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Zozo last won the day on March 13

Zozo had the most liked content!

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  1. Mason Player Summaries

    Hello All! These are my own remarks, and don’t general truths J Honour (C) She’s a very versatile captain. Can help other model to take another activation (for example the Mallet-missile, or to Flint, oHarmony, perhaps herself). With her monkey-buddy Marbles, she’ll be a very dangerous TO-maker, or alone can make a goal too, but she can die easily if you don’t careful enough (but in her legendary turn, she can choose [+1] ARM). Good into: line ups, which are want to make a 2-2 win // Risky into: teams, which are want to make 3 goals, or can make 4-6 TO’s. Hammer (C) Hammer-time, that’s tell everything J w Tower’s Tooled up, he can take out easily anybody, or can make a goal easily too (but after that, they will die). Good into: against fragile teams // Risky into: teams which can make goals easily and fast, and can kill your team remotely. Marbles (M) Goad, Assist, Loved creature, 4/1, CC w Brick…he is the number one mascot in the Mason Guild. Good into: w Honour, sometimes w Hammer too // Risky into: against teams those who have enough the 1 VP. Wrecker (M) I like the idea of the armadillo, and his rollerball and ramming speed are very good, if you have to go far, or you really want the 2” pushes. Sadly he can push only enemy models, but he is the best choice if you want to free your models, or want to cheat with the distances. Good into: w Hammer // Risky into: nothing, Marbles just better option, thats all. Brick I really like the big guy. CC, tough hide, knockback. The biggest drawback his 2 DEF… Good into: when you really need the zone-control // Risky into: against teams, which can operate CPs from afar, or football teams, which are really need MPs, because he is a very good MP factory. Chisel I’ve never tried her out Flint Our #1 striker. W Honour, he is very dangerous. Usually I played him w a Honour team. Good into: if you want to take minimum 2 goals // Risky into: against female teams (for example a Fillet Butcher team…) oHarmony Honour’s best friend ( of course, theye are sisters! ). W a team, when you bring Brick too, try to keep her near Brick, and w the Linked ability, after Honour did her job, oHarmony finish anything you want to do. Good into: I only bring her w a Honour team // Risky into: if I don’t play w Honour, I don’t play w oHarmony either. vetHarmony I only bring her w a Hammer team, but not always. Her most important abilities the Smelling Salts/Team Player/Breaking Play. Good into: if you have to play against teams which operate w AOE’s // Risky into: anything else. Mallet The good old football player. 3” MZ, his playbook is awesome, just like his CP’s and CT’s. He is a core-member. He is so good w Honour and w Hammer too. Good into: if you have to make hurt, but you don’t want to suffer counter attacks // Risky into: against fast teams. Tower The best supporting team-member. And that’s all. Sometimes you can pust out enemy models from the Pitch (3 hits and knockback…muhaha), but sadly he’s got only 1” MZ. Good into: w Hammer always, sometimes w Honour, if I really need his HP against teams who can give a lot of KD // Risky into: i don’t know, he is so good. Granite I’ve never tried her out Lucky I’ve never tried his out
  2. vs Engineers

    Hey All! I really want to know what do you think are the best tactics against a Ballista, and Pin Vice lead Engineers teams?
  3. Advices to an event

    No, the players at the upper side have three rounds, and they play only each other, and in the lower side just the same. So there will be two champion, one in the upper, and one in the lower side.
  4. Advices to an event

    There will be 16 players. The players will be ranked according they Longshanks ranking, 8 players with the most points make up the upper side, and the other 8 players make up the lower side of the event. There is the Longshanks link: http://www.longshanks.org/events/?event=832
  5. Advices to an event

    Dear fellow guild members! In my local meta there will be a one day event on next saturday. There will be upper and lower side, and i'm in the lower. The other players will bring alchemists, brewers, blacksmiths and union. My questions are the following. 1. Against these guilds, wich captain would be the better choice? I think the gamers would bring these captains: Union: Rage Brewers: Tapper Blacksmith: Ferrite or Burnace Alchemist: I think it will be Smoke. 2. What tactics I choose in these games? 3. What squaddies will be the core of my team each games? I know, this is so theoretical, but I would really appreciate any advice, ideas or help
  6. Masons and the Guild Plan Deck

    That's correct, but for example I never played them . Is he good enough? Which captain would prefer him better? Honour or Hammer?
  7. Chiseling away at the fallacy.

    Wow, nice report, thank you!
  8. Chiseling away at the fallacy.

    It would be great!!!!
  9. Chiseling away at the fallacy.

    Please write a match report after that
  10. Against other guilds

    Wow, nice write, thanks all of your advices, they would be very useful for me, next time i will try to do all of this things!
  11. Any ideas about the minor guild

  12. Any ideas about the minor guild

    I think everybody is looking forward to it But I think the Burnace/Cinder or Sledge/Anvil pairs would be funny (and fluffy btw) too
  13. Any ideas about the minor guild

    I think a third blacksmith box (3 masters, 3 apprentices) is not fair against the other guilds. Maybe the new minor box have six new models (3 masters, 3 apprentices), and one master-apprentice pair can work for them. And the new box style maybe the weapon or armor blacksmith, so the pair, who can work with them can be the Furnace-Cinder (weapon) or Anvil-Sledge (armor) pair.
  14. All of my Blacksmiths

    Btw, that face is amazing! I really respect those who can paint it so!