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Frankanelli

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About Frankanelli

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  1. Frankanelli

    Free Cities Draft

    After today's vetSiren post I don't think we'll see any models with momentous dmg as that is fully outside of our identity now. I wouldn't count on Cutlass to cover that gap. Or any of the damage dealers for that matter. We apparently are allowed dmg but not momentum for it. Which is good...cause pirates.... I doubt the rules for these players are set in stone and they will be adjusted according to the guild that chooses them. I think that means if we take a player like Knuckles, he will be decent at takeouts, but isn't going to have momentous dmg. But if Butchers get him, he might print MP. Personally I am opposed to a goalkeeper. Not because they are traditionally bad, SFG could figure out the concept in S4. I think we dont want a goalie because I cant see a matchup where I want to take one. I suppose it might be useful for the mirror and Navs in season 4, but up until now, it hasn't been bad to let an enemy score and use our better counter-scoring ability to win that race. It's hard to know the best choice at the moment because we don't know what tools we will have. Corsair could go through some hefty changes. Jac and Kraken will hopefully change a bit. I think until we have more info, we should just pick what's cool. Of the scouted players so far I think Kami is the coolest. I also think that Nomad might be fun. It's definitely something we have plenty of, but I sort of don't want anyone else to have a model with "football legend" in his description. And I also like Knuckles. I hope Jac and Kraken cover his role, but if they stay meh, I would love a midfield brute.
  2. Frankanelli

    Gut and String

    Very nearly anything else at all would be better than stagger.
  3. Frankanelli

    Season 4: Expectations, Hopes and Wishlisting

    I'm holding out hope that Jac, Kraken, and vetSiren are re-explored. Pretty much all of the players in fish who fit with Corsair's portion of the guild's identity are outdated, underpowered, or both. I'm hoping that with navigators focusing on a narrow skew of the fish identity, that means that fish will end up in a slightly broader place. And we have the characters for it, those characters just don't have the rules. Hopefully they rework some of those players and give Corsair some useful tools. Even if it isn't a reskin of gutter.
  4. Frankanelli

    Minor Guild Season 4 Woes

    I think once most/all major guild have their minor counterparts we will see a change to roster sizes/style. I don't think minors will be stuck in this place forever.
  5. Frankanelli

    Resin Hunters

    I'm bummed they didn't take the opportunity to make skathas sculpt more than just "hey pigtails!"
  6. Frankanelli

    vSakana Rules Revealed

    As a theme, I don't understand why fish get absolutely no momentous dmg. Its not like butchers don't get any models with a good kick. I guess we have to see how jac and kraken shape up in season 4. From what we can tell with navigators, they won't be a source of it either. But we don't have a complete picture. The original Sakana was personally very dangerous, this version seems more like he makes another one of your models dangerous. Which I'm fine with, but will definitely take some practice. I'm not throwing out his original version just yet. For the limited time that we have vetSakana and gutter I think he'll be strong though. On a personal note, I miss singled out. Please give me singled out back. Haha. If you could manage to get 6 hits a couple times on someone in the Corsair scrum, your dmg would be sweet.
  7. Frankanelli

    Season 4: Expectations, Hopes and Wishlisting

    IMO Snared and Gut and String do not even live on the same planet as each other. I'm not sure it would be innately broken, and definitely feels in theme. Not every guild gets a access to a condition but if Fish were to get one, snared seems like the obvious choice. If his legendary dropped from -4/-4 to just snared I would be pretty bummed. If there was some other component to it as well that could be fun though.
  8. Frankanelli

    Veteran Cinder

    Agreed. I could see her picking up shadow like. Shifting her from a backline to a Frontline role while retaining some of the slippery-ness.
  9. Frankanelli

    The Navigator's Guild

    Haha yeah I did remember that the wording was in the new style. I (maybe wrongly?) assumed falconers wouldnt have any changes to their cards either. Either way it seems a bit odd that she has no way to momentously trigger the play, so I was hoping it was even better than eye spy somehow.
  10. Frankanelli

    The Navigator's Guild

    That's what I thought at first too considering her mascot seems to be a bird, but eye spy doesn't have "while attacking" in it. So I'm thinking it might be an ally buff instead of an enemy debuff
  11. Frankanelli

    The Navigator's Guild

    What about those plays? It looks like windfinder has a 2 cost play that let's an ally charge for free w/+2". And a singled out sort of effect too. Horizon looks like he might have unexpected arrival which lines up with comments I've seen about him coming on from strange table edges. Azimuth has disarm. Also tac 6 w/ a kd on 2 and those rerolls. I really hope he's dual guild. E maybe has a play that does 2 damage? There's no plus/minus or ". Someone has acrobatics, which seems very on theme. Also the captain and the mascot are the only 2 that have momentous options before the 3rd column.
  12. Frankanelli

    S4 arrives october 12th

    It's a bit strange but I don't think qualifing w/ season 3 rules and playing the tournament in season 4 is the end of the world. Everyone will have the same amount of time to learn the new rules. You gotta figure most of the players serious enough to qualify have model collections that can handle some buffs/nerfs within their guild. Probably most of the qualifying people even have multiple guilds ready to go if they wanted to pivot very hard. And from a spectator standpoint, it will be a very unsolved for meta. Which means we might see some fresh takes and weird ideas from top teir players. It also means (barring someone finding another king thresher situation) playing your fundamentals well should still be a strong path to success. It's weird and I like it.
  13. Frankanelli

    Season 4: Expectations, Hopes and Wishlisting

    I think I would be fine if Kraken lost drag. It's a strong enough ability to be captain only. And it would allow them the chance to change his inf stat to something we'd all appreciate more while opening up his design space for something new. His playbook is fine after his last buff and his low speed and def should be enough to keep him balanced. The question is what is kraken supposed to do? I think it was originally to tar pit specific players, control the space around him, and protect Siren. I think maybe if he had a play that caused snared a-la skewered that would fit his theme and be useful for us. For vetSiren I would just like her playbook to go back to 3 columns. She doesn't need to print mp but I don't understand why she can't have the ability to cut someone pretty good when she's 1" melee and we officially have no offensive buff's with the loss of singled out. As far as Jac goes, his rookie cards have a ton of cool options and I hope they rework him in the image of some of those rules. Shark I sort of want to see get a rework. He's definitely not bad by any stretch but I absolutely loath stagger at 3 on his playbook. I also generally feel that some of the characters who were in the game since Kickstarter could be reworked to adjust to where the game is currently. Not that there is a pressing need, just that the space is there.
  14. Frankanelli

    Veteran Cinder

    I'm really excited about the prospect of this. I think it's possible we could have the hearth/alloy auto lock spot see some competition with furnace/vet cinder. With innate 2" on an apprentice, still apparently some fire effect, and the opportunity to take tooled up over instruction, it could add some variety. I think cinder is a good option for a vet apprentice model. Her current version is one of the few apprentices who can manage with minimal inf and will probably retain a place because of how unique she is. Presenting a choice between that and a solid 4 inf sink beater model with 2" seems like a fun design space. And being attached to a master as well rounded as Furnace will make at least one of her versions an attractive option into a wide variety of matchups.
  15. Frankanelli

    Veteran Sakana

    I'm happy that sakana is getting a vet version. As long as he's different and also a solid piece, It will force coaches to make a choice and I think that's an important part of the veteran system. I'm actually worried about the new one being underwhelming and getting stuck in a siren or spigot scenario where one of the versions is nearly useless. Opportunity cost matters and the vet system let's SFG have player that sit above the curve, but that are limited at least slightly in which other models they can play with. I hope the fact that the fluff has shark and Sakana basically pit fighting each other at practice and the crossed bones on the box art that he is very piratey and more dmg focused. Just what a Corsair team that's about to lose gutter would want... As far as Angel goes I would much rather see a reworked version than a veteran one from a playability standpoint. (I get that some people want her for fluff reasons). But if they made an awesome vetAngel that wouldn't solve the problem of the current one being very underplayed. I do not envy masons, if this chisel is good you might as well just mothball the first one. The blog post today about the solthecian order also made it sound like reworks were coming for existing models. So I think it's safe to assume that no one will be receiving any buffs or fixes before then. Between the faithful box, navigators, and season 4 incoming, we might have a very different environment come winter. I'm excited to see where everything goes.
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