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Arcueid

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Everything posted by Arcueid

  1. @ThinkPositiv: Ok, I get it from this sentence "Others might interpret, that you can use the heroic (to attack) before the part "When a character starts their activation:" (which allows to swap items). That way it would be possible." Thanks for the FAQ link, I found out where I've seend the Berserk+normal attack usage : Berserk Charge Berserk Charge is a move followed by an attack, in the same activation. You could move/attack with one weapon, then Berserk Charge (move one fore free followed by an attack) with a second weapon... but it doesn't override the rule that you can only attack with each weapon once. So you couldn't make a Berserk Charge attack with a weapon you've already used that activation. You could also attack with one weapon, (then move and) then Berserk Charge (move one for free followed by an attack) with a second weapon.
  2. I've never talked about changing equipment but switching equipment From the rulebook: When a character starts their activation: • Tey gain 2 Stamina. • Tey gain the Aggro token. • Tey may swap items between their backup slot and hand slots (see ‘Equipment Cards’, p. 12). Ten the character can move and attack. Ten their activation ends, and it’s time for the next enemy activation. During an activation, a character can make up to one attack with each weapon they are holding in their hand slots. Each class’s Heroic Action is a special limited- use ability that can be used during encounters. Not sure anything else is explained in the rulebook. And at the end, I can't find again where I seen a warrior can move/attack, then switch and use his heroic action in the same turn. We are doing this since we have the game, but maybe it is not the right thing to do ...
  3. Since a weapon cannot be used twice in the same activation, a warrior cannot use attack and his special ability in the same activation ?
  4. Hi all, I've read somewhere warrior can attack with his weapon, then switch and attack again with another weapon during a special attack. But in the rules, it says that a character has to switch weapons before moving/attacking. Alex
  5. Arcueid

    Painted miniatures

    Any idea to make something similar with actual bases ?
  6. Arcueid

    Painted miniatures

    Hi, how did they add relief to the bases ?
  7. Hi devs, I'm glad you fixed manufacturing process. I hope soon we'll get a delivery date. I expect the wave will be amazing, and will add a lot of replayability to the game. Thanks also for this new rules, but I'm a bit disappointed by this comment: "To avoid confusion, we chose not to weigh down the core rulebook for Dark Souls™: The Board Game with pages upon pages of potential options and house rules, but we certainly want to encourage you to play in the way that will allow your gaming group to gain the most enjoyment from the game!" Couldn't you update the website with a pdf containing some of the best house rules ? I would make the thing a bit official, and a great addition. See you, Alex.
  8. Arcueid

    boss arc

    You're welcome HerbinLegend. It is always a pleasure to see I'm quoted ! Have fun with the game.
  9. Arcueid

    various questions

    Hi lordherpie, 1) I think so. Since it is a once per run special ability, it has to be enough strong but choose the best timing to use it. 2) This weapon will have all its physical damages converted to magical. If it has a magical attack, it remains a magical attacks. 3) Poison damage is not resisted by ennemy defense/resist values. A character cannot have multiple token of the same type on him. 4) right ! 5) Hum this card may have a nearest or aggro character icon. In a such case, the attack will hit the target of this icon. Basically, green arcs are available on boss arc diagram when arc icon is also available (please check at the back cover of the rulebook to check it; it is a kind of circle + arcs). So on a boss attack you can have either : - nearest character icon + no green arc on diagram - aggro icon + no green arc on diagram - arc icon + green arc on diagram And on a very rare case, you can have: - nearest character icon + green arc on diagram - aggro icon + green arc on diagram In such case, targeted character has to be inside the arc to be hit. I hope it will answer your questions. You can also read the following threads: See you, Alex.
  10. Arcueid

    Size comparrison request

    <quote>Size comparrison request</quote> We can compare but you may lose ... oops wrong topic !
  11. Arcueid

    Update 110 on Kickstarter

    Hum, the 2 first letter on the right might stand for ANor, so. I wonder what is the double circling arrow icon and the blue hand ico. A mechanic to change and diversify encounters maybe ?
  12. Arcueid

    Update 110 on Kickstarter

    Thanks for this update, even if I could hurt you with comment, I understand you are acting a lot in staffing the team to answer the demand. 30k+ backers is probably not easy to manage. Keep going on, I'm happy with all the efforts done so far ! P.S.: what is this switching thing at the end of the mail ? Look related to Dark Souls somewhat ...
  13. Arcueid

    Let's talk about the 4 heros for now!

    Hi all, I get some troubles with assassin character. First it's weapon is quite weak to hit correctly hollow soldiers and crossbow hollows, so often I have to use second attack which cost 3 stamina. Ok he has a really good evasion, and does wonders with basic stuff, if enemy's attack dodge level is 1. Unfortunately, there is really few items with evasion, and others are using too much strength or faith. He can reroll mage, with high intelligence, even armor but if he lose dodge, he would lose his special ability ... So I wonder how you are playing this character, and how you equip him.
  14. make a mage with assassin, make a heal with a knight, archer with a warrior looks all good
  15. Only exceptions are poison and bleeding damages, that's it ? If we consider average chances, 3 black dices -1 does 2 damages in average. Like would do 2 black dices. But in reality, having 3 dices increase chances to make 2 hits on a single dice, like a dexterity-based character as highers chances to make "critical" hits
  16. Hi, as far I understood (but not much reliable): - move + push icon : (INIT) first push everything on monster node, (A) move 1 node, (B) push on arrival. Repeat (A-B) sequence until all movement are done. - attack + push icon : make attack (so depends on attribute icons) and if target is hit, then it becomes pushed. So if target evaded, it will not be pushed. I think it is the same for bosses. Push means character moves 1 node away from ennemy. Boss only turns toward character if neareset character icon or aggro character icon is available on movement icon. Hoping it will help you ...
  17. Hi, I think it is in the advantage of the players (s**t same answer as in other post !)
  18. Hi, I think it is : in the advantage of the players
  19. It happens I may take some time to help you generating images or things like that.
  20. I see 1 way to get damages: - character is on left-front arc before movement I see 2 ways where player can choose to take damages - character is on boss node, and choose to go left-front arc on first push - character is on boss left arc and choose to go left-front node after second push Am I missing some use cases ?
  21. Oh right ! I forgot range is detailed on each card. Thanks. What happens if the character was on the left of the boss before movement. After first push and move. Which arc is taken in consideration for second push ?
  22. If so it cannot attack any player, since range is 0 (I guess ?), and any character on his node has been pushed before attack. It would be ore efficient to attack first, and push after, so it gives boss attack and evasion.
  23. So for this attack, boss does this ? - pushes everything in front of him - moves 1 node left - pushes everything in front of him - attack 1 character in front of him for 5 A kind of dodge ... but will miss often character ! Edit: it should be nice to get a detailed explanation of all cards, or at least a representative set of chards. SFG explained 1 card in the rulebook, but I found it is not enough.
  24. Hi Thinkpositiv, 1. I think it is not allowed, but can make a good house rule ! 2. Encounter card have to be put face down on tiles, right after tiles have been chosen. So these questions have no reasons. 3. Attack the nearest inside the arc ? I don't know ...
  25. Hum it'd a while I asked for this ^^ I probably thought about explaining a bit more encounter cards (movements and boss activations) with pictures, schematics. For example, I still have difficulties to understand blade dance from the dancer (even if we had a discussion about it before).
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