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ningu

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ningu last won the day on May 31

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About ningu

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    : Hemel Hempstead, UK

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  1. Rise of Zarola

    She is a good ball killer, but that'll put her out of range for using MO...
  2. Fishermen GIC Theory Thread

    Would Slippery be better if, once per turn, you could add a to a play book result? For example, taking a tackle and a double dodge.
  3. Fishermen GIC Theory Thread

    My reaction was mostly due to me missing the "Once per Turn" part. I guess that's what happens when you try to process all the GICs at the same time I agree, HR2 is a lot to ask for a Once per Turn dodge.
  4. GIC General Theory Thread 

    The more I look at Slippery Fishes, the less good it seems to be. The low HR isn't an issue, but as it's only one per turn, it has limited usefulness. For Hunters, Winter's Blessing is fun. Being able to leap that extra 2" from a forest an catch players my surprise is a fun ability to have.
  5. Fishermen GIC Theory Thread

    @Banjulhu Quite oftern. Slippy Fishes gives us an extra 2" move, which is always a useful thing to have. Hag becomes a lot more useful (not that's isn't already), as she can hand out a 4" dodge, etc. In addition, with Shark, you don't really have enough MP to spend on Healing, so the lower HR isn't that much of an issue. Plus is makes Salt even faster However with it being a Once Per Turn it really requires planning to make use of it As for Pay to Win, I can't really see a use for it. With Shark, you don't really have the MP to spend, and with Corsair, a missed goal is less of an issue.
  6. Best move steppers?

    I've got a couple of sets of the Art of War steppers (30mm and 40mm). As they come in sets based on the base size, you can pick up the packs relating to your teams. As @Mako says, it depends on where your based, and how much you are willing to pay for postage.
  7. Hearth Preview

    He was revealed at the British Nationals, but we only got to see his art, not his card.
  8. Another master has been revealed, Hearth: http://steamforged.com/sfg-news-blog/blacksmiths-guild-home-is-where-the-hearth-is
  9. I think it'd be fun(ny) to place the massive 4ground inn in the middle of the pitch and play through that.
  10. Guild Ball Openings

    When I'm playing Fish (Shark, Salt, Jac, oSiren, Greyscales and Hag) and kicking, I put Jac and Salt on one of the wings near the fast ground, and the rest of the players get deployed in the middle of the field. Jac kicks the ball to somewhere near the edge of the pitch (the closer the better). If somebody comes to collect the ball and remains near the edge, he'll just push them off. If they don't collect the ball, he'll grab the ball, use "Get over here, Salt" and pass the ball to Salt ready to go for the goal. If Jac can't get the ball, then it's up to Siren to try and pull it off somebody and pass it around the team. All the other players move forwards ready for turn 2.
  11. Fishermen GIC Theory Thread

    I just feel that is doesn't work with the way I want to play Fish. If I'm playing Fish I'm going for the 3-0 game, so I don't tend to need/use the higher healing rate. This makes the Salt rocket even between. Fire salt up the pitch, and you don't need to bonus time his shots as you are getting VPs anyway. If you bounce the ball of the goal a couple of times, you can be looking at 2VPs per momentum.
  12. Fishermen GIC Theory Thread

    I love Deflection, but I guess that means we will no longer miss any shots I'm not convinced by Slippery Fishes, it doesn't seem that great to me...
  13. Hunters being swept under the rug?

    I think her position came from them wanting (needing?) to put a striker on the team. Egret just fits that role better than the alternatives.
  14. Starting this game

    Good luck, and welcome to the game! If you've got the Kick-Off box, I would work through that to start with. It's good for walking you through your first turn.
  15. Starting Hunters

    I ended switching Chaska out for Minx, so I ended playing with Theron, Farad, Seenah, Egret, Jaecar and Minx. I did manage to get Jaecar to drop a trap and get the best to roar Hammer into it. It ended 12-0, but I was also teaching my opponent how to use Hammer, so the result wasn't really fair.
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