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Arcueid

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  1. Painted miniatures

    Any idea to make something similar with actual bases ?
  2. Painted miniatures

    Hi, how did they add relief to the bases ?
  3. Hi devs, I'm glad you fixed manufacturing process. I hope soon we'll get a delivery date. I expect the wave will be amazing, and will add a lot of replayability to the game. Thanks also for this new rules, but I'm a bit disappointed by this comment: "To avoid confusion, we chose not to weigh down the core rulebook for Dark Souls™: The Board Game with pages upon pages of potential options and house rules, but we certainly want to encourage you to play in the way that will allow your gaming group to gain the most enjoyment from the game!" Couldn't you update the website with a pdf containing some of the best house rules ? I would make the thing a bit official, and a great addition. See you, Alex.
  4. boss arc

    You're welcome HerbinLegend. It is always a pleasure to see I'm quoted ! Have fun with the game.
  5. various questions

    Hi lordherpie, 1) I think so. Since it is a once per run special ability, it has to be enough strong but choose the best timing to use it. 2) This weapon will have all its physical damages converted to magical. If it has a magical attack, it remains a magical attacks. 3) Poison damage is not resisted by ennemy defense/resist values. A character cannot have multiple token of the same type on him. 4) right ! 5) Hum this card may have a nearest or aggro character icon. In a such case, the attack will hit the target of this icon. Basically, green arcs are available on boss arc diagram when arc icon is also available (please check at the back cover of the rulebook to check it; it is a kind of circle + arcs). So on a boss attack you can have either : - nearest character icon + no green arc on diagram - aggro icon + no green arc on diagram - arc icon + green arc on diagram And on a very rare case, you can have: - nearest character icon + green arc on diagram - aggro icon + green arc on diagram In such case, targeted character has to be inside the arc to be hit. I hope it will answer your questions. You can also read the following threads: See you, Alex.
  6. Size comparrison request

    <quote>Size comparrison request</quote> We can compare but you may lose ... oops wrong topic !
  7. Update 110 on Kickstarter

    Hum, the 2 first letter on the right might stand for ANor, so. I wonder what is the double circling arrow icon and the blue hand ico. A mechanic to change and diversify encounters maybe ?
  8. Update 110 on Kickstarter

    Thanks for this update, even if I could hurt you with comment, I understand you are acting a lot in staffing the team to answer the demand. 30k+ backers is probably not easy to manage. Keep going on, I'm happy with all the efforts done so far ! P.S.: what is this switching thing at the end of the mail ? Look related to Dark Souls somewhat ...
  9. Let's talk about the 4 heros for now!

    Hi all, I get some troubles with assassin character. First it's weapon is quite weak to hit correctly hollow soldiers and crossbow hollows, so often I have to use second attack which cost 3 stamina. Ok he has a really good evasion, and does wonders with basic stuff, if enemy's attack dodge level is 1. Unfortunately, there is really few items with evasion, and others are using too much strength or faith. He can reroll mage, with high intelligence, even armor but if he lose dodge, he would lose his special ability ... So I wonder how you are playing this character, and how you equip him.
  10. make a mage with assassin, make a heal with a knight, archer with a warrior looks all good
  11. Only exceptions are poison and bleeding damages, that's it ? If we consider average chances, 3 black dices -1 does 2 damages in average. Like would do 2 black dices. But in reality, having 3 dices increase chances to make 2 hits on a single dice, like a dexterity-based character as highers chances to make "critical" hits
  12. Hi, as far I understood (but not much reliable): - move + push icon : (INIT) first push everything on monster node, (A) move 1 node, (B) push on arrival. Repeat (A-B) sequence until all movement are done. - attack + push icon : make attack (so depends on attribute icons) and if target is hit, then it becomes pushed. So if target evaded, it will not be pushed. I think it is the same for bosses. Push means character moves 1 node away from ennemy. Boss only turns toward character if neareset character icon or aggro character icon is available on movement icon. Hoping it will help you ...
  13. Hi, I think it is in the advantage of the players (s**t same answer as in other post !)
  14. Hi, I think it is : in the advantage of the players
  15. It happens I may take some time to help you generating images or things like that.
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