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Everything posted by Falkman

  1. Falkman

    First S4 event breakdown.

    Unsure of what you mean here; the Guild Identity Cards that were beta-tested a while back never saw official release and probably never will. The Gameplan cards used in normal games to decide initiative (and other effects) will remain the same, with only some wording changes to match S4 rules. There has been no information about new Gameplan cards.
  2. Falkman

    Wreckers New Battering Ram

    Using the push on Hammer will use up his Stoic though, so you will have to be careful of counter-attacks that you would not normally worry about.
  3. They are stuck pushing their face into the barrier. Directly towards means directly towards, no exceptions.
  4. Falkman

    Millstone & Sturdy

    Option 1, yes. Millstone cannot opt to ”take” a condition that is not inflicted.
  5. Falkman

    Squinty-eyed Cooks Spoilers

    It’s not once per turn, it’s every time he is damaged.
  6. No, because Clone works like Glut mass/Resilience, it ignored the entire attack/play.
  7. Falkman

    S4 Masons complete spoiler

    That also works, but I think I would take oChisel with Honour most of the time.
  8. Falkman

    S4 Masons complete spoiler

    Yeah, and if you use your legendary as well you could potentielly have two inf on her both activations!
  9. So how about that legendary huh? Pretty excited to be able to drag someone in AND kill them in one activation!
  10. Falkman

    S4 Masons complete spoiler

    Me and a friend just noticed that Superior Strategy, Honour’s legendary, and Loved creature are all just ”friendly model” now so they work with Union models! Could combo real nice with Minx.
  11. Well the new tap-in rules should have you covered then! I wonder if they will give him anything to offset that incidental nerf. Loved creature getting better is a nice touch but I doubt it will mean that much for him.
  12. Falkman

    S4 Hunters finally revealed!

    Well that’s the same amount of trappers as you have in S3 and now all of them snare, surely that increase is something positive?
  13. Haha what?! 😜 I hope you are excited about Corsair’s new legendary!
  14. Stormwind is not an effect of the Play so should still apply.
  15. Looking forward to seeing how everyone will react to the changes tonight!
  16. Falkman

    Season 4: rebalance of Spooks

    He lost the potential 8” from Football dervish.
  17. Falkman

    Corsair S4

    Going by the picture in the blog Coup de Grace is his first trait, so it seems he has lost Close control.
  18. I could see Lure being reduced to range 6” and maybe they take away the ability to trigger her plays from the playbook, but nothing more than that. Then again Engineers got to keep all of their ranged standoff stuff so who knows.
  19. Falkman

    S4 Masons complete spoiler

    New Masons are so good! 😍
  20. No, you only remove the marker when you move into contact with it. If you are already contacting it you don’t remove it.
  21. Falkman

    Free Cities Draft -All Butchers Read-

    Well spotted, consider my point moot then! As a potential Butcher player that makes me happy, and as a Fish player he’s someone I can easily avoid anyway so it’s a win-win!
  22. Falkman

    Free Cities Draft -All Butchers Read-

    We don’t actually know if Roast will play for the Butchers though, so putting all your eggs in that basket might be unwise.
  23. Falkman

    S4 cards revealed

    All the Union and Order cards are up now. Not a lot of changes overall, but a few interesting ones. http://philbowen.com/s4union
  24. Falkman

    Harry "The Singled Out Hat"

    Yes, once season four starts all teams other than the Union and the Order lose access to Benediction, Grace, Harry, and Mist.
  25. Falkman

    Harry "The Singled Out Hat"

    No, as per Perkins in the FB thread, none of the four Order dual Guild players will work outside of the Union or Order in S4.