Well, the first match was a classic line up from Alchimist (Midas, Naja, Vitriol, Calculus, Mercury and oKata). I thought my opponent want to brought Smoke against me at first, so I picked a football line up Ferrite, Iron, Alloy, Hearth, Burnace and Cinder. And the exciting thing that Burnace was my captain, because I like the "projekt Hell" at his legendary turn (3 3" AOE, muhaha). My opponent was a rookie player to with Alchimist, but the other hand he has a very good emotion for this game, and really see the tricks of this game. Returning to the game, neither he nor me kicked a goal, and it was my biggest fault. Instead to go and try to beat his team out, I should have tried to made as much goals as I could w Alloy and Ferrite. After all, his time was passed, so I won 12:8 or 12:10 maybe. The biggest experience for me from this match that if you pick a football line up, never ever try to do TO If I had done everything to scored goals... maybe next time.
The second match was the real madness for me. The first turn I felt myself in the Hell, and I thought I had as many chances as a snowball in hell. His lineup: Smoke, Flask, vetKata, Calculus, Mercury and Vitriol. I wanted to try the models that I never play with before, so I picked the Farris, Bolt, Anvil, Sledge, Alloy, Hearth lineup Bolt is a very funny and interesting model, but I absolutely didn't feel the style of Farris. Anvil and Sledge were a good pair, but I think there are better masters and apprentices in this guild. The biggest mistake in this game for me that I hadn't got any idea what I wanted to play. Football, or made a lot of TO. After all, I won this game with clock too, but if my opponent was fast enough, I hadn't got any chance.
So I have to practice a lot, and after I have a theory, in a match I have to insist on it
//I hope it was understandable that I wrote, my English is not perfect //