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Arcueid

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  1. boss arc

    You're welcome HerbinLegend. It is always a pleasure to see I'm quoted ! Have fun with the game.
  2. various questions

    Hi lordherpie, 1) I think so. Since it is a once per run special ability, it has to be enough strong but choose the best timing to use it. 2) This weapon will have all its physical damages converted to magical. If it has a magical attack, it remains a magical attacks. 3) Poison damage is not resisted by ennemy defense/resist values. A character cannot have multiple token of the same type on him. 4) right ! 5) Hum this card may have a nearest or aggro character icon. In a such case, the attack will hit the target of this icon. Basically, green arcs are available on boss arc diagram when arc icon is also available (please check at the back cover of the rulebook to check it; it is a kind of circle + arcs). So on a boss attack you can have either : - nearest character icon + no green arc on diagram - aggro icon + no green arc on diagram - arc icon + green arc on diagram And on a very rare case, you can have: - nearest character icon + green arc on diagram - aggro icon + green arc on diagram In such case, targeted character has to be inside the arc to be hit. I hope it will answer your questions. You can also read the following threads: See you, Alex.
  3. Size comparrison request

    <quote>Size comparrison request</quote> We can compare but you may lose ... oops wrong topic !
  4. Update 110 on Kickstarter

    Hum, the 2 first letter on the right might stand for ANor, so. I wonder what is the double circling arrow icon and the blue hand ico. A mechanic to change and diversify encounters maybe ?
  5. Update 110 on Kickstarter

    Thanks for this update, even if I could hurt you with comment, I understand you are acting a lot in staffing the team to answer the demand. 30k+ backers is probably not easy to manage. Keep going on, I'm happy with all the efforts done so far ! P.S.: what is this switching thing at the end of the mail ? Look related to Dark Souls somewhat ...
  6. Let's talk about the 4 heros for now!

    Hi all, I get some troubles with assassin character. First it's weapon is quite weak to hit correctly hollow soldiers and crossbow hollows, so often I have to use second attack which cost 3 stamina. Ok he has a really good evasion, and does wonders with basic stuff, if enemy's attack dodge level is 1. Unfortunately, there is really few items with evasion, and others are using too much strength or faith. He can reroll mage, with high intelligence, even armor but if he lose dodge, he would lose his special ability ... So I wonder how you are playing this character, and how you equip him.
  7. make a mage with assassin, make a heal with a knight, archer with a warrior looks all good
  8. Only exceptions are poison and bleeding damages, that's it ? If we consider average chances, 3 black dices -1 does 2 damages in average. Like would do 2 black dices. But in reality, having 3 dices increase chances to make 2 hits on a single dice, like a dexterity-based character as highers chances to make "critical" hits
  9. pushing enemies/boss vs attack

    Hi, as far I understood (but not much reliable): - move + push icon : (INIT) first push everything on monster node, (A) move 1 node, (B) push on arrival. Repeat (A-B) sequence until all movement are done. - attack + push icon : make attack (so depends on attribute icons) and if target is hit, then it becomes pushed. So if target evaded, it will not be pushed. I think it is the same for bosses. Push means character moves 1 node away from ennemy. Boss only turns toward character if neareset character icon or aggro character icon is available on movement icon. Hoping it will help you ...
  10. max 3 figures on a node

    Hi, I think it is in the advantage of the players (s**t same answer as in other post !)
  11. Hi, I think it is : in the advantage of the players
  12. It happens I may take some time to help you generating images or things like that.
  13. I see 1 way to get damages: - character is on left-front arc before movement I see 2 ways where player can choose to take damages - character is on boss node, and choose to go left-front arc on first push - character is on boss left arc and choose to go left-front node after second push Am I missing some use cases ?
  14. Oh right ! I forgot range is detailed on each card. Thanks. What happens if the character was on the left of the boss before movement. After first push and move. Which arc is taken in consideration for second push ?
  15. If so it cannot attack any player, since range is 0 (I guess ?), and any character on his node has been pushed before attack. It would be ore efficient to attack first, and push after, so it gives boss attack and evasion.
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