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About Ragnara

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    Germany - Bonn
  1. Armor Sets

    My two cents on this. As I stated before, I actually quite like the idea of having the armor sets do the ingame poses. I think it's a great alternative to having them start with random weapons equipped (which I would be fine with too). And the models themselves look quite good as well. BUT Why in th seven hells do seven of them do the exact same pose? There are more then plenty enough poses in the games for everyone to do something different. You can't tell me that no-one at steamforged looked at them and said "Hey, maybe we should do something about the sameyness." I really do hope they shuffle things around a bit. Yes they are optional, and no I don't need to use them in the game, but to me, they would also look bad in a showcase...
  2. Update 110 on Kickstarter

    Kirk and Maldron look nice. The mega bosses look nice. Having the armor set models do the games various gestures is a neat idea. But then you have Eygon and Siegward just....standing there. Same with the mushrooms. The models do look fine, but I just wish SFG would try being a tad more consistent with their posing. Have the little mushroom look like he's just taking a stroll (moments before being brutally murdered), the big mushroom could be either rearing back or already mid-punch, or at least also moving, the head perhaps slightly tilted as if he were looking out for potential troublemakers. Just...something. It feels kinda lazy having models come out looking like they're in default mode.
  3. Knight Artorias (Steamforged please!)

    I like that they don't just have him standing around, but moving slighty, like he's stalking around the player, waiting for his chance to strike. But I do feel like...the blade seems a bit too long.
  4. House rules ideas

    Ring of the Evil Eye Armour Upgrade After defeating an enemy, you may heal up to one point of damage. Redeye Ring Armour Upgrade This player always has the aggro token. Ring of Thorns Armour Upgrade Everytime this player dodges out or into a node occupied by an enemy, deal 1 black die of damage to that enemy.
  5. Update 110 on Kickstarter

    I don't read through the kickstarter comments a lot, but for me it's mostly the pose as I mentioned. Of course, it's the most fun for the designers if they have some freedom when it comes to designing the models look and poses, but I think they should make sure the models stay faithful to the original. The ironclad doesn't look bad, but since the figure is static, having this slow, hulking enemy be rerpesented by a model during a fast sprint just doesn't seem fitting. And Alonne would look a lot better if they just moved his torso back a tad to have him rest on his right leg more, as if he were expecting an attack. lol, excuse the shitty paint job, but that's basically what I'm talking about.
  6. Update 110 on Kickstarter

    Hm, I don't really see the Ironclad running as fitting. Unless it's the 'fast shimmy with the hammer above his head ready to slam it down on some poor fools head' run. Feels a tad too agile. And Alonne...could also be better, as someone in the comment section on kickstarter mentioned, he looks too square, not really dynamic. Just squatting. It's another generic or rather typical pose for him, but I'd perosnally prefer seeing him with the sword raised above his head pointing at the enemy.
  7. House rules ideas

    The Symbol of Avarice Armour Upgrade When worn, after defeating an encounter, you may draw one treasure card. At the beginning of your activation you can only regain one stamina. You then suffer one point of damage.
  8. Knight Artorias (Steamforged please!)

    This right here. I haven't even considered that yet, but indeed this pose isn't just iconic, it also tells us about the character.
  9. Campaign treasure deck

    There's no official answer to that, yet.
  10. alternate ai cards?

    While you're on the topic. Aside from the miniatures, we still don't know what'll come with the core game expansion, right?
  11. How are People Liking it so far

    Oh yeah, in my usual games this happens too. One reason why I'm trying to cut down on that. I'm mostly into campain play anyway, so instead of hoarding everything, I'd often sell the unwanted gear to keep the inventory managable.
  12. How are People Liking it so far

    I gotta say, having that many cards out up front gives the players a lot of strategic Options and ability to plan ahead. But it also basically adds a whole new phase to the game (let's call it the "Tactics Phase") where you don't so much play the game but look over all the cards, wage your options and such and so on. And I feel like this could easily go out of hand or at least take up quite some time, but that might just not be my cup of tea. The reason I try to come up with house rules is to streamline the whole process and not add extra steps to it.
  13. What future DS 3 boss do you want in the game

    Lothric is holding on to his brother's back all the time anyway, so I wouldn't even call it a two boss battle. He simply provides some extra attacks once he heats up (maybe he could target the nearest player with Lorian's and the aggro'd player with Lothric's attacks). I'd like to see the Abyss Watchers realized, since they could do some fun stuff with multiple Watcher models attacking each other from time to time, turning the battle into a huge mess. Soul of Cinder as he is the final boss. Nameless King is a must. Sister Friede if she comes with Ariandel. I'll get the best Dragon with the Gaping Dragon already and if that's not enough, there's still Kalameet or the Guardian Dragon, so I don't really see Midir as a must have. Aldritch could be interesting too, since he is rather unusual as he prefers to strike from the distance.
  14. How are People Liking it so far

    Played a regular round with my brother yesterday. Got lucky and drew a powerful weapon and armour for him early on, while I was mostly there to absorb magic damage if possible. Of course that lead to grinding the early encounters to be able to equip these items, which in turn started getting repetitive and after he was able to equip them, this in turn trivialised a lot of the following encounters as he could just tank anything, since most enemies only deal physical damage. First time facing off against the dancer, and I feel like, depending on which cards you draw and in which order, she can be a real hit or miss boss, since she often doesn't focus on a certain player and just wanders around the area. I like at least some random elements in my games. I mean, we didn't know where every item was hidden in our first playthrough of the videogames either, right? And my examlpe above is why I still find the tiered decks to be the most effective house rule, for me at least. There's still variety, there's still randomness, but also a semblance of balance. Which builds you can create during this certain playthrough stil relies on luck, but you don't have to grind for it or have it delivered to you on a silver plate. If I wanted to play a session with a specific build in mind anyway, I might just grab start the game with that gear anyway and slowly equip it as I level up.
  15. Sentinels can also smash your face in with their shields, or do a swiping attack, so there's that. And silver knight archers also come equipped with swords in the game, so just imagine as long as you're close to them, they use their swords to whack you. Wouldn't even be surprised if they just started to stab you to death with the arrows in close combat.