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Ruffy last won the day on May 21

Ruffy had the most liked content!

About Ruffy

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  1. Ruffy

    Seasoned Spigot

    I'm curious how season 4 players will look like power-wise. As far as season 3 goes, IMO this models lacks a weakness. He's a fantastic goal threat, tough and has a good playbook.
  2. Ruffy

    Veteran Chisel - no more speculation

    You choose one. Looks nice, but she's pretty squishy, so I think she will be more of a defensive supporter than an offensive setup piece.
  3. Ruffy

    Ratcatchers Launch Event With Butchers

    Hehe... Skank.
  4. Ruffy

    vSakana Rules Revealed

    The only downside here is that the misses out on the free Bonus Time until he has spent Influence (if he started full).
  5. Ruffy

    vSakana Rules Revealed

    On first look, I thought that Fancy Footwork only worked on the model you attack, but it actually has a 4" range, making it pretty useful I think. Fishermen only having momentous damage on a few models pretty much determines their playstyle and the mentioned Butchers for example IMO can't compete when it comes to ball-handling or getting back the ball again. Corsair opens up the take-out game a little, but that's it for Fishermen.
  6. Ruffy

    The Casual Mortician

    I am 99% sure that smoke clouds do not block line of sight.
  7. Like they can only move towards him?
  8. I only see that being a problem in combination with Shark's Legendary... which could just as well be changed to apply Snared as would be fittinig for its name.
  9. Take my comments with a grain of otter as I own Fishermen, but haven't played them yet, so I see them from an opponent's point of view. - I'd like to see Drag become a OPT character play to make Stoic a more relevant rule and because Drag is pretty fantastic - Give Fishermen something to discourage the opponent from dropping the ball as a protection against character plays -Tweak a few Squaddies here and there, but Captain- and Mascot wise, Fishermen are in a good spot IMO - Incorporate Snared as a typical Fishermen condition
  10. Ruffy

    "Guilds" aren't strong or weak.

    But there are Guild vs Guild and Captain vs Captain statistics already, right?
  11. Ruffy

    "Guilds" aren't strong or weak.

    It would be futile to try and get any kind of meaningful dataset concerning these detailed questions. Longshanks has some details and the biggest base, so I don't see any point in saying that we need to go deeper, but can't.
  12. Ruffy

    "Guilds" aren't strong or weak.

    Well, there is pretty good data on Longshanks, isn't there? A guild not doing well in competition could be considered weak in that context. There's also been in-depth discussions as to the "why" and certain benchwarmers certainly don't help. Overall, personally I am very happy with guild balance, though I also see power-creep. Only a few months until Season 4.
  13. Ruffy

    Harriet Playtesting

    I tried Harriet for the first time yesterday with Pin Vice against Brewers and she didn't get to do much. While I like her on paper, I don't think she fit well into my formation and I had no choice but to put her on a flank. The first round was the only one she could have used a Character Play for free, but I skipped the opportunity because it would have put her in a bad spot, so she was an Influence battery all game instead. Also, Hoist didn't replicate any of her Plays... could only have done so in round 1 and after that he was basically on the other side of the board. My initial impression is that I'll probably only use her occasionally, so she falls into my personal Salvo/Colossus/Locus category. I like all of these, but don't field them nearly as often as some other squaddies. My opponent fielded Vet Decimate by the way. Holy shit.
  14. Ruffy

    S4 arrives october 12th

    Or the'll just play casually if that's their approach. Substitutions sounds great, I hope you're right.