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FaiLoadeDice

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  1. Ploughman

    Ploughman will not make my tournament 10. He seems interesting enough for some casuals he can make 2 extra harvest makers with Grange+Millstone+Ploughman and 3 more. Benny+Windle+Buckwheat maybe. Big tar pit team I'm hoping the old man reaper will be be a 4inf max damage dealer. You can get a ton of inf currently but have nowhere to stack it.
  2. That looked like Grace and Benediction to me...

    Instantly ordered them. I was sad to miss out on them, I love the models. I'm thinking grace can give Thresher a 10" jog threat for the 5 attacks! OUCH both are great. Will have to get some games in with both once everything is released.
  3. When would you take Bonesaw over Mist?

    I'm gonna go ahead and say never. I don't ever build a team that uses both. I suppose an argument can be made if you wanted a striker team... But then why play Morticians haha. Bonesaw has some consistency issues. The more you try and make him work the more he'll let you down in that key moment. If Morts added a player with "football legend" I could see him working better. But now Mist is just better in every way.
  4. Ordered Engi 6-man Starter, What Now?

    Hoist, Mother, Pinvice are all great. I 100% use mother (nothing wrong with Mainspring) hoist gives amazing flexably but is slower than other takes. The engineer 6 man starter is one of the best out of box without anything. Compound is a flex pick vs 3 goal teams and Harry helps with the engineer's main weakness of not a lot of 2" melees. Don't get Locus or vetVelocity. Just don't (even though they look so cool)
  5. This is an odd start so the goal here then would be to tar pit? So might as well go full crazy and go. Scalpel, Vileswarm, vGraves, Ghast, Casket, BpM. The amount of pushing you can do with Scalpel and vGraves with your 2 tanks is harsh VS can actually eat people in the lineup. BpM for easy crowd out. It would be UpTo Scalpel to score at least once. But vG and Casket might be able to pull off a 5vp takeout. 11 inf is a hard handycap to recover from though.
  6. I use Ghast when I'm expecting lots of 2" melee as I prefer Casket when possible. So Alchemist, Brewers, Fish and Farmers all get Ghast aka I almost never get to play Casket haha. I am 7-0 in games where I get casket time off. The tempo swing is rediculous.
  7. Smashing Face dice

    Thanks everyone!
  8. Since "Smashing Face" on Pint Pot's card targets self does it automatically succeed or do you still roll for each person in melee zone?
  9. One captain or two

    I take: Ballista, Pinvice, Velocity, Ratchet, Hoist, Mother, Colossus, Salvo, Compound. So Ballista, Salvo, Ratchet, Hoist, Velocity, Mother if kicking off Pinvice, Ratchet, Hoist, Velocity, Colossus, Mother if receiving Sub one for Compound vs teams that need or want 3 goals. For this I'm only sacrificing Harry that I'm not as huge a fan of as other people though I agree he is amazing on Pinvice team. I think taking both captains forces your opponent to question their lineup heavily so I 100% say yes take 2 with engineers.
  10. Suggestions for playing against Butchers

    I would suggest taking Salvo with Ballista. Gives you access to feather ball and more ranged plays for Hoist and more momentum with Ballista. With the exception of Fillet the butchers aren't fast and are pretty fragile. 2-4 "blast earth" and a few other poking tools in the opening round. If you make engaging dangerous for butchers they struggle a lot. Don't let them ball up and eat through your team one by one. You need to set the pace for the game don't let them. I highly recommend Mother she can snap the ball to herself from insane distance. I find her much more useful. As others have said Harry is a great model although I don't use him in a Ballista line up.
  11. Rediscovering the Engineers.

    I find I don't use Mainspring so I always use Mother and If you would use Vet. Velocity why not Compound so you have the option for Velocity1. I use: (Pin, Velocity, Hoist, Ratchet, Colossus, Mother) if I'm receiving and (Ballista, Salvo, Hoist, Ratchet, Mother and either Velocity or Colossus) if I'm kicking off vs someone trying to score 3 goals I'll sub 1 for Compound. currently 6-0 in season 3 I'm in love with the new engineers they seem to strong in some matchups. Ratchet and Hoist offer too much value so I'd never not take either of them. I can't wait for Locus. I will likely drop Salvo for him if he has some ranged plays or I have no idea need that Salvo+Hoist for mom farming with Ballista.
  12. S3, Who do you kickoff with

    Silence. He has good kick but can't move far. Getting a few more inches allows you to shut out or tuck a key player.
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