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scifidownbeat

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  1. Rulebook - Unclear rules/mechanics

    I'd like to remind everyone of the thread I made in the other subforum, link below. If anyone has any contributions or insights, they would be greatly appreciated.
  2. Armor Sets

    Those Kickstarter comment sections are a nightmare in general. The Armor Set poses themselves aren't great, but the fact that they aren't unique is even worse in my opinion. Of course it's not a tragedy or anything, and they seemed to have knocked the other 3 sets of models out of the park, but I wouldn't mind a delay if it were necessary to touch up the poses (and Lucatiel's apparently oversized hat). As an aside, I hope the player character expansion (with the other six classes) turns out okay.
  3. List of Errata

    DC clarified in the Unusual Card thread in the Dark Souls Rules Questions subforum that Smough's Hammer Smash does in fact have a misprint: the Nearest Player icon ought to be an Area icon instead.
  4. If you haven't, read Replect's FAQ, which is basically a compilation of answers by the devs to questions made by users:
  5. Blinging up Dark Souls

    Thanks!
  6. Blinging up Dark Souls

    Can you point me in the direction of this thread? I'd love to take a gander
  7. Dark Souls Painting Blog

    I'm very curious of your thoughts on the model material
  8. A more likely scenario: the Winged Knights like toasted cheese sandwiches but make a big old mess whenever they try to eat them
  9. Best Images for Painters

    This is my favorite paint job I've seen of the Titanite Demon so far (stolen from the DSBG FB group):
  10. How are People Liking it so far

    That's a very interesting idea!
  11. Knight Artorias (Steamforged please!)

    In my experience, all fandoms have subsets of people who, to put it one way, go a little bit overboard and forget to be respectful. Unfortunately that's just how internet anonymity works. I implore you not to write off the thousands of respectful and intelligent fans in the community for the handful who take it too far.
  12. Unique Custom Bosses (Batman)

    Hahaha, nice! Now I'm curious about what a Joker boss battle would look like
  13. List of Errata

    I did, so maybe it's different for me because I have the lore background to supplement the game. With some board games, usage of flavor text feels like an attempt to convince me that the game is better than it is, and immerse me superficially rather than through unique mechanics and fun gameplay. Usually it's innocuous enough to just ignore. But sometimes a game's rule book will be peppered with it such that it obfuscates the very mechanics it's trying to communicate; now that drives me nuts.
  14. List of Errata

    tl;dr one of Smough's attacks has a Nearest Target icon with an attack arc. Normally boss attacks either have specific attack arcs (green) with the Area icon, or normal arcs (black) with the Nearest Target or Aggro icon. It's particularly strange because this is, afaik, the only instance of this occurring. Given that attack arcs are supposed to be used with the Area icon, I'd lean towards this being a misprint. I'm assuming that second "Scimitar" was supposed to be "Murakumo." I would agree that thematically it would make more sense for the Scimitar's attack to be represented by 3 black dice (multiple rapid, weak slashes) and for the Murakumo's to be represented by 2 orange dice -1 (a single powerful slam). In general I tend to find flavor text annoying/distracting, so I'm pretty happy that SFG relegated it to a single page in the rule book.
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