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About Sheenie92

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  1. AOE character play while engaged

    That is correct
  2. originates from model hit. this should really be posted in the rules clarification forum. @Mako any chance of getting this moved? 😊 I'm sure you'd have noticed eventually just thought tagging would help.
  3. It was a bold move Cotton! Hunter's hiring of the witch, Hemlocke, to try deal with the condition play of Smoke's Alchemist's. Unfortunately it wasn't enough to stop the Lab Rats from seizing victory! Word from the underground is that this victory is attracting Harry "The Hat" Hallahan to seek a permanent place (or possibly a hiding spot, if rumours are to be believed) amongst the guild. https://imgur.com/gallery/MNLWK
  4. Captain of the Alchemist's Guild Ball team, Smoke, is reportedly quite impressed with performance and inspiring presence of Harry "The Hat" Hallahan, despite losing out to Theron's team of vicious hunters. A protected source states that Mr Hallahan was discussing a more "permanent" contract with the captain after the match. https://imgur.com/gallery/jBtb3
  5. GIC General Theory Thread 

    Blood dance triggers off play book damage results only, so pain circle wouldn't help re-engage. It's still something you could use if you're stuck with influence to spend.
  6. Double Dodge Episode 23 #omfgtheworst

    its valid advice with how you play
  7. in scenario 1, does the activation not immediately end on a failed charge? If so, would not be able to dodge into melee and spend influence to make attacks EDIT: reread the rule book, slight misunderstanding. Only unsuccessful if not engaging at end of advance. My interpretation is that UM would trigger after the successful charge check
  8. Reanimate and condition damage

    condition damage gets applied during maintenance phase at the start of turn 3. Reanimate would trigger.
  9. The Sanchex Cup 2!

    Hayden (Alchemists) 12 - 6 Spinsane (Masons) Thanks for the game mate. A couple of unlucky rolls on his side. All the best with future tournaments mate.
  10. Ideas for a quick learn to play demo

    honestly, probably the "read me first" guide in Kick Off! that walks players through the first turn. Covers most things in the game in one turn. I'm sure people will have some other great ideas though!
  11. vKat, educate me.

  12. vKat, educate me.

    completely agree that she sucks at ball retrieval. I try not to rely on the condition game as primary source of take outs but a way of levelling the playing field in terms of momentum (by sapping theirs) or softening up their health to manageable levels. I also try where I can to condition already activated players, forcing them to take condition damage or pay a higher momentum cost to clear. It does take a bit to work but it does work. But again, this is just my limited experience. Each to their own, etc.
  13. vKat, educate me.

    I think Smoke is far from being the worst captain. I almost exclusively play smoke so take this with a massive grain of salt. I find she works best as a support piece to help spread the conditions, especially if those character plays don't hit. The opponent then has to choose to clear conditions/heal, which leaves little to no momentum on first turn to counter attack Vitriol/Harry, or keep them on and let the attrition game happen. Usually Vitriol gets my first goal and if I can get the ball Smoke and I've protected her well enough into turn 2 (which is fairly easy unless there's a dedicated effort to take her out, which means there's usually room for harry and vet Kat to do work), I legendary to soften up multiple targets and then send her in with a sprint and teleport for a non-linear, kind of hard to predict where she's going sprint threat of ~14" plus the 6" kick to man my second goal turn 2. If things have worked out well (which is definitely not always) Vet Kat normally has multiple targets to choose from to grab the witness me. TL;DR IMHO, Smoke is not the worst, Midas does some things better but I find she works best as a support/pressure piece that doesn't need a full load of influence to operate P.S I definitely need more Midas table time
  14. The Sanchex Cup 2!

    Hayden (Alchemists) 12 - 7 Tobias (Engineers) Fun game. Thanks again.