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Lhel

Pundits
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  1. Match Report - Alchemists vs. Engineers!!

    Good showcasing of both teams abilities. Two footballing teams do makes for fun reports with goals from almost every conceivable position. Midas really haven't changed that much, he's still the goal scoring machine he ever was even with the loss of super kick. The Vitriol and Harry changes hit that team more really, the Alchemist lineup is still a strong one, but changes to the lineup is likely.
  2. Vitriol got nerfed too much?

    What do you mean "other guilds", there are other guilds? Isn't there just Midas and "other scrubs"? In a sense you're right, strikers are often easy targets for being taken out given their normal positions, more or less behind enemy lines. It can sometimes be a fair trade off, a goal for a take out. The trick comes when we're talking about how much you need to spend to get that take out, and vitriol did have a tendency as you imply to be a lot of trouble to take out. I am still concerned that she's become to easy to take out, but I'll still probably use her most of the time. Vitirols change alone doesn't concern me that much, but that both the major goal scorers in the Alchemists had their threat ranges and survivability reduced and the midfield controller/beater, became a mediocre pushbot is more concerning as a whole. My unfortunate situation is that I'd just started to get enough games to feel reasonably comfortable with the team, but here I am again, more than likely needing to rethink/relearn the team again.
  3. July 2017 Errata Changes!

    Harry could be called on for reliable pushes and KD's, now he can still do pushes okay, but tac 5 and a KD on 3 is not at a good spot. He basically can't do his KD's with good odds unless he's charging. He still has a decent toolbox. However, it went from a good solid, clunky and reliable toolbox to a kids toybox with rubberhammers and playmatches comparetively. Perhaps it's just post-errata blues, but he's hardly justifiable as the union choice anymore.
  4. The Frost princess In Eisnor everything has a chilly egde to it all, like the snow and ice has permeated into the very soul of every citizen and rodent, not at all an easy distinction up here. Vitriol could think of no other place for a good time away from Calculus’ disapproving eye. She behaves like she's everyones mother, just not understanding of her needs. She needs the cliffhanger of true life and danger. Living on the edge of her next evolution, she could perhaps never become a culmination of evolution as Katalyst, but she'll make her dues. The rumors of a mad girl terrorizing the fields in Eisnor, both on and off the pitch apparently. Wild light blue hair and a skintone that can make any mortician envious, except the scarring from fire and frostbite along her arms and legs. The Eisnoran Alchemists alerted the team about this girl after she had stolen large quantities of chemicals and equipment leaving frozen and shattered bodies behind. No one of any consequence had died, therefore little action came from the incident. Yet, it was a challenge to the guilds power and such had to be dealt with sooner or later by someone or another. Vitriol might not be the realm's finest detective, but such was hardly the need as the culprit is known. Vitriol sent herself north to get away from Calculus latest rants. There is no love lost between the vice captain and the star striker. Vitriol was the reason Midas could showboat and pretend to be someone. She sealed the deals and took up the slack in the matches. Who was Calculus to give out orders anyway, all she did in the matches was stand there with her bug spray. The excuse of a stadium in the north loomed over the streets some hundreds of meters ahead, already from here it was clear a match was underway, the screams of pain and ecstasy was intoxicating as always. Vitriols reason for playing, the high, the ecstasy of the chanting crowd and constant life threatening war of the game. No drug or concoction had still gotten Vitriol to those heights and she had tried them all. Making her way to a good place in the stands the game envelop Vitriol one kick at the time. The player she is here to see, wild blue and white hair only applied to one individual and the only one wearing white. blue and Alchemist greens discreetly hidden. Sporting the colors without authorization is close to a death sentence by itself, but one thing at a time. It’s game time after all, and one does not simply interrupt a game. Except for the girl there was one other oddity on her side of the pitch. It seemed harmless enough, essentially a flat circular disc a few inches from the ground, light in color with a web of nearly invisible strings emanating like a spider web across the backfield. Even if the opponent is a player down, four players should make for an easy goal, and this was clearly the expectation from the crowd and the team alike. The wild girl gave ground, throwing small vials left and right, the ground freezing solid with foot long spikes of razorsharp ice like she’d been throwing caltrops around. Vitriol found herself with a trace of a smile as she realised the endgame, she wasn’t giving ground. She was leading the team into the web, effortlessly dancing between each thread. The leading brute with the ball was not as graceful, Vitriol would have compared the fellow with Ox, but all things considered it would be a grave affront to every Butchers player. Except Meathook perhaps, that wench would be dense enough to compare or perhaps the Fishermans little mascot, Angel or whatever her face was. An audible snap, like a whip, is heard across the stadium as the contraption retracts the webbing in a fraction of a second and slings it towards an towards the direction it was triggered. The webbing tangling the brutes and a nearby lowlife as fish in a barrel. Then, the wailing commence as the net dissolves into liquid ice burning and corroding. Seconds later the crowd reacted with a cheer that could wake the dead and was rewarded with a beauty of a goal before the fish in the net had exhausted their first lounges of breath. Vitriol cleared and caned herself some space in the stands so she could sit comfortably. This could be a good match yet and enjoy it she would. The ball is kicked back into play by the fans right down the middle to the recovering team of Sealhunters. The players were hardly in a place to recover the ball, but unlike the team the fans are accurate with their kick, it ending in feet of a grizzled veteran with a staff and thick furs. The approaching demon, one can not call a girl with such a look anything but, sprinting towards her target with fury and malice emanating across the field. Vitriol liked her look, the youthful pure innocence of malignity and spite to the world. Barriers and limitations meant nothing, only time to break them down and conquer, redefining their place in evolution. This could have been me she mused, and as soon her mind snapped violently back to the reality of the blazing flames and destruction of her past failure. As the shudders subsided and her vision cleared and hands calmed the grizzled veteran lay there with shattered legs and Vitriol felt rather than saw the final goal. She has injuries as mine, yet she has not lost her furious blaze, why not? “I need to know” Vitriols mind shouted. This girl can not remain here, we need her, I need her. As the crowd rose to their feet drowning her moment of sanity until only a name remained. A-ni-ma, A-ni-ma, A-ni-ma....
  5. Might as well give the challenge a go, fun to do a little writing again and get some rust of the proverbial goosefeather pen. The Frost princess In Eisnor everything has a chilly egde to it all, like the snow and ice has permeated into the very soul of every citizen and rodent, not at all an easy distinction up here. Vitriol could think of no other place for a good time away from Calculus’ disapproving eye. She behaves like she's everyones mother, just not understanding of her needs. She needs the cliffhanger of true life and danger. Living on the edge of her next evolution, she could perhaps never become a culmination of evolution as Katalyst, but she'll make her dues. The rumors of a mad girl terrorizing the fields in Eisnor, both on and off the pitch apparently. Wild light blue hair and a skintone that can make any mortician envious, except the scarring from fire and frostbite along her arms and legs. The Eisnoran Alchemists alerted the team about this girl after she had stolen large quantities of chemicals and equipment leaving frozen and shattered bodies behind. No one of any consequence had died, therefore little action came from the incident. Yet, it was a challenge to the guilds power and such had to be dealt with sooner or later by someone or another. Vitriol might not be the realm's finest detective, but such was hardly the need as the culprit is known. Vitriol sent herself north to get away from Calculus latest rants. There is no love lost between the vice captain and the star striker. Vitriol was the reason Midas could showboat and pretend to be someone. She sealed the deals and took up the slack in the matches. Who was Calculus to give out orders anyway, all she did in the matches was stand there with her bug spray. The excuse of a stadium in the north loomed over the streets some hundreds of meters ahead, already from here it was clear a match was underway, the screams of pain and ecstasy was intoxicating as always. Vitriols reason for playing, the high, the ecstasy of the chanting crowd and constant life threatening war of the game. No drug or concoction had still gotten Vitriol to those heights and she had tried them all. Making her way to a good place in the stands the game envelop Vitriol one kick at the time. The player she is here to see, wild blue and white hair only applied to one individual and the only one wearing white. blue and Alchemist greens discreetly hidden. Sporting the colors without authorization is close to a death sentence by itself, but one thing at a time. It’s game time after all, and one does not simply interrupt a game. Except for the girl there was one other oddity on her side of the pitch. It seemed harmless enough, essentially a flat circular disc a few inches from the ground, light in color with a web of nearly invisible strings emanating like a spider web across the backfield. Even if the opponent is a player down, four players should make for an easy goal, and this was clearly the expectation from the crowd and the team alike. The wild girl gave ground, throwing small vials left and right, the ground freezing solid with foot long spikes of razorsharp ice like she’d been throwing caltrops around. Vitriol found herself with a trace of a smile as she realised the endgame, she wasn’t giving ground. She was leading the team into the web, effortlessly dancing between each thread. The leading brute with the ball was not as graceful, Vitriol would have compared the fellow with Ox, but all things considered it would be a grave affront to every Butchers player. Except Meathook perhaps, that wench would be dense enough to compare or perhaps the Fishermans little mascot, Angel or whatever her face was. An audible snap, like a whip, is heard across the stadium as the contraption retracts the webbing in a fraction of a second and slings it towards an towards the direction it was triggered. The webbing tangling the brutes and a nearby lowlife as fish in a barrel. Then, the wailing commence as the net dissolves into liquid ice burning and corroding. Seconds later the crowd reacted with a cheer that could wake the dead and was rewarded with a beauty of a goal before the fish in the net had exhausted their first lounges of breath. Vitriol cleared and caned herself some space in the stands so she could sit comfortably. This could be a good match yet and enjoy it she would. The ball is kicked back into play by the fans right down the middle to the somewhat recovering team of Sealhunters. The players were hardly in a place to recover the ball, but unlike the team the fans are accurate with their kick, it ending in feet of a grizzled veteran with a staff and thick furs. The approaching demon, one can not call a girl with such a look anything but, sprinting towards her target with fury and malice emanating across the field. Vitriol liked her look, the youthful pure innocence of malignity and spite to the world. Barriers and limitations meant nothing, only time to break them down and conquer, pushing them further. This could have been me she mused, and as soon her mind snapped violently back to the reality of the blazing flames and destruction of her past failure. As the shudders subsided and her vision cleared and hands calmed the grizzled veteran lay there with shattered legs and Vitriol felt rather than saw the final goal. She has injuries as mine, yet she has not lost her furious blaze, why not? “I need to know” Vitriols mind shouted. This girl can not remain here, we need her, I need her, as the crowd rose to their feet drowning her moment of sanity until only a name remained. A-ni-ma, A-ni-ma, A-ni-ma....
  6. July 2017 Errata Changes!

    Perhaps, the changes do hit hard, but more to the survivability and likelihood of getting out of danger after getting a goal. If you have a look at Vitriol's new trait, you'll notice it doesn't need to be an enemy model she's dodging from. Put a player like oKat or Crucible behind her and she retains her threat range without the need for using smoke bomb. In a sense she gained a conditional shadowlike that Alchemists are in a fine position to trigger themselves should they wish as the cost of 1-2 health and an activation.
  7. Oslo Autumn Cup

    until
    We're holding the first Oslo Autumn Cup at Outland Storgata in Oslo. We're also using this as the farmers launch event so you can get some farmers swag here. The store has committed to some support and the local pundits have also pledged some excellent swag you'll not want to miss. We're also launching a Big league for the autumn, this will also have the first round at this event. There's a nominal fee to participate in the event and League , see details on the event page. https://www.facebook.com/events/202801470247410/
  8. newb strat qssss

    Any plan can backfire, one can sometimes even blame dice, imagine that You have some interesting option as Alchemists, for killing the ball Naja makes that happen with no issues, 2'' Unpredictable and mascot kick stats essentially kills off shark and Siren to get the ball without Fish spending tons more influence than they'd like. If the condition is to not use Naja, it's a tad more interesting, but a Countercharge or 2'' model to intercept any shark attacks becomes a must. Harry can provide this, Compound and to a degree vKat. There isn't an absolute path to victory here, it's a tricky little game either way, either doing the cheeky turn 1 goal yourself and get ahead on the scoring momentum or getting the ball into the backfield protected by a counter charge might be viable strategies. Alchemists against fish can actually start going head to head and start making roast fish, oKat and harry can take out players left and right. With a goal from Vitriol or Midas you'll be fine just scruming them. If you want to be cheeky, leave Vitriol off the team and add inn something like a semi beater in Venin or even Crucible if you're feeling fancy. There are plenty of ways to Rome, just start experimenting and learn from each game, loosing a game is a chance to learn not despair.
  9. Blacksmiths Name Guess Thread

    With the british humor prevalent at steamforged I would not be surprised to see John (Smith). And a striker called Striker seems a given really. Charcoal or coal perhaps. Temper and Quench as mentioned above seems likely as well. Hoping for some good names that'll ring fear into our opponents hearts and ears.
  10. Sledging

    I think it's far too early for any OMG so OP threads yet. So far we've seen a synergy dependent pair, a tank and setup with a glasscannon apprentice. As some pointed out together they're a strong combo, but those are plentyful in the game already. Harry setting up Vet Kat for one, Tapper and Hooper, Minx or the hat for Rage. Pretty much every team has these. Not surprised that Blacksmiths have some as well. Personally I'm waiting to see the strikers of the team, something that I think looks promising is their solid kick stats and it makes me hope for a footballing type of team with a armored center and some nice movements tricks. I like what I see, I just haven't seen enough to make up my mind yet.
  11. Brewers

    Can agree to this, I usually target Spigot, some others are viable targets as well but usually not worth the time. vKat have gotten me the "witness me" victory on Spigot fairly regularly. Without "Witness me" then you need to focus down players as you can, but in a beating game against Brewers you're on a pretty short clock before you're beat to the ground.
  12. Brewers

    Brewers is a beaty team with a few goal scorers (Friday/Spigot primarily). I generally have better luck with oKat and Harry for the middle scrum. Vitriol and Midas just focus on getting balls and scoring. Compound or Venin are decent last choices for your 6 with Naja bringing some 2'' melee and Crowd outs and the occasional poison. vKat is tricky against an esters lineup in particular as mostly everyone in the team is well covered from the conditions game. Stoker clears on activation, Hooper using his heroic, Esters can handle the rest of the team easy enough, at worst the rest of the team use a momentum to clear theirs. I generally don't spend much time beating anyone up unless I have no better options. Keeping on the move and getting the goals before the Mad scotsmen (Brewers) have gotten to beat people to a pulp. It can be a tough matchup, but Alchemists do have the tools to sneak through.
  13. Why Midas?

    You're largely right in that. The S3 changes have given Midas some news tools that enable him to setup others as well. Make no mistake about it, he does it for his own glory He's still good old Midas, it is about him being the shining beacon of gold, the savior and all around scheming focal point of the universe. He's just that kind of lovely guy.
  14. 10 man team if Smoke is my main?

    With Smoke I tend to not play her into certain teams, Brewers being one, mostly as large part of their lineup can clear conditions with ease and have in general too much health to really damage. Still, if you want to make Smoke the one and only, all the power to you. For a 10 man centered around her you'd want conditions galore all around. My normal 6 with Smoke is: Smoke Naja Vitriol Calculus vKat Harry In addition I add these 4 for situations Compound oKat Mercury Crucible Compound is a nice trick in the bag and is generally useful with little influence (1). He can put Odour or Chemical resist as needed and keeps a nice zone around the goal. oKat is for matchups when vKat can be shutdown too easily, for example ranged snares, knockdowns or clone/ high def 2'' models. oKat also can take more damage and dish out in general almost as much as vKat. oKat's easier access to an momentus KD and damage results should be a consideration. Mercury can also come in as another fire AoE and make even more templates and movement debuffs. Crucible I still haven't quite figured out, but she seems to be nice as a midfielder supporting a beater. I tend to use Harry for this to setup either of the Katalysts for kills or as I've done multiple times. Run people off the table with his pushes. Last victim was everyones favorite bear. Got a a massive charge off and wrapped like a boss double, double pushing the bear halfway to the sausage stands. Play it your way man, have fun and keep the Smoke strong!
  15. Why Midas?

    As many before me already have said, Alchemist captains are two different animals. It honestly comes down to how you want to play the game. Midas is for the fotballer that wants the glory and goals for himself. As one mentioned before he's close to a one-man team at times. Smoke is very different and more works like a force-amplificator on the exisiting force-projection style of play the alchemists are defined by. I have tried both captains and I am more a Midas kind of player, but I do like to have fun and whip out Smoke in some matchups, against Masons in particular. It is a strangely fine experience to blanket half the field in AoE's. At the same time this means you need to play a control and passing game with often Vitriol as your only defacto goal threat. Smoke can get some cheeky goals too, but don't count on it too much. The Captains of the Alchemists are both fun and really guys, just play the one you like to play, don't think too much on the META or whatever. Just play the game and kick and poison people to your hearts content!
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