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Sid last won the day on October 16 2017

Sid had the most liked content!

About Sid

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  1. Don't worry, they will be late in their due time just as everyone else.
  2. Sid

    Season four announcement

    As tap in rule will have half range rounded down, Football Legend will generally just provide an extra die. The range itself will still be 3" for the most of the guild.
  3. Sid

    vet. Cinder

    Grim Vengeance is OPT, so only 1 extra attack is possible.
  4. Sid

    Ratcatcher's hopes for s04

    It felt weird that Piper has zero interaction with Squeak: seems like Get over here! [Squeak] would be appropriate (and combined with Tag Along would make him pretty mobile). Also Carrier while being immune to disease effects himself would make perfect sense, as has been suggested before.
  5. I suppose it applies poison after you resolve the kick (and subsequent scatter if necessary) but before the teamwork actions.
  6. Sid


    @R.J.Dio you must be reading the CP wrong: Route One allows sBrisket to jog towards that player, not the other way around. Though, even if it worked the way you thought, most likely the ball handler would become temporary friendly during the jog and hence wouldn't be able to trigger counter charge.
  7. Sid

    GBKeeper 1.6 Released

    Do you mean these?
  8. Sid

    Season 4

    Do you have the same problem with Ratchet? Should some combination of Tooled Up / Overclocked / Fixer be moved to other models as well (Locus being one of them, for example)?
  9. Minerva, second Falconers dual guild model: http://steamforged.com/sfg-news-blog/3-5-2018-guild-ball-minerva-owl-tell-you-this-for-free
  10. Make an enemy model (especially Furious ones) go stand on the obstruction - and they can't charge this turn any more.
  11. Sid

    Locus: Where and When?

    Locus can't use Remote Control to pass the ball to himself. Here's a quote from the Collected Clarifications: The only way you can pull something like that off is if you kick the ball with Remote Control targeting a spot near Locus, and the scatter will land within 1" of him.
  12. If AoEs are alike to markers (which I believe they are), then Harrier will be friendly to the team that has placed it (in your example, Morticians).
  13. Sorry for posting after "Checking", but 1 MP is spent when a model declares a shot (step 1) and bonus time MP is spent during step 3 according to this: Clearly those are different timings of using momentum, hence separate cases for Pay the Piper application. Concerning the second question, I believe that 'Each time...' in the CP description implies rather a separate case of using momentum than the timing when it happens (otherwise one could claim that Take a Breather!, Come on Mate! and Gliding should give away only 1 MP, as they can be used at the same moment of time during the activation). I guess that applies to Defensive Stance and Counter Attack as well: although they are used at the same time ("After a Charge is declared..."), they have different functions and should be considered separate cases.
  14. Initiative phase (when the Game Plans are played and their effects are resolved) is a part of the turn. So yes, Skulk would be able to use his Lightning Reflexes. Here's an example with Counter Charge in response to a jog when the model returns to the pitch during the Maintenance phase:
  15. Sid

    First among Exiles

    @Mako Will we get the PDFs of the remaining Exiles as well (or the combined one for all of them)?