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Soul

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Everything posted by Soul

  1. UK backer and my expansions arrived this morning Darkroot Asylum Demon Kalameet Dice pack Everything seems to be intact which is good news The miniatures are fantastic. I knew Kalameet would be big but when you actually hold it it's something else!!!
  2. Soul

    Expansions arrived :D

    I didn't get any sort of tracking number or notification it was coming.
  3. Was playing tonight and we weren't sure how these attacked. The card states they attack the position directly opposite. Does that mean only the position in the front row opposite and if nothing is there they miss? Or does it mean they attack that position but if nothing is there they follow the normal rules (so then attack highest taunt in front row, and then same for back row if still nothing to hit)?
  4. Or you could just have some patience and wait..... Have you really got nothing else to play in the meantime? Yes things have been delayed but I would not say I've been ripped off. All the wave 2 stuff should be shipping really soon as they said it was arriving in the global hubs.
  5. As per the title really, the description on Backerkit says a set comes with 1 player board etc. Does that mean I'd need to buy multiple sets if I want my family to play with me??? Makes a big difference to the cost.....
  6. I'm guessing you must be able to play 4 player with that box or they couldn't state 1-4 players on it? Although if the player board is ok for 1-4 players why does it have 6 slots? Wish there was more info on this game somewhere before I drop the cash...
  7. I think the rulebook states something like 'Give the aggro token to whoever you want, as it's like denoting who went through the door first" i.e. who get's their attention.
  8. Am I right in thinking that you can return to the bonfire after every encounter to spend the souls from that encounter? If that's the case why would ever NOT do that? We played 4 player tonight for the first time and pretty much after every encounter we returned to the bonfire to upgrade and buy treasure. That way if we died we'd have no souls to leave somewhere.
  9. Soul

    How are People Liking it so far

    The video game has you dying a lot. However the board game really limits how many times you will actually die. On a 4 player game 3 deaths and it's game over. Which doesn't feel like the video game so much..... Now this might be a perfectly reasonably trade off to another medium, just *feels* a bit odd. I thought you'd die more often and encounters would reset more often, to match the feel of the video game. However that might have made the board game less fun and take longer to play. We spent 3 hours completing the mini boss last night (though I was the only person that had played it before).
  10. Soul

    How are People Liking it so far

    Well this is something I mentioned in another thread. After every encounter (pretty much) we just returned to the bonfire and spent the souls. We only died once and we only dropped 2 souls since we kept spending everything. And getting the souls back wasn't exactly hard....
  11. Soul

    How are People Liking it so far

    Yes true - I've only played 3-4 players so far where it didn't seem to be a problem. We did have a bunch of things we couldn't use, as they needed Tier 3 stats, but we also had a bunch of things we *could* use, just from 2 rounds through encounters.
  12. You only pay a spark to rest - to flip luck/estus etc over which also resets the encounters. You don't have to pay a spark to go back to the bonfire to spend the souls.
  13. Soul

    How are People Liking it so far

    I'm a bit confused by the grinding argument though. You only reset the encounters if you die, or decide to spend a spark to rest. In a 4 player game you only get 2 sparks up to the miniboss, and assuming you want to keep a spark back in case the miniboss kills you on the first attempt, you're only going to have 2 runs through the encounters before you take him on. After the miniboss you get new encounters. So from my plays so far the opportunities to grind feel actually quite limited?
  14. Soul

    Herald's Talisman

    2 black dice with pierced shield isn't going to get you very far. We did find another shield last night that had blue dice damage attacks on it though.
  15. Fair enough. I guess we were lucky in that we didn't seem to need to ave up often based on the loot we were getting
  16. Soul

    How are People Liking it so far

    Has someone got a link to the mod, or can explain the details of it?
  17. Are there any plans to reopen before wave 2 later this year? I only ordered the main game since it came with lots of stretch goals anyway, but having played it now and really enjoying it, I'd be happier putting more money in to get a Mega Boss or two or something. Or are we stuck until after Wave 2 to then order more stuff from SF or from retailers?
  18. Should we add LoS in then? If other models masked the bowman's shot then you'd be able to position to deny them that shot, and would add some tactical depth? I guess the issue would be that you'd then move the bowman during their activation deliberately to give yourself that advantage.....
  19. Kinda figured that would be the case. Do we know how long after Wave 2 we'll be able to buy more things then?
  20. Soul

    Boss Leap Questions

    @Replectno worries I've only played a Boss battle with 2 player characters so far, so a lot of attacks were easier to avoid. I imagine if you had a full party of 4 things get a lot messier!
  21. Soul

    Boss Leap Questions

    @ReplectI was talking about the OP's example. It sounded like the initial attack was an Arc attack, which would hit the warrior, but the 2nd one (after the leap and when the behaviour repeats) wouldn't as you'd position yourself behind the boss (so outside of the arc) due to the leap push. If you get to choose where to position you're not going to put yourself where the attack is going to hit by the repeat of the card........
  22. Soul

    Boss Leap Questions

    @AshraamSorry the 2nd part of my reply wasn't about Leap attacks specifically, and was more about Boss behaviour in general. When fighting the Dancer it spent a bit of time stuck in a corner hitting the wall, and then other behaviours just moved it around hitting some arcs while we were standing in others.
  23. Soul

    Boss Leap Questions

    Seems like it makes it very easy to avoid the second attack then - the aggro'd player is never going to be hit by it. Is the 2nd attack therefore more aimed at hitting other party members who might not be so lucky? I found this with lots of the boss' attacks while playing with 2 characters. Lots of the bosses attacks were just into thin air.
  24. These are frankly amazing!!! I wish I could paint and get 1/10th of as good a job. Playing with grey/brown plastic looks so naff in comparison. This game alone has got me wanting to learn to paint, just no idea where to start really......
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