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About Tasku

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    Turku, Finland

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  1. Tasku

    Free Cities Draft Discussion

    Knuckles could suit our need. Though as an alchemist he would probably overlap with Venin's idea of poisonous fists or something. I'm interested, but for this one to be sure the S4 changes would be nice to know.
  2. Tasku

    Free Cities Draft Discussion

    Oops, missed vCalc being a winger. Anyway, Layne's here. He could fit to the Alchemist's Guild storywise but I'm not sure we need a striker.
  3. Tasku

    Free Cities Draft Discussion

    Edge. Sounds promising, so far the most interesting to me. Currently Alchemist's don't have a winger and an option to have one on the pitch dedicated to that place would be nice.
  4. Tasku

    S4 Skatha

    http://steamforged.com/sfg-news-blog/season-4-skatha She seems amazing! Season 4 looks really promising!
  5. Tasku

    Free Cities Draft Discussion

    Cutlass. I was gonna say there's no need for another goalkeeper, but the letter encourages to consider her. But I think most guilds without a goalkeeper are going after one so no pressure for us to achieve this one.
  6. http://steamforged.com/sfg-news-blog/10-9-2018-the-free-cities-draft-guild-ball So some info dropped in today concerning the new community event. Let's start a discussion for what the Alchemist's Guild could use. There are 8 positions in the pitch currently: Striker Attacking Midfielder Central Midfielder Defensive Midfielder Winger Goalkeeper Centre Back Coach I think it's quite hard to say what we need given there's an expected rework around the corner. But thinking about the guild right now, I would be happy to see either more Defensive Midfielders, Wingers or Centre Backs - supporting the footballing game by providing some efficient influence to the wings or a solid anchor to put opposing scrum on the breaks. But here's Amber. I personally think both Katalyst's currently fill the role good enough.
  7. Is a playbook -triggered character play part of an attack action? Suppose veteran Katalyst attacks a conditioned Ebb (Blessings of Old) and chooses the result with 2dmg and an intensify. Does Ebb suffer 2dmg or 2x2 damage?
  8. Tasku

    Best and worst pairings Smoke/Midas

    I don't have tons of game time with alchemist but a good amount still. I agree on this list almost at everything. Little tweaks that I would make is putting Brewers (Vecimate) to worst and Rats might go to only advantaged. I think Smoke has no game to Vecimate (threat range is too much, the condition hate and their ranged poke) and Midas is also having really hard time against regular core of Vecimate. Against Rats (with Smoke) there are definitely some advantages due to the disease mechanic and low health pools but they have some respectable tricks in their sleeves (like Piper pulling one model from for beating with all the pushes).
  9. This is incorrect. The character play sequence checks for taken out separately to the attack sequence, which is interrupted by th character play. This thread should lead to rulings.
  10. Reanimate has been discussed here earlier but I thought one more clarification could be useful. When attacking a conditioned reanimate model with 2HP left with vKatalyst, what happens to the Chemical Frenzy dmg buff after choosing the intensify before the dmg from one playbook result? When considering the attack sequence, it seems that at the step 2.4 the modifiers are added to the playbook results. In this example, the condition would be present still and the Chemical Frenzy would be active. At 2.5 the results are then selected and resolved. Is the buff still applied to the playbook result after the reanimate has cleared conditions? Or is it intended to vanish when the condition is suddenly not present?
  11. Spillage says: "Each time this model makes a Kick, enemy models within [4''] of this model suffer the poison condition." My question is: When is Spillage resolved? 1) When declaring a kick? 2) After the kick (and scatters)? 3) Before/after possible teamwork actions?
  12. Tasku


    So vCalculus got revealed: Bit underwhelming. I think there's something to explore with Midas at least. I have had some trouble with 2-2 strategy, with the take-outs in the matches where I have to take Midas. Interesting mechanics, but won't affect much.
  13. Tasku

    Best value single box team

    You could pick almost anything and have a good time. Pick the guilds you or your friends might be interested in and guilds with various playstyles. Outside of the Masons and Brewers, I would rank boxed teams as follows. Note: Minor guilds aren't in this list because they're designed to work as a box. Good boxes THE ENGINEER'S GUILD: THE INSTRUMENTS OF WAR THE ALCHEMIST'S GUILD: THE LURE OF GOLD THE FARMER'S GUILD: THE HONEST LAND THE BLACKSMITH'S GUILD: FORGED FROM STEEL THE BUTCHER'S GUILD: THE BLOODY MASTER THE FISHERMAN'S GUILD: THE CHANGING TIDE THE FISHERMAN'S GUILD: PIRATE'S RETURN Maybe boxes THE ENGINEER'S GUILD: PRECISION MADE - Somewhat weird team, but proxy vVelocity -> oVelocity and it's ok THE BLACKSMITH'S GUILD: MASTER CRAFTED ARSENAL - The other one works better alone I think. If you're interested in these particular players, then go for it. THE BUTCHER'S GUILD: THE SCARLET CIRCLE - Tenderizer is a bit off, it is used as a counterpick. The other Butcher box works ok. THE HUNTER'S GUILD: BLESSED OF THE SUN FATHER - Good box, but it's tricky to play. Again, if you really like the Hunters, go for it. THE MORTICIAN'S GUILD: THE MASTER OF PUPPETS (RESIN) - Same as Hunters: Good box, but it's tricky to play. If you really like the Spooks, go for it. Don't Touch boxes THE ALCHEMIST'S GUILD: THE NEW AGE OF SCIENCE - This is just unsynergistic alone and lacks relevant models from the other box THE FARMER'S GUILD: OLD FATHER'S HARVEST - 4 Reapers & 2 Planters is not gonna work smoothly IDK boxes THE HUNTER'S GUILD: HERALDS OF THE WINTER'S MOON - Personally, I wouldn't play these. I have hard time fitting any of them into team right now (wait for season 4) THE MORTICIAN'S GUILD: STRINGS OF THE SPIRIT WEAVER - The box has 3 of the least played Spooks and the rest are really tricky to play. I wouldn't touch this as a team, but ofc it's a great addition to the Spooks overall.
  14. Tasku

    G.B. Scrum: Android / Web App

    Zarola's Midnight offering should be 6'' range, not 8''.
  15. Tasku

    What AoE marker do you use for alchemists?

    I use the art of war token set with an addition of 3d printed 3" rings for crowded areas. Works well.