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Nykolae

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Everything posted by Nykolae

  1. Nykolae

    Free Cities Draft

    Hi all! It seems that since this weekend, our favorite choices have been splintered. Mostly due to personal preference, but also due to the Butchers suddenly wanting to first-pick our favorite, Champ. So, just to make sure we're still on the same page, here's a poll for us to vote in. Also, some players are active here and not on Facebook. This is also for them, to be included into the choices. My view on the rookies: Amber She sounds like a less overpowered, 1" version of veteran Decimate. Knowing that the Brewers will put all their strength in this option, I'd actually not want to go for this. She also sounds quite influence hungry. Cutlass She sounds quite like Skulk, but a bit more bashy. While a goalie is not something we'd actually need, it could help us out in certain match-ups that we're quite struggling in. Also, if she indeed plays like Skulk (with a lot of passives), she could work as a sort of battery. Our only actual battery model at the moment is Brick. Edge A winger with an eye for the ball, and can play dirty. This one is placed very highly on my 'want'-list, as we don't really have decent ball-chasing models, besides Flint himself. Sounds like some sort of buyable dodge and Close Control from the fluff. Layne A striker, which is said to be better than Flint? Bullocks! Also, he's a substance abuser, so I'm thinking there's going to be some randomness applied to his card. If there's anything we don't need, it's random performance. He sounds good on paper to play besides Flint, but I have my doubts about this one... Kami Mediocre ball player with guns. Why would be need this rookie? The only part she'll bring is ranged plays, but we have no one to complement her. For me, honestly, picking her would just be to keep her out of Guilds that can use her more effectively. I'd rather shore up our own weaknesses. Knuckles A bruiser-like defensive player, that doesn't like to actually deal damage. We have better options in Tower, Brick, Granite and Mallet, I believe. Nomad A bard-like, roguish type of winger. I'm thinking this guy would be a model that is hard to hit. I'm thinking Charmed, Clone, Decoy, stuff like that. We don't really have someone to kill the ball on, so I see some use for this guy. Champ When I read her fluff, I see someone like seasoned Spigot. Someone that chases after the ball, and makes sure it goes around the team, pressing for that goal. I'm thinking Ball's Gone, I'm thinking some sort of passing ability (I'm Open? On My Mark?). She sounds like the ideal ball retriever, that also makes the team pass the ball around even better. I've heard some people talking about 'why taking another midfielder?' I hear you, and I'm thinking someone like Edge or Nomad could be better, as our Captains already have lots of presence in the area Champ is going for. Still, I'd say she's a pretty nice pick to go for. Gaffer A coach on the team with Hammer? This is never going to work. Sure, he might be able to throw in some buffs, maybe even work as a battery, but when would we actually need a full-on support character? We already have so many support models, as our entire Guild is basically built on synergy and buffing each other. Flea A guy with his dog. Charmed (Animal)? Maybe some interaction with our mascots? I don't see him doing well in Masons. So for me, our main focus should lie in Edge or Cutlass. Champ, Nomad and Layne are also quite desirable, but in my mind not models we should totally go for. For Edge, we're fighting the Hunters and Morticians. For Cutlass, we'd be fighting the Fish and Engineers, I'd guess. Champ is Butchers and Blacksmiths. Nomad is Alchemists and Farmers. Layne sounds like everybody's second pick. Of course, this is totally personal. You could think of these rookies in a different light. I would say: change my mind? This topic should be open for discussion, so we can basically throw our full focus on 1-2 picks later in October. Let's do this, Masons!
  2. Nykolae

    S4 Masons complete spoiler

    Hi all! Upcoming Wednesday, we'll get the full spoiler for our team! Wednesday 3rd of October โ€“ Masonโ€™s Guild โ€“ Reviewed by the Singled Out podcast featuring Bryce Johnston Can't wait!
  3. Nykolae

    SWVa guild ball newb!

    Indeed, Season 4 spoilers are being given every day nowadays. Season 4 hits at the 12th of October. Best to decide upcoming weekend.
  4. http://steamforged.com/sfg-news-blog/season-4-smoke
  5. Nykolae

    Best value single box team

    Pretty good? I can see Hammer, Wrecker, Tower, Chisel, Granite and vHarmony be a standard Hammer 6 for now. ๐Ÿ˜… The Kick-Off 6 have decreased in power quite a bit with the nerfs to Brick and (indirectly) Marbles.
  6. Nykolae

    S4 Masons complete spoiler

    I'm pretty sure Lucky's Raise the Stakes will be reworked, and, as per given in the Brewers blog, he will get a heroic play. My guess with Hammer is that he'll keep all his plays, but he'll have to buy them himself. This way, it's easier for him to go solo, away from the pack, but it's less efficient to put up all the buffs, so you'll have to choose. In my mind, Masons don't really have an auto-include model, so I'm not expecting major nerfs.
  7. Nykolae

    WTC Representation

    Just to give a better representation: Pawel Korpal (#1 Brewer in the world) went 5-0 6 Brewers went 4-1 5 Brewers went 3-2 1 went 2-3, 1 went 1-4, 1 went 0-5 This means that 80% of the Brewers went home with a positive winrate, 47% even with 4 or more wins. Statistically, ~3.2 wins per player. I'd say yes, veteran Decimate certainly makes Brewers a competitive Guild. But don't forget, after October 13th Season 4 hits and the Guild's strength has to be reiterated. We can basically only say that Brewers was a late S3 powerhouse. Also, just to give some perspective: Out of Fish, 2 went 5-0, 4 went 4-1, 3 went 3-2, 1 went 2-3, 9 went 1-4 and 3 went 0-5. Out of Union, 0 went 5-0, 6 went 4-1, 7 went 3-2, 2 went 2-3, 3 went 1-4 and 0 went 0-5. Statistically, Brewers outperformed Union (~2.9 wins per player), and totally obliterated Fishermen (~2.1 wins per player). I've not checked other Guilds, but I'd hazard that Brewers will be somewhere at the top.
  8. Nykolae

    New player in the forum

    Welcome, buddy! Good to see the Spanish community growing!
  9. Nykolae

    Best value single box team

    Best to update this after Season 4 hits.
  10. Nykolae

    Free Cities Draft

    The event kit only has Kick Off cards. How would there be info on Tower?
  11. Nykolae

    Free Cities Draft

    Totally agreed with this, which is why I've asked everywhere for people to just log games. We need a high rank in the draft to get who we ultimately want.
  12. Nykolae

    Free Cities Draft -All Butchers Read-

    Point taken. ๐Ÿ˜…
  13. Nykolae

    Free Cities Draft -All Butchers Read-

    Well, if I recall correctly, Harry was a contender for 10's, because he was just that: a midfield pitch controller of sorts. Pushes, KD's, defensive tech. Why would Knuckles not be a great replacement? Has the Butcher gameplan changed in the meantime?
  14. Nykolae

    S4 Anvil and Sledge

    http://steamforged.com/sfg-news-blog/season-4-anvil-sledge In my mind, this makes the take-out game for the Blacksmiths even stronger. Why they said it was not strong enough to begin with confuses me. The Butcher changes better be very significant!
  15. Nykolae

    Rat changes.

    I guess you mean oKat ๐Ÿ˜‰
  16. Nykolae

    Nyk's Adventures

    Hey all, how are ye doing? I was thinking of starting a match report thread. I'm thinking it might help with reviewing certain matches in which I encountered problems, but didn't know how to handle them. And, of course, some people just like reading match reports. First up, a practice match between me and one of my friends, who has ~5 games of Union on his belt. Mason's: Honour (c), Marbles (m), Harmony, Brick, Mallet, Flint Union: Rage (c), Coin (m), Fangtooth, Avarisse and Greede, Decimate, Grace Rough Ground on the left flank, obstructions in the center and right flank, all around the halfway line. Mason's win initiative and kick off with Flint through the middle, ball gets stuck just over the halfway line behind an obstruction. Turn 1 Rage comes forward to pick up the ball and tries to pass to Avarisse. Sadly for him, he misses. He actually wanted to use the Teamwork Action to close in with Flint. The ball scatters to just behind Grace, on the right flank. Mallet moves up on the left flank and Fangtooth mirrors his move. Brick moves in to protect Mallet and Flint with his Counter Charge bubble. Decimate moves in besides Fangtooth. Marbles completes the defensive double bubble on the right side of the center, while Coin Coffers Avarisse and walks into cover behind the center obstruction. Harmony runs forward and hides besides the right obstruction, in cover, after which Grace passes the ball to Avarisse and moves to the right side of the central obstruction. Flint smells his chance, sprints for Avarisse, steals away the ball and scores! From the gained momentum, he dodges away, but Avarisse is still able to get close to him and knock him on his arse. The Goal Kick was done into the left field, towards the patch of rough ground. Lastly, Honour Quick Time's Brick into a better position, so Decimate can't get to him anymore, and moves up along the right flank to get close to her sister. 4-0 Union gets initiative and chooses to go first. Turn 2 Avarisse drops Greede, and both of them kick Flint from the field. As vengeance for Flint, Honour and Harmony then do their Sister Act and delete Grace. Fangtooth moves up towards Mallet, but Brick Counter Charges into him. I forgot Gluttonous Mass... Oops! Mallet and Decimate start wailing on each other, while Brick repositions, and Coin slithers over the field towards the center. Only Rage was close to him, so there was no Coffers target. Marbles then positions himself to counter Rage's possible Furious charge into Brick. Sadly, the charge didn't get the required 5 results to push Rage away from Brick, which makes that Rage is able to wail on Brick some. 6-2 Mason's get initiative and choose to go first. Turn 3 I was really lucky here. The Union was +3 on the initiative roll, so he expected to go first. But now, Honour and Harmony could close with Rage, while having friends in Brick and Marbles. Honour and Harmony delete Rage, cleaning up the scrum's right side. Fangtooth starts wailing on Brick and knocks him down, and Mallet strikes back onto Fangtooth and knocks him on his arse as well. Using 'Come On Mate', Brick is able to stand back up. Decimate hits Mallet some, and dodges into snap shot range, but still within 2" of Mallet. Flint then goes for the ball, but just comes up short, so he moves to stand in the way of the pass towards Decimate. Avarisse picks up Greede and moves closer to threaten Flint's life next turn, but my opponent forgets that Fangtooth is not engaging Brick, who can Counter Charge in and drop the big guy to the ground. Marbles moves into Decimate to deny another kicking die. Grace then grabs the free ball, kicks it successfully towards to Decimate, who Bonus Time's a now two-die Snap Shot... but misses. The ball is intercepted by Harmony. 8-2 Union gets the initiative and chooses to go first. Turn 4 Decimate tackles the ball off of Harmony and shoots for goal. And she scores! The ball is kicked in towards the center scrum, to land at Honour's feet. Honour snaps up the ball, uses KD'd Fangtooth to get two double dodges, uses Quick Time and sprints to get in range for a 4-dice Shot and scores to decide the match. 12-6 The match was played against someone with an even amount of Guild Ball experience, but this was his ~5th game being Union, so he was still getting into the working of the Guild. In my eyes, his team was sub-optimal against mine, and he seemed to not respect the Honour-Harmony combo. Grace was quite overextended (while still in cover), and Rage stood against Marbles and Brick, so Honour's attacks gained 3 dice and 1 DMG He also made some key mistakes ,i.e. passing the ball to Avarisse in turn 1, who was clearly in range for Flint to grab the ball and score an easy T1 goal. For next time, I advised him to bring Benediction for Fangtooth and to bring Minx for Grace. Benediction is a much better control piece for the center scrum, and Minx helps out Rage with her Marked Target and Snared. Using her speed, she's also a decent goal threat. Maybe even Gutter for an extra 2" melee character, and forcing people in using Chain Grab, but for who? AnG? And would Strongbox've been better than Coin? I'd say yes, but I'm not exactly a Union connaiseur. What do you guys think? I also made some mistakes, but those were mostly due to playing against the Union and their roster for the first time. Most of my problems came from figuring out what to do with Decimate. That broad is sรณ mobile! I basically just ignored what she did, or counter-attacked with Mallet to try and keep her off him. I knew that a goal from her would eventually happen, and I kept Flint or Honour/Harmony both in position to do an immediate response-goal, in this case to end the game. I think I played it quite okay, but I'm not sure if the same will happen if my opponent gets some more practice in. Getting lucky on the initiative roll in turn 3 really swung the game for me. Anyway, would you like me to continue these reports? Let me know! Any (constructive) feedback is welcome!
  17. Nykolae

    Nyk's Adventures

    Hi all! Here's a quick recap of my games at the WTC! Could be that I made some mistakes on activations, but I think the essence of the games are captured nicely. Game 1: James Long's Fishermen, lost roll, kicking Hammer, Marbles, Brick, Lucky, Decimate, Mallet Shark, Salt, Greyscales, Sakana, Hag, Siren Hammer to Shark with Second Wind Greyscales goal 0-4 Shark catches Hammer in a Net Greyscales goal Hammer Snap Shot via Decimate 4-8 Shark brings ball to Sakana/Greyscales, but epic fail on the scatter Mallet smashes Sakana and Greyscales' shins Jockeying for getting the ball back 4-8 Mallet takes out Greyscales Sakana threatens ball, so ball is shot out of bounds Shark retrieves ball and passes towards Salt Brick makes it impossible for Salt to score this turn Shark is pummeled to low health 6-8 No one can reach Salt Salt scores 6-12 My fault here was not killing the ball, and going far too aggressive with Hammer. James gave me some pointers on how to fight Fish. Real solid fellow! Game 2: Ben Downton's Fishermen, lost roll, kicking Hammer, Marbles, Brick, Mallet, Flint, Lucky Shark, Tentacles, Greyscales, Sakana, Hag, Jac Masons jockey for position Shark goal 0-4 Shark taken out Greyscales goal Tentacles taken out Flint brings ball to edge of Pitch and drops it there 3-8 Shark comes back on (~3" from side of Pitch) Hammer moves to push Shark out, but whiffs first roll (7+1 dice against 4+/1, 1 hit, no results) Shark double dodges out Jac and Shark double team to push Hammer out of the Pitch (Would I have not whiffed there and pushed Shark out, Hammer would be out of range of Jac. This would be a very different game, with no one in range to get to Flint that turn, and the rest of my team able to beat some faces) 3-10 Lucky is encircled and taken out 3-12 Unlucky dice on a fatal moment! I knew I would take 2 goals early, but if I could protect Flint I'd be fine for a bit. Game 3: Quentin Vighetti's Masons, won roll, receiving Honour, Marbles, Brick, Mallet, Harmony, Flint Hammer, Marbles, Brick, Tower, Flint, vChisel Flint setup with Superior Strategy Quentin positions perfectly to stop the turn 1 goal 0-0 Honour pummels Flint (Q) Flint (Q) retreats towards goal Flint moves up to score Quentin finally closes ranks with Brick and Marbles Ball is on Marbles (Q) 4-0 Hammer (Q) takes out Brick Flint takes out Flint (Q) Marbles is taken out Marbles (Q) is killing the ball 6-3 Brick comes back on to engage Marbles (Q), pinning him stuck against a piece of cover Marbles comes back on within Go Ape's range Lots of attacks on Marbles (Q) whiff, even a Marbles counter charge (8 dice against 4+1, again only 1 hit, no results) Flint moves to snap shot position Honour and Harmony move to close the distance to where the ball is Mallet is taken out (Can I take the ball from Marbles (Q) here, I can pass it up to Harmony, who can pass it to Flint for the Snap Shot, but again my dice were cold) 6-5 Mallet comes back on near the ball Flint (Q) comes on on the side of the ball Honour is taken out I time out and start giving time VP Flint and Harmony threaten to kill Flint (Q) Marbles (Q) is taken out, but not before he kicks the ball into space The ball scatters right on top of Tower (Q), who scores a goal 7-12 Again the dice are against me this match at a critical moment. Taking the ball off of Marbles (Q) would've set me to 10-3. Flint (Q) was threatened by two of my squaddies, and otherwise Mallet and Honour together would've been able to take someone out. It would've been VERY close. I sacrificed Mallet to try and get Honour to the other side of the Pitch, trying to assist Brick and Marbles, but Mallet was taken out too fast for Honour to get there unscathed. Great work of Quentin on killing the ball on Marbles (Q) and on setting up the turn 1 bubble to delay my Flint goal, which cost me loads of time. Chapeau! Ending day 1 on 0-3 felt really bad, as I felt that game 2 and game 3 could've as easily gone my way. Game 4: Jaime Muรฑoz' Fishermen (AGAIN FISH!), lost roll, kicking Hammer, Marbles, Brick, Mallet, Flint, Tower Corsair, Tentacles, Jac, Greyscales, Hag, vSakana Jockeying for position 2nd activation, Hammer takes out Jac, who retrieved the ball, and hides behind a piece of terrain with help of Knockback Tower is pulled in by Corsair Lucky and Marbles close with Corsair, while Brick tries to make the goal harder Greyscales goal Now I make a mistake that still haunts me 'til this day: instead of playing defensive with Flint, I go aggressive and move him up with the ball towards a piece of fast ground on the edge of the Pitch... 2-4 Jac comes back on and steals the ball from Flint. No momentum to push him out, he passes the ball into space, towards Greyscales Mallet is able to Smash Greyscales' Shins, but with Where'd They Go and a sprint, Greyscales would still be able to move close enough to my goal and score I choose to go for Corsair, who is taken out by Hammer and Tower Greyscales goal Flint moves to retrieve the ball Mallet takes out Greyscales 6-8 Flint gets the ball and moves towards the deployment line, at the edge of the Pitch Hag moves up Jac, who is now in range of Flint Lucky goes to intercept Corsair pulls Lucky out of engagement Jac stands up and moves to engage Flint, but whiffs all his attacks and only gets 1 hit twice, tackling the ball 6-8 Flint is able to get the ball off of Jac and kicks it out of bounds The scatter lands directly next to Corsair... (Would the scatter have gone towards 1, 2, 3 or 4, it would've been fine, but it scattered towards 5, right into Corsair's lap...) Corsair puts the ball down for vSakana, sets up the legendary, and knocks down everyone who could get to it Brick tries to form a defensive line, but vSakana can shoot it from 10" away 6-12 I was SO angry at myself for making such a stupid mistake against Jaime. This was my game to win. I guess I got too greedy after seeing turn 1 go so well for me... I could've still turned the game around if the out-of-bounds scatter would go in the right direction (4/6 chance) and far enough (3" would be enough, so another 4/6 chance), but it falls right into Corsair's lap; the worst place it could be in... I have to commend Jaime on his Hag play, though. He played her excellent, and saved his team multiple time from just ending up in the Hammer/Tower/Lucky grinder. Game 5: Leonardo Chavez Weyand's Rat Catchers, lost roll, kicking Hammer, Marbles, Brick, Mallet, Tower, Lucky Piper, Squeak, Pelage, Scourge, vGraves, Skulk Kicked with Hammer, jockeyed for position Rats all moved backwards, scared of Hammer Ball was used to move everyone backwards 0-0 Still jockeying for position Ball ends up on Skulk, I decide to start the brawl with Lucky charging into Skulk to try and get the ball. The charge whiffs entirely, no results... (oh no, not again...) Skulk disengages from Lucky with help of Piper and Pelage Skulk moves down the edge of the Pitch together with Piper and Squeak I guess being scared of repercussions of Hammer, Scourge doesn't engage on Lucky Hammer pushes Scourge out of bounds Pelage engages onto Lucky and snares him 2-0 vGraves engages onto Lucky and puts down Gravedigger, Lucky is on 2 Hammer takes out Pelage, saving Lucky Lucky activates and takes a breather Mallet engages onto Skulk Mallet gets pushed around by Piper and surrounded by him and Squeak 4-0 Mallet is pushed out by Piper Scourge and Pelage keep out of the scrum's threat Squeak brings the ball to Skulk, who moves into goal range Skulk misses his goal run (oof! ๐Ÿ˜ฎ), the ball scatters out of bounds Tower picks up the ball after the scatter and passes it towards Hammer 6-2 Hammer puts down the ball and takes out vGraves, engaging Piper via Knockback Piper pushes away Hammer with the Heroic and a >> Using the Dilemma, Lucky is forced to move towards Piper Piper misses the push off of the Pitch multiple times (ouch! I know your pain, Leo!) Lucky uses Raise the Stakes, Leo chooses to not dodge anyone, obviously distraught by just missing so many attempts to get back into the game Lucky runs and scores 12-2 I guess I was the lucky one on this match, nearly losing my goal attempt at the end. This would result into a 8-4 score though, with Tower being able to bring it home as well after either Marbles or Brick would just deliver the ball in Tower's path. Skulk COULD make it a bit of a problem, but with my high momentum score, I could just as well have turned Mallet and Tower onto Skulk and just went for the 10-4, with Piper being close to the edge and Hammer within jogging distance for next turn. All in all, I think I played quite okay. 1-4 isn't the best score, but I feel that my individual position (#111 out of 138) didn't really represent my level of play at the tournament. I felt I could turn the game against Ben (5-0, #7 individual) and had a solid chance against Quentin (3-2, #54 individual), but had some real bad luck at critical moments. Lost 4/5 rolls for initiative and played against Fishermen (in my eyes, the #1 Guild for late S3) three times! Day 1 was HARSH! My boy James (4-1, #12 individual) really just killed me dead, I had NO chance. I got him to turn 5, but by all rights it should've been over at turn 2 or 3. Still quite sad about my mistake against Jaime (1-4, #117) in game 4, because I feel I had that game in the bag from turn 1... Can't wait until next year! I'd really like a shot at redeeming myself! Most likely, I'll be trying out some new Guilds. I'm quite tired of playing Masons for now...
  18. Nykolae

    A simple wish....

    Thanks, @Malritch! I'm sure it'll be awesome!
  19. Fun fact: Brewers are getting quite antsy with all your positive talk about Amber ๐Ÿ˜‚
  20. Nykolae

    Free Cities Draft

    Even if we were, you guys'd still just 100% win out on sheer number advantage. There's no chance, so why would we even try and contest your main choice. Same with Fish and Butchers. Nah, we'll stay in our own lane. ๐Ÿ˜‰
  21. Nykolae

    Scapel S4

    One can only hope...
  22. Nykolae

    Changes to Second Wind

    I actually don't think Masons will get access to SW. It was mentioned in Scalpel's blog that this change to SW was also due to everyone and their mother taking Decimate along for SW. Making it Guild only gives me the idea that SFG are not fond of a yo-yo'ing Hammer. ๐Ÿ˜‰
  23. Nykolae

    Changes to Second Wind

    100% not taking Deci when S4 hits. If I'm taking a Union along, it'll most likely be either Minx, Mist or Snakeskin. But I'm holding off of making any hard statements until all cards are spoiled.
  24. Nykolae

    Kill team

    Graves, Ghast, Pelage, Brainpan & Memory, Vileswarm, either captain. 12-13 INF. Tooled Up present. 7 models on field means more crowdouts. Tooled Up, Fear, Rising Anger, Pelage auras, 1-INF mascot charges. Cosset is possible, but you'll need Dirge to really let her shine, and most of the time she's a 1-for-1 trade-off. Casket is another possibility, but you'd bring him only against charge-heavy teams, and if you think you can easily set up Casket Time. His downsides (Foul Odour, 1/4 INF, 1" melee) make me not choose him for the standard 6. vGraves is called Graves. I'd only bring him if I need more KD control and don't really need Tooled Up.
  25. Nykolae

    WTB vDecimate

    Hi all! I'm looking for the most sought after Exile, I guess. I'm based in the Netherlands, so most likely looking for Europe-based or UK-based senders.
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