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Zozo

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Everything posted by Zozo

  1. Zozo

    Ideas about minor guild

    Hello fellow Guild Members! I'm very curious what you think is the characteristic feature of our little guild? What do you think we need our guild? Any ideas, opinions are welcome
  2. Zozo

    Ideas about minor guild

    I think it isn't a bad idea, but as @The Old Buzzard said at the top: it will take too much time for you...and the -2/-2" MOV to take +2 TAC...well, this would be too strong IMO.
  3. Zozo

    Couple of Millstones

    Fantastic Joker style
  4. Zozo

    Any ideas about the minor guild

    Maybe Oreminers 😎
  5. Zozo

    Killing the ball with masons

    I had a game, when Mallett take the ball in the left side/corner, after when he came back from TO, and Brick protected him for three turns But it is quite a possible situation.
  6. Zozo

    Veteran Chisel

    A captain style vChisel, 2" melee, furious, and some nice heroic AND legendary play
  7. Zozo

    Vs Ratcatchers

    Hello All! Now that the Ratcatchers are available, what do you think which are the biggest dangers for us and which are the best line-ups and/or tactics against them? For example, Miasma, Pelage and Piper are the most dangerous models IMO, but none of them will die in a single activation automatecally (or we must have lucky dices).
  8. Zozo

    Vs Ratcatchers

    Wow, it could have been a nice match!
  9. Zozo

    Vs Ratcatchers

    Yeah, that's what i'm thinking...pick Burnish to a captain, and burn the heretics And w Furnace and Hearth, we've got two 2" melee models, Alloy and Cast than may clear Miasma and/or Pelage. Good idea, next time I will try this, thanks!
  10. Zozo

    Speedfreek's Mixed Models

    Congrat again!!! Your team was the best! My vote also received you!
  11. Zozo

    Mason Player Summaries

    Hello All! These are my own remarks, and don’t general truths J Honour (C) She’s a very versatile captain. Can help other model to take another activation (for example the Mallet-missile, or to Flint, oHarmony, perhaps herself). With her monkey-buddy Marbles, she’ll be a very dangerous TO-maker, or alone can make a goal too, but she can die easily if you don’t careful enough (but in her legendary turn, she can choose [+1] ARM). Good into: line ups, which are want to make a 2-2 win // Risky into: teams, which are want to make 3 goals, or can make 4-6 TO’s. Hammer (C) Hammer-time, that’s tell everything J w Tower’s Tooled up, he can take out easily anybody, or can make a goal easily too (but after that, they will die). Good into: against fragile teams // Risky into: teams which can make goals easily and fast, and can kill your team remotely. Marbles (M) Goad, Assist, Loved creature, 4/1, CC w Brick…he is the number one mascot in the Mason Guild. Good into: w Honour, sometimes w Hammer too // Risky into: against teams those who have enough the 1 VP. Wrecker (M) I like the idea of the armadillo, and his rollerball and ramming speed are very good, if you have to go far, or you really want the 2” pushes. Sadly he can push only enemy models, but he is the best choice if you want to free your models, or want to cheat with the distances. Good into: w Hammer // Risky into: nothing, Marbles just better option, thats all. Brick I really like the big guy. CC, tough hide, knockback. The biggest drawback his 2 DEF… Good into: when you really need the zone-control // Risky into: against teams, which can operate CPs from afar, or football teams, which are really need MPs, because he is a very good MP factory. Chisel I’ve never tried her out Flint Our #1 striker. W Honour, he is very dangerous. Usually I played him w a Honour team. Good into: if you want to take minimum 2 goals // Risky into: against female teams (for example a Fillet Butcher team…) oHarmony Honour’s best friend ( of course, theye are sisters! ). W a team, when you bring Brick too, try to keep her near Brick, and w the Linked ability, after Honour did her job, oHarmony finish anything you want to do. Good into: I only bring her w a Honour team // Risky into: if I don’t play w Honour, I don’t play w oHarmony either. vetHarmony I only bring her w a Hammer team, but not always. Her most important abilities the Smelling Salts/Team Player/Breaking Play. Good into: if you have to play against teams which operate w AOE’s // Risky into: anything else. Mallet The good old football player. 3” MZ, his playbook is awesome, just like his CP’s and CT’s. He is a core-member. He is so good w Honour and w Hammer too. Good into: if you have to make hurt, but you don’t want to suffer counter attacks // Risky into: against fast teams. Tower The best supporting team-member. And that’s all. Sometimes you can pust out enemy models from the Pitch (3 hits and knockback…muhaha), but sadly he’s got only 1” MZ. Good into: w Hammer always, sometimes w Honour, if I really need his HP against teams who can give a lot of KD // Risky into: i don’t know, he is so good. Granite I’ve never tried her out Lucky I’ve never tried his out
  12. Zozo

    vs Engineers

    Hey All! I really want to know what do you think are the best tactics against a Ballista, and Pin Vice lead Engineers teams?
  13. Hello everybody! I would be very interested in your opinion of the other guilds, which are the greatest threats to us and why?
  14. Zozo

    Advices to an event

    Dear fellow guild members! In my local meta there will be a one day event on next saturday. There will be upper and lower side, and i'm in the lower. The other players will bring alchemists, brewers, blacksmiths and union. My questions are the following. 1. Against these guilds, wich captain would be the better choice? I think the gamers would bring these captains: Union: Rage Brewers: Tapper Blacksmith: Ferrite or Burnace Alchemist: I think it will be Smoke. 2. What tactics I choose in these games? 3. What squaddies will be the core of my team each games? I know, this is so theoretical, but I would really appreciate any advice, ideas or help
  15. Zozo

    Advices to an event

    No, the players at the upper side have three rounds, and they play only each other, and in the lower side just the same. So there will be two champion, one in the upper, and one in the lower side.
  16. Zozo

    Advices to an event

    There will be 16 players. The players will be ranked according they Longshanks ranking, 8 players with the most points make up the upper side, and the other 8 players make up the lower side of the event. There is the Longshanks link: http://www.longshanks.org/events/?event=832
  17. Zozo

    Masons and the Guild Plan Deck

    That's correct, but for example I never played them . Is he good enough? Which captain would prefer him better? Honour or Hammer?
  18. Zozo

    Chiseling away at the fallacy.

    Wow, nice report, thank you!
  19. Zozo

    Chiseling away at the fallacy.

    It would be great!!!!
  20. Zozo

    Chiseling away at the fallacy.

    Please write a match report after that
  21. Zozo

    Against other guilds

    Wow, nice write, thanks all of your advices, they would be very useful for me, next time i will try to do all of this things!
  22. Zozo

    Any ideas about the minor guild

    Exactly!!!
  23. Zozo

    Any ideas about the minor guild

    I think everybody is looking forward to it But I think the Burnace/Cinder or Sledge/Anvil pairs would be funny (and fluffy btw) too
  24. Zozo

    Any ideas about the minor guild

    I think a third blacksmith box (3 masters, 3 apprentices) is not fair against the other guilds. Maybe the new minor box have six new models (3 masters, 3 apprentices), and one master-apprentice pair can work for them. And the new box style maybe the weapon or armor blacksmith, so the pair, who can work with them can be the Furnace-Cinder (weapon) or Anvil-Sledge (armor) pair.
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