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Larhendiel

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Larhendiel last won the day on October 25 2017

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About Larhendiel

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  1. Larhendiel

    Card Errors

    Oh well, these errors seem minimal and more like a nuance, we all make mistakes and I am confident SFG will resolve it. Thinking of it and of how to implement future patches/updates to a physical player cards I can't help but imagine a little sheet of appropriate stickers as the most awesome eco-friendly and cheapest solution.
  2. Larhendiel

    Brick's blind spot

    Yay THANK YOU Steamforged! Brick was too mean for my receiving end way too often, good to see him curbed. And I am not even sorry he got so heavy mauling
  3. Larhendiel

    S4 Hunters finally revealed!

    Its a real shame we only have three planters It'll make hard for us to land as many snares as I'd like.
  4. Larhendiel

    Hunters Turn 1 Practice

    I most often now run: Theron 4 inf, two inf for sun strikes on Mataagi and Egret one to pin and snare someone and one momentum for his heroic to snare and cripple someone else, fourth activation. His forest to cover Jaecar Fahaad, first activation burner, no inf Jaecar, two inf, he kicks the ball to enemies (consider it a lure just in front of him) his aim is to set a trap on someone who will not die on the beginning of turn 2 and generate two momentum, I give him 3 inf only if I believe he can score by taking the ball back (he can do it). Third activation Minerva, another activation burner wobbling forward, second activation. She instead of Jaecar passes the ball and recieves 2 inf if opponent has a lot of tough hides. so she can put on her circle of pain from playbook. Egret, due to her being shadow like and me always choosing to pass the ball she goes as fifth activation. she can dodge easily and with sun strike on she tries to pass as much poisonous love as possible while generating some momentum and placing herself in a position to add a crowd out bonus for Theron starting turn 2. Mataagi sixth activation, last model to go on a turn where momentum is scant, he tries to pass as much bleeding conditions as possible, ideally onto the same targets as Egret did her poison. Now turn ends and enemy has 3 guys receiving 5 condition damage on top of at least 2 snap shots. Thats 3 guys 7 damage down, with Therons 2 damage on two models. Also, ideally I'd have 7 momentum. Tried and tested it, in best scenario, against Blacksmiths I had first activation second turn with Theron, who finish off model that failed to score first turn and was in Therons melee, girl died in 2 inf, he then walked on and killed second guy with further 3 inf, did his heroic and finished off last girl on 2 health left. That was 6pt first activation with no goals. .
  5. Larhendiel

    Free Cities Draft Poll

    After few games where I've been using both Mataagi and Minerva or vet Minx I feel loss of oMinx, I mean I don't have 4-3 opponents players snared at all times anymore, its actually easier to apply bleeds and poisons than snares now. Whoever we'll get I do hope we get someone who snares while doing damages and dodging to next victim at the same time. I also hope that since trap markers do get streamlined that we'll have more than 3 players who can lay them. And voting who to receive? "Obulus" already shoved us it may very well be pointless.
  6. Larhendiel

    Traps mechanics changing.

    Wait and see, it will happen.
  7. Larhendiel

    Traps mechanics changing.

    I'm not bothered at all if Jaecar's trap become illegal due to lack of any rules to use in any form other than decoration. I don't mind sBrisket being moved from my second fav Guild to another one that I have no Lion for. I played Bretonnia, and before them I had Dogs of War and Regiments of Renown with pretty badly painted Kislev. But as GW firstly squated off entire factions, then entire system, nowadays Privateer Press is going to squat some of its models. Its seems common, and fashionable to discontinue product lines, therefore all we should do is smile and buy while constantly adjusting
  8. Larhendiel

    Traps mechanics changing.

    I believe they'll keep Jaecar trap unique and only one of a kind, I'm hoping this will be hte case based solely one the Jaecar's trap size It will also allow us to preserve some trap variety
  9. Larhendiel

    Vet Hearne is now pretty hot

    My impression...... He is goal shooter, has "ways" to be faster although relies on enemies to jump around. So he can run 6-8-10 inches, then land his skewered for 2 moms on a model 6" away, be teleported behind said models back (to be close to goal post) aaand score His total goal scoring range with 2 inf and 3 moms is....... 21'' scoring threat range without rough or fast ground or up to 25'' with both fast and rough ground
  10. Larhendiel

    S4 Skatha

    niiice, she seems fixed now, and exchanging 2inf + 1mom for a 1 point seems like a bargain to finish off a game
  11. I'm in very similar position, I need 3 more players for my Hunters but can't get 'em without buying 2 whole boxes How on earth am I going to obtain Lucky or Pint Pot for my brewers? It seems utter mess at the moment
  12. Larhendiel

    Season 4 Changes

    I liked the thingy being bold, quick read of the trait name followed by seeing a single word in bold allowed me to know what rule dos in a second or two! For me it is all about speed
  13. Larhendiel

    Possibly tweeks in S4

    I also hope that if we are to continuously rely on snared to see more players being able to snare when they damage target, right now we have only Theron being able to do so without using any special abilities
  14. Larhendiel

    [Suggestion]GamePlan

    I do not like the cards at all Not that their idea is bad but in 4 games in a row I had only low ones so despite having decent amount of momentum my opponents had all sixes and sevens It changed game dynamic since they really could choose more of the non momentous plays while I struggled and still started 2nd which allowed them to score
  15. Larhendiel

    Resin Hunters

    Alt Chaska, tent and tree log, terrain, tree goal post and snared ball do not justify spending 120GBP for me
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