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blueboyzcaptain last won the day on April 15 2018
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About blueboyzcaptain
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Locus's character play "remote control" doesn't say where to measure kick distance from. Is it supposed to be from the ball via season 3 or are we supposed to now measure from locus himself?
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Ball Scattering Over Obstruction
blueboyzcaptain replied to Fli's topic in Guild Ball Rules Clarifications
while that is true, you have to keep in mind that you must place the ball first (red location) before checking for interception/snap-to- 7 replies
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- scatter
- obstruction
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Overlapping Harrier Circles
blueboyzcaptain replied to thegreatserpent's topic in Guild Ball Rules Clarifications
Pg 15 of rulebook. Bonuses and penalties from the same named sources are not cumulative. Effects and abilities of the same name are not cumulative. So they do not stack. -
unfortunately the lawyers decided otherwise.
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I don't like the balance of the cards. Both 7's not being -1 inf is not great. Some cards are made for certain guilds or models as well making them detrimental and thus an auto drop if drawn when not playing those guilds/models.
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Hoist disarms. Harriet needs to be on the pitch to allow it though.
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Hot take, disarm is way better than sucker punch. The 4 inch free punch is only relevant turn one unless you take ballista. So in reality ballista makes it important not the other way around. I'd take Harriet for disarm and good stats plus hat aura over sucker punch any day.
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Can locus intercept remote control?
blueboyzcaptain replied to blueboyzcaptain's topic in Guild Ball Rules Clarifications
The ball path is measured from the ball due to the wording from the character play. Interception uses the ball path for its rule. -
Can locus intercept remote control?
blueboyzcaptain posted a topic in Guild Ball Rules Clarifications
So in the linked thread it appears that Locus cannot intercept his own pass and after sufficient prodding I felt it necessary to ask how the lawyers view this? -
I doubt if asked they wouldn't rule it that he could intercept. Good catch though. Locus is good at ball killing against strikers with a kd on1. Otherwise not that great
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I think that's definitely an overexaggeration in how strong it is. At best it ruins a few matchups that have squishy models and no answers to hoist. I do agree it's a bit too strong though, but I can't decide if I'd want true rep changed or OPT added to the character play.
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I'd be amazed if you gave harriet 4 inf
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From collected clarifications: Momentous Inspiration:- Generates a single point of Momentum when a Character Play TN test successfully hits (i.e. the TN test is required and must be rolled).Triggers on hits when using a Character Play that has a damage component, does not need the damage to actually occur (e.g. if negated by Tough Hide).The MP is gained after the play has been fully resolved.
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You don't get the mom if you trigger it off the playbook from ballista's aura
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Do Jawbone traps stack if triggered at once?
blueboyzcaptain replied to masterkdog's topic in Guild Ball Rules Clarifications
The active model decides the order in the case of traps of different types as concerns with effects like reanimate correct?- 6 replies
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- veteran minx
- jawbone traps
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