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greysquigg

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  1. greysquigg

    Silence

    He shines if you know when to use him. You can stop your opponent generating momentum from the ball by making the player with the ball go last. Hurts football teams massively if all of a sudden the person with the ball can't do anything, and their team needs the ball to win. If you are expecting a model to activate late in the turn with a buff, he can stop that buff from being cast in time with shutout or tucked. Blackheart/Scalpel etc don't like it when they're forced to move before set up. Similarly, against an esters lineup, you can mitigate esters character play buffs by casting tucked to remove the resilience, followed by shutout to make her activate last. He's really what puts morts on the map as a control team IMO. I take him every matchup. If you can't see a way of using tucked or shutout, it's ok because he's got momentous 2 on 2 net hits or fire blast. He's also a viable ball handler when dirge is near. Edit: my awful grammar...
  2. greysquigg

    March errata - what to expect?

    I could see bp&m getting a place within 8 inches effect instead of the dodge every activation. The game doesn't have a great deal of place effects. It would completely change their play-style and eliminate the problem of remembering memory.
  3. greysquigg

    At Home Ball Episode 4 - Brewers vs Navigators

    I like your format! Keep up the good work.
  4. greysquigg

    March errata - what to expect?

    What changes do you think might happen? I liked the idea of bringing midnight offering down to a dodge. Because that gives both hunters and morts a bit of a nudge in the right direction.
  5. greysquigg

    March Errata

    Yes "before" is indeed before esters! She's good. Might just be my meta but I don't see much vDecimate. Nor have I found she's been that amazing when I play. It's mostly hooper, spigot, friday and one of the big boys in a tapper line. IMO she needs a little something, definitely not to the heights she was in season 3 though.
  6. greysquigg

    March errata - what to expect?

    I think the nerf we'll see will be losing the 2 inch push off of the spirit bomb. IMO that's what gives her the edge so to speak... It does at a pinch get around stuff like unpredictable movement. Either that or Voodoo strings will turn into a heroic play...
  7. greysquigg

    March Errata

    I'm not sure you can compare two heroics from different teams and expect them to have the same net benefit. In a brewers lineup, giving out free inf for attacks is better than free inf for character plays. So I think your logic is flawed in the sense that brewers will do a lot more with attacks than a hunters player will do with a free character play. In a tapper lineup that 2 inf could equate to 4 momentum and a load of damage with commanding aura and crowdouts. Which isn't an unreasonable assumption to make considering their team's theme is that they have mostly +1 tac on their playbook and need lot of setup before a few value activations. Tapper was dominating the brewers lineup before and now he's got a few great match-ups and a couple of bad ones which to me says he's pretty good as he is. I think something on the brewers lineup needs a buff, but I don't think it's tapper. Someone like Stoker or vDecimate needs a little tweaking to bring tapper's game back up again. As you certainly don't see stoker much, and you see vDecimate less, they should be the ones getting the buff. If a captain gets a buff I think it's only dealing with half of the problem.
  8. greysquigg

    March Errata

    I think stave is one of those pieces that is amazing into a few teams. I'm not 100% sure it would be good for the game if he were and auto include in every matchup, and I believe he would be at 2-3. Also with him getting a free heroic off of esters he doesn't usually need any influence anyway. I couldn't see tapper going up to 4-6 again. Old Jakes is a very good ability and I think having 2 influence extra for a tapper team would be too good. Stoker maybe needs a bit more speed. A good way of adding it without bending him into a striker would be to give him the +1/+2 speed and -2 kick with the heroic. Make sense as he's setting himself on fire anyway. He's a good pick if he has a little more reach in my opinion. He could get to insane places with quick foot and times called.
  9. greysquigg

    March Errata

    I think we'll see a significant buff to rat catchers and a slight nerf to navs. As it stands I think the teams are pretty well balanced. Edit: Actually looking at the longshanks statistics I think morts and hunters will get a nerf of some sort.
  10. greysquigg

    What's your morts 12?

    Interesting you say about scalpel. I would never run scalpel into brewers. Obs can use misdirection to pop the resilience and then puppet master the ball off of mash etc. IMO obs plays a really solid game into brewers. It's about a 50-50 game I reckon and it's a really fun matchup. The reason I like exhaustion is once you've popped the legendary brewers are at a momentum disadvantage. So needing to spend 2 instead is pretty good. And obviously (obulously) you need to lead with silence and force the activation order to really gain the most benefit from stuff like that. Add in ghast and you can pretty well keep a strong leash on the momentum game. That's my 12 too and I've run into the same issue with not taking vileswarm. He's so good with crowd outs and bonus time.
  11. greysquigg

    What's your morts 12?

    Fair play! IMO the ball game is the game to play, so when you have a model with mom tac on 1 and kd/exhaustion on 2 you take that one. I always find brewers players use counter attacks for the knock down or pushes, so with exhaustion they have to spend more momentum. It's not an automatic decision when it costs 2. This is why I take vGraves into brewers. What makes you fear oGraves?
  12. greysquigg

    What's your morts 12?

    Didn't say he was a problem. I like him into brewers because of his exhaustion aura.
  13. greysquigg

    What's your morts 12?

    That's interesting. I've found vet graves to be serious business into a lot of stuff like brewers and smiths... He's also fairly good at holding the ball. I guess the good thing about ograves is he can have a simple activation of just putting tooled up on something early on before you do the stuff in the turn that your opponent can react to. He also tackles well and has serious threat.
  14. greysquigg

    What's your morts 12?

    I pretty much agree that pelage and cosset fight for that 12th spot. I find in most games cosset just gets managed by my opponent. Haven't tried BPM yet but I think that duo brings a fair amount of jank and needs a second look. It's always funny when you kill memory for the momentum, and then your opponent says "thank you for that he was in a rubbish position"...
  15. greysquigg

    What's your morts 12?

    Interested to see what peoples thoughts on the ideal 12. I've seen a wide variety of 12's including rosters with no obulous... Now that we're over how good scalplet is how is your 12 shaping up? Shoot!
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