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    Greenville, SC
  1. Butchers Player Summaries

    I only mention obulus because having fillet move 7 inches from good targets is a terrible feeling. I do agree she is fairly safe but 4 dice on odds of 5+ are decent.
  2. Initial thoughts after first proxy game

    So played into hunters and my plan was 2 goals 2 takeouts. I used a combination of Skulk ball hunting and Piper using Reverie to get in quick goals as well as Scourge and Pelage threatening takeouts in the middle of the board. Miasma was there to back up the damage dealers. Next time I will try Bonesaw for Miasma and see how it plays with Skulk being more at home on his side of the pitch.
  3. So after getting a game or two with the fun new little toys, I figured I would write down thoughts and knee jerk reactions. 1- Piper is very good with out of activation scoring. He can also be the setup piece for destroying an opponents model with mom. double push on 2. Pushed several models to their doom against Pelage and Scourge. His Heroic is just as good as his Legendary. If timed correctly, not even greyscales can get away from him. I used the all 6 ratcatchers and could tell that Bonesaw would be amazing in the list for his scoring abilities. Skulk is pretty nasty in the lineup as well, although his 2/6 kick is not optimal. 2- Scourge and Pelage are murderers and make people not want to be near them. For all her abilities, Pelage can sure a lot of damage. Between singling out a model and then snaring them or the opponent taking 3 damage, she is really carrying her weight. Tac 7 and +1 damage are a thing on the hulking monstrosity that is scourge, just be wary of opponents using him as a vending machine for momentum. 3- Miasma can be pretty nasty as a back line model throwing out rats conditions. I didnt use her that much because other models were in the thick if things but can definitely get things done. Overall i thought a very fun team. What are your experiences/ thoughts on these lil guys
  4. Organized Play Update

    What is to stop player A from measuring out and entire turn or possible outcomes (even when they know they are going first). It is very odd to me to have an unlimited amount of time to decide something because there aren't issues with measuring during that time. I hope this gets changed as I can see issues coming from it.
  5. Game Plan deck discussion

    More to your point @Gauntlet, your deck of 5 is very interesting because if you want to go first the first 3 turns and the momentum is close then you have burned all of your high initiative cards and now your opponent can plan for that in the later rounds. If I know I am going to lose a race early (because I am down 2-3 momentum, then I will play my lowest cards and get awesome benefits)
  6. Game Plan deck discussion

    We had that issue the other night. One player who was up on momentum had picked their card fairly quickly while the other sat back and thought for a few minutes and finally decided. This could be an interesting point of sportsmanship, which is why I was hoping it would be addressed in the OPD.
  7. Game Plan deck discussion

    So after playing several games with the new and awesome game plan decks, our gaming group had several questions. (Keep in mind we are tournament driven group that enjoys competitive play). 1- The initiative phase with plot cards was very quick, will there be any clock management added to the phase because one opponent could take longer to choose than another? 2- When there are effects during the initiative phase, are those on the clock (believe "seize the initiative" is the only one)? Most of the new questions have to do with clock and other minor things but just curious what other people thought about it. The games so far have been amazing and I love the extra strategy required for this new way of playing. Let me know what you think and how you think the OPD will come out!
  8. Does kat 1 come back in on the pitch "on fire". Pyromaniac says end of turn but can a model gain a condition off the pitch? After rereading timing it makes it seem like he doesn't catch fire after coming back.
  9. Yann! You should make the trip down to South Carolina! Howzat is going to be a blast!
  10. Another Errata, another Fish nerf

    I feel like this was a tone down for tournament players that were asking for the farmers nerf. Not a full set errata where improvements can be made and underused models made better. I think THAT errata will happen at the intro of season 4. No need to fret, fish are still awesome and will continue their winning ways.
  11. Vet Rage only captain

    In the Southeast US there is a great deal of #farmershaming so not near as much here. (It is a shame to because they are fun)
  12. Vet Rage only captain

    But that sweet sweet goad and molotov is so hard to leave at home.
  13. Vet Rage only captain

    Just wanted to get a community feel for the pro/ cons for bringing only Vet rage as the captain and running an interchangeable 8 man roster. I can play brisket or blackheart but don't know if it is worth that extra slot. Rage, Turtle gutter, decimate, mist, benediction, harry, minx, hemlock, (grace/ snakeskin, A&G) Thanks guys!
  14. That would be an interesting line-up. What is the general gameplan with Farris w/o bolt? I haven't tried it yet.