), jog Skatha, pass the ball to Snow and dodge Snow 4" (1216/1296 chance of success). Snow is now at midline. The enemy will be so stunned at the beauty of what is occurring they will do nothing to interrupt. Activate Snow. Kick the ball, placing the marker 0.59" ahead, meaning that a distance roll of 6 will enable Snow to Ooh Ball 5" and still snap the ball. This is where the maths gets tricky. To simplify, lets assume Snow fails the kick and does not get to reroll. We need the ball to bounce more or less directly toward goal, lets say 2 results meet this requirement (2/6 chance of success). We then need a result of 2 or more (5/6 chance of success), as unless we move Snow in a perfectly straight line 20" will not be enough to get in goal range, and Snow must move directly toward the ball marker (eat a @*&£ steamforged). Following the stunning success of this move, sprint Snow 7" into range for that sweet sweet tap in. Given placement limitations, we can fairly assume Snow will be engaged and/or facing an intercept, so lets assume 1 die TN4 (3/6). Back of the net.
  2. Big League 10 advice

    If vhearne is taking a shelf nap, what do you run with Skatha?
  3. Does this team have legs?

    Guild Ball being styled as a mob football game, I'd like to have a ball playing team to be comfortable with. I only play Skatha. Skatha, Fahad, Ulfr, Egret, Zarola, Jaecar From normal deployment, looking to get into a formation a bit like this: ----------------------------------------------------------- (Enemy Goal) ------Ulfr-------------- Skatha-----------Egret-- Fahad Jaecar Zarola (Hunter Goal) ----------------------------------------------------------- Basic plan: Zarola feeds the ball to ulfr or egret and midnights them toward goal and glory. After scoring they move back to position for another goal run. Skatha threatens the ball in the centre, snow ball (and if planets align, blessing) to keep friendlies out of the scrum and get round unpredictable movement, engagement zones etc. for ball retrieval. Lots of cold snap to try and keep enemy tied up. Fahad and Jaecar are momentum generation, ball retrieval (proc unpredictable movement, gluttonous mass etc.) and road bumps (gut n string), and goal scoring back up. Potentially could pick off the odd weakling, but I think if we get into any kind of real fight its game over. Foreseen Problems: 2" engagement and/or >>, <<, <> stops everyone dead. Skatha can't take the pressure of holding the centre. Def 5 is great, but 1 KD and its pretty much instant dirt nap. Ulfr. Has anyone tried this lineup? Advice on a viable 3-0 Skatha team?
  4. Help vs Blacksmiths

    Advice welcome here guys, bad things happened. (Easily offended ears should vacate the room)
  5. Teach me how to vHearne

    Just returning myself (passing through really). For what it is worth, I have a couple of videos on YouTube showing how I have used him, another one going up soon. He plays centre midfield, sits there being chunky and not a greedy inf hog, locking things down with his reach, threatening the KD. Occasionally he will throw a spear if dice spike. He has a decent kick to pass the ball out of the scrum if he gets it and will happily be a snowball pass target. He waits for the chance to be a surprise striker and get an eclipse goal on the day of st never. I have never used last light effectively because that seems to take a little skill. Vhearne is the backbone of the skatha team imo
  6. Let's Chat : Seenah

    Not played many games, value these thoughts accordingly. Seenha seems well balanced to me. If she gets crowded out she will do very little but be a mom farm or turret for the enemy, and that 0/2 will be keenly felt. Silver lining this ties up multiple enemies, but that doesn' tend to be a whole lot of consolation. If she is allowed to roam free, furious partially makes up the inf deficit, and with the right set up she can (and has for me) one round something like blackheart on full wounds. Good enough for me. If the opponent exploits her weaknesses and shuts her down they are playing better than you.
  7. Help againt Union

    Game against union. Got the bear suckered in as a butchery turret, killed the ball super hard and probably should have gone for goals. How would you have handled this?
  8. Hunters V Butchers

    Just starting to dabble in Guild Ball and loving Skatha's hunters. In the spirit of the thread, this is a report of one of my first games. This is also one of my opponent's first games with Butchers (but he is otherwise ranked something like 12th in the world). Super fun game (Chaska was such a beast), but man Butchers are tough. How would you position to deal with this? Preempting the inevitable: I don't own Jaecar