Jump to content
SFG Forums Closing On March 11th 2019 Read more... ×


Pundit / Apprentice Artisan
  • Content Count

  • Joined

  • Last visited

  • Days Won


6tus last won the day on December 11 2018

6tus had the most liked content!

About 6tus

  • Rank

Profile Information

  • Location
    Helsinki, Finland

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. 6tus

    How to Avarisse & Greede

    I don't think that this works, as Drop Off is an action, and it can't interrupt the Charge. You can drop Greede off before declaring the Charge or after the Charge has been completely resolved.
  2. 6tus

    Kick scatter discussion

    I'm not opposed to a change, or any discussion about possible ideas for a change. I actually quite like this idea, but it would need to be tested rigorously. I think that the 6" of Super Fan might be too high. I'm also quite confident that if the designers think that it should be changed, they can find a way to change it in a way that doesn't break the balance in the game.
  3. 6tus

    Kick scatter discussion

    In my opinion it nicely represents the audience kicking the ball back on the pitch. It shouldn't be with a pin point accuracy. So yes. I don't think that the change is that big. Basically the ball scatters about a half of an inch (15mm, half of the base) further than previously. Is there really that much higher variance? I can't see how this 15mm change hurts your counter goal plan so much. I also don't think you should be able to guarantee a counter goal. Lets turn this around. Do we want to punish a team that just scored with a pin point accuracy pass that guarantees a counter goal? Do we want to discourage players from scoring goals? I agree that wrong scatter might mess your whole game, but it's the same with a missed goal attempt or failed attack. The chance of that happening is really low. The whole game is based on chance and trying to maximize your chances and minimizing the chance to fail. If you take away the chance to fail, the game falls flat. Or you'd really have to completely redesign the game if it isn't based on chance. You don't have to like catastrophic failures. I know I don't. Sometimes I just want to scream and flip the table. But the fun in the game is that you have options to minimize the chances of those catastrophic failures. The best thing in this game in my opinion is that it's so reactive. You have to (and can) react to the changes on the pitch. You can take the safer route, or try the higher risk higher reward attempt. Sometimes it works and feels good, other times it fails and feels bad. I think these changes would make scoring return goals too easy. In my opinion, at the moment scoring goals is already a bit too easy and/or powerful. As far as I understand, this current system represents the fans kicking the ball back after the goal. They are trying to get the ball to their own team, but aren't as accurate as the players. Sometimes it works, sometimes there is an unlucky bounce. As such, in my opinion it works quite well.
  4. 6tus

    Kick scatter discussion

    I think that we both agree, that it's better to measure to the edge of the ball instead of the center. It keeps the measurement as clean as possible. In my opinion, this way (front to back) is better. It's just over ½" difference in the scatter distances (when scattering from a player or goal, passing to a place it's a bit higher), so the effect shouldn't be that big (haven't drawn any graphs or done any calculations on this). But basically at least 1/6 of the missed passes still hit the target regardless of the scatter direction. This is the same as with the earlier way of measurement. If you'd measure from front to front, it would be 1/3 of the missed passes that would still hit, without the effect of scatter direction. With the scatter direction, the amount of safe combinations on the scatter would rise. I think that would make passing too good/safe. It's not fun to watch your opponent play the ball game, if you know that there is next to no chance of them failing on what they want to do. The ball is a really important and powerful tool and I think it's good that there are some risks in using it. I'm not saying that this is the perfect solution (haven't really thought about what would be), but I really do think that this is a good change. In my opinion it really represents that Guild Ball is a fast paced game where you sometimes have to pay dearly on your mistakes on the field.
  5. 6tus

    Kick scatter discussion

    Problem with measuring from front to front is that you can't legally place the ball marker when scattering 1" from a player or Goal post. I think that the original front to center measurement was designed because of that, and that the current measurement style is a clearer way. This way, if the ball scatters 1", it still is within 1" of the target. If you measured from front to front, it would be within 1" even when it scattered 2 inches from the target player or goal post. This way of measuring might extend the scatter a bit when targeting a place, but it keeps the interaction with scattering from targets closer to what was originally designed.
  6. 6tus

    Been away for too long, what have I missed?

    There are few hints/mentions of his past as an actor. Also the part where he doesn't recognize himself from the reflection, "...but now the image was warped and crowned with an unfamiliar head of hair and wiry moustache...", is weird, if he really is Harry. To me, it seems that he's an actor forced to play Harry, so Solthecians can claim to have resurrected him.
  7. 6tus

    New OPD Maintenance Phase

    It was previously only "Allocates influence", without a mention of the Maintenance phase. It was changed quite recently.
  8. 6tus

    New OPD Maintenance Phase

    The OPD was updated today. So you resolve the whole maintenance phase.
  9. 6tus

    Season 4 Changes

    From kicking sequence in rulebook, just below the LOS raising the TN: "If the target is friendly model, then each enemy model engaging the target friendly model causes the Kick to suffer [+1] TN."
  10. 6tus

    Problem with login/registration

    You know you shouldn't ever admit that. But yeah, I noticed that the forum was updated just after I posted this thread.
  11. 6tus

    Problem with login/registration

    That was quick 😁 Everything seems to be working again. At least for me.
  12. This was mentioned in the Gu.B.S. Facebook group the week before last (June 5th) and again today. It seems that the login and registration aren't working. If you have saved your login info, the forums work but if not, when you click the login button, nothing happens and the registration button just shows a "Registration is currently disabled" -popup. This was the info we got in facebook... ...but there's been no update after the june 5th.
  13. 6tus

    Let's start taking tactics

    The jog and gaining flying from the cp happen at the same time, so the controlling player can decide, which happens first. So Ikaros can use Taking Flight, jog to a harrier and get the fast ground effect and gain flying after the jog completes.
  14. 6tus

    Hot Shot charge

    As I've understood it, declaring an attack and making an attack are two different things.
  15. 6tus

    Hot Shot charge

    Charge is considered failed if the charging model isn't engaging the target model after the move ends. Also when you charge, you aren't declaring an attack. Charge includes both the move and the attack.