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Rom177

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  1. Quick help!!!

    I like those abilities too but foul odor is usually a bigger hindrance than help. The 2" reach, rising anger, fear, and mom KD on 2 make him better.
  2. Quick help!!!

    Obulus, Dirge, oGraves, and BP&M are auto includes for me. If I receive I like to include Bonesaw. Silence is usually an auto but not always. Cosset can be fun against smiths and butchers. Lower def lets you PM someone in and create a kill zone. My standard lineup if I'm kicking and trying to win is Obulus, Dirge, Graves, BP&M, Silence, Ghast Receiving I swap Bonesaw for Ghast or Silence
  3. Foul odor - Casket

    I prefer ghast to casket. He is more useful to me. Sometimes I leave out both, especially when receiving.
  4. Scalpel or Obulus

    In my opinion Scalpel is a serviceable captain but Obulus is better in every situation. I played her a few times to try her out and have an understanding but the 2" reach, UM, PM, and generating 5 inf means she never sees the pitch.
  5. So when a character with berserk does damage it can walk away and do berserk attack later in turn. Can you do the same with the swift strike dodge? Doesn't say it has to be immediate so can I do damage, walk away, and then do my 1" dodge later in turn?
  6. I haven't read everyone's post because I'm feeling lazy right now but I think a 12 man box is a huge mistake. Also it doesn't fall in line with the pricing. I can get two six man boxes with two goals and two pieces of terrain for $100 or I can get a 12 man box with one piece of terrain and one goal for $100. So between having two fewer pieces, the box being less expensive to produce, and only giving one set of tokens it feels a little like a profit grab. Pass that on to people who want to get into the game. Make it something like $85 instead. Also $100 to try a game is a little off putting. People will spend a relatively cheap $50 to try a game and when they like it they will spend another relatively cheap $50 for the rest and not think about it being $100.
  7. Game too Swingy?

    A 3 die kick has 12.5% chance of failure but that's why you bonus time. A 4 die kick only has a 6% chance of failure. There's always a chance of failure but it's about knowing when to take those chances and to minimize them when you do.
  8. There are a lot of thing that I think SF does well. Clarity in rules is not one of them. Since that's the way it was ruled that's the way I'll play it. If you look at the wording on how to get rid of a harvest marker, then that ruling should be impossible. We need more clear rules that say what they mean and mean what they say so things aren't so convoluted.
  9. That is my thought as well but I have argued this point with other local gamers that know way more about GB than me. I would like something official saying that is the case.
  10. I believe this was asked before but I didn't find a satisfying answer as multiple questions were asked in same post. To remove a harvest marker is says "when a model moves into base contact". If the marker is placed in base contact with a player, and that player charges, can they remove the marker? My thought would be no since they can't move into base contact if they are already in base contact.
  11. 0. Multiple pushes and dodges are combined into one and is negated
  12. Let's say a fish player is benefiting from football champions GIC which says "Friendly Guild models gain [+0/+1]KICK". If that player is puppet mastered, and they become friendly to the morts, do they still benefit from football champions? My opinion is the benefit only lasts as long as fish player is friendly to fish but it's been argued both ways.
  13. How is Windle?

    He's been pretty good for me. Important thing is your team comp. I know a lot of ppl are playing the box as is but I almost always proxy millstone, tater, and buckwheat. Buckwheat can push ppl away, tater helps defend with counter charge, and the combo of millstone with grange's legendary is fantastic. Also always heal him up to 12 HP every round. Unless he's the focal point of the other team I usually get really good work in.
  14. Scout Report

    It's definitely farmers. They need two more players to finish second box and except for thresher they are pprobably the youngest team. The second picture is a plow being pulled from left to right.
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