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Mootaz last won the day on April 18

Mootaz had the most liked content!

About Mootaz

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  1. Mootaz

    G.B. Scrum: Android / Web App

    I deinstalled and then reinstalled GB Scrum, fixed the issue for me.
  2. Mootaz

    Shooting behind the goal

    You don't measure to the front of the goal, you always measure to the closest spot on the goal post, like you would measure the distance to any other model.
  3. Mootaz

    Navigators Guild on FB

    Isn't "I only give up 1 VP after I have scored" in itself already value?
  4. Mootaz

    Squeak - I'm so confused how to use him

    When the other friendly model advances, Squeak will "tag along". It even works during Squeaks activation, when he uses his character play. Because the enemy model is a friendly model during the advance, Squeak can also "tag along" on that movement, but only once per turn in total.
  5. Mootaz

    Who to Drop?

    Why would they score back immediately? Alchs will hide the ball, wittle you down with Conditions/Katalyst2 and only when they have reached 8 VP will Smoke try to score.
  6. This is what I like.
  7. Mootaz

    Mold lines - the silent (hobby) killer

    I always use a diamond file on the first pass and then a sharp scalpel to clean up the rest. Works great.
  8. Mootaz

    Kickers or Receivers

    I haven't tried yet to kick close to the edge and use Piper to push the receiver off the pitch with his double pushes and heroic. Anyone has tried that? If that works, kicking becomes better. I already like kicking with that team but still receive when given the possibility.
  9. Mootaz

    Squeak - I'm so confused how to use him

    With the heroic from Graves2, Squeak gets +1 damage. And Squeak gets +1 net hits if the target has less health than Squeak. So even if you miss all your rolls, you still get the 1 net hit which is 1 damage, going to 2 with the heroic. On 3 attacks you will then always do at least 6 damage.
  10. Mootaz

    What to do with Hammer?

    No, only to the kick/receive roll. This is the relevant part from the OPD: "D. Roll off to determine the Kicking and Receiving Player. A Player who is playing a Minor Guild gains +1 to this roll."
  11. Mootaz

    Ratcatchers Starting Six Thoughts

    And they are really hit hard by Counter charges.
  12. Mootaz

    Ratcatchers Starting Six Thoughts

    I'm using him to KD people at 2 inches and set them up with disease. And do 4-6 damage to them. He's a great last activation in a turn. If I want to make certain that particular players are not my opponents first activation (regardless of me having initiative or not), that is ideal.
  13. Mootaz

    Ratcatchers Starting Six Thoughts

    I agree with all of your assessments except Scourge. He's my MVP in every game. I'm also underwhelmed by Skulk but haven't played him into extreme football as well. I don't kick off with Miasma, alsways with Piper. He has the biggest threat on the ball. But your first activation as a kicker should always to run one of your own models up, so Piper has a pass/reverie target after he takes the ball from the opponent.
  14. Mootaz

    kick, advance and glide

    "Active" and "Activation" are two different things. See here for the ruling that you can glide a model that you are puppet mastering (and that model definitely does not activate):
  15. I finally managed to get my first video match report finished. I'm looking forward to any feedback you have, be it about the match itself, the commentary, technical feedback about the video, etc.