Obulus: Puppet Master is a great tool for setting up pushes off the pitch. Obulus himself has a push-dodge on column 5 and I've closed out games and lost games with/to the Rigor Mortis-Puppet Master-Confidence-Charge with Bonus Time move. A model can be moved a very large distance with back to back Puppet Masters and it's often worth considering putting Obulus on a side with Fast Ground especially for this because the enemy model will also "benefit" from it.
Scalpel: She controls the edges of the pitch by being able to push a few models up to 8" with back to back activations. For this, it actually is often worth it to trigger Spirit Bomb from the Playbook because you hit automatically. Also, the synergy with VetHemlocke is just bonkers because when you kick off, you can go in with Scalpel with the last activation, push everyone around and almost kill a model (or kill a model and engage the next model), then start the next turn and immediately get a TO in, meaning that you will have the last activation of the turn. The last activation is then VetHemlocke who also has the ball, passing it to Scalpel and using Midnight Offering for a 11" reposition of Scalpel... who will then again start the next turn up the board and engaging an enemy model. The Yoyo is hard to deal with, especially because you can push the enemy team back the whole time. I'd expect an errata soonish... maybe Midnight Offering does not work on captains or something like that... and bears, captains and bears would fix the meta.
Voodoo strings can also be used to trap a model that has not activated yet by boxing it in with models that have already activated and potentially terrain.
BP&M: it's not intuitive, but Brainpan is actually the model with the higher goal threat range of the duo (only slightly, but still) and it doesn't matter for his threat range if Memory was taken out and returns at the beginning of his activation.
Silence: targeting the opposing kickoff model was mentioned, but sometimes you can even take the choice of committing or retreating from them if you use Tucked, put a fire AOE in front of them and then pass the ball and dodge away, meaning that there are 12" and a fire template between the enemy model and you.